struct S { | |
float4 a; | |
int b; | |
}; | |
RWByteAddressBuffer sb : register(u0, space0); | |
S tint_symbol(RWByteAddressBuffer buffer, uint offset) { | |
const S tint_symbol_3 = {asfloat(buffer.Load4((offset + 0u))), asint(buffer.Load((offset + 16u)))}; | |
return tint_symbol_3; | |
} | |
void main_1() { | |
const S x_18 = tint_symbol(sb, 32u); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void main() { | |
main_1(); | |
return; | |
} |