commit | c2646135e13ed9d113134749e74dfe45c9789a9d | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Thu Nov 17 23:03:34 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Nov 17 23:03:34 2022 +0000 |
tree | a4343c143f0960a62e945445d0aff9436b98e332 | |
parent | 62df815c564129a9b96b5e8e24c0b38b61195d47 [diff] |
D3D12: Allocate 2D textures with CopyDst as committed resources on Intel GPUs This patch adds a workaround on Intel Gen9.5 and Gen11 GPUs to always allocate 2D textures with CopyDst as committed resources instead of placed resources to mitigate a driver bug about CreatePlacedResource(). Bug: chromium:1237175 Test: dawn_end2end_tests Change-Id: I64ab9c083c8835fb2971660eed51252fecac416c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100641 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.