Revert "Add dep on third_party/webgpu-headers"

This reverts commit b94ef82a4b1e7e16bc6f863bb4d0cb8c92cefeac.

Reason for revert: Using upstream header is not going to happen anytime soon.

Original change's description:
> Add dep on third_party/webgpu-headers
>
> This way, we can eventually use the upstream header / .yml
>
> Fixed: dawn:2556
> Change-Id: I2e9138aa053117f2bf99c07c4f0a9a840629efe9
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/186660
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>

# Not skipping CQ checks because original CL landed > 1 day ago.

Change-Id: I7e02ca20c7d3cf72cf8f3703a21ae12e216c86ae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/221254
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Fr <beaufort.francois@gmail.com>
3 files changed
tree: 282b830cba24977625c8a0e0fbcde62b850f7449
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. AUTHORS
  23. BUILD.bazel
  24. BUILD.gn
  25. CMakeLists.txt
  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. CPPLINT.cfg
  31. DEPS
  32. DIR_METADATA
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.