#include <metal_stdlib> | |
using namespace metal; | |
struct frexp_result_vec4_f16 { | |
half4 fract; | |
int4 exp; | |
}; | |
void frexp_3dd21e() { | |
frexp_result_vec4_f16 res = frexp_result_vec4_f16{.fract=half4(0.5h), .exp=int4(1)}; | |
} | |
vertex float4 vertex_main() { | |
frexp_3dd21e(); | |
return float4(0.0f); | |
} | |
fragment void fragment_main() { | |
frexp_3dd21e(); | |
} | |
kernel void compute_main() { | |
frexp_3dd21e(); | |
} |