Roll third_party/webgpu-cts/ b033a4f1a..82ed433cb (34 commits)

Regenerated:
 - expectations.txt
 - ts_sources.txt
 - test_list.txt
 - cache_list.txt
 - resource_files.txt
 - webtest .html files

https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/b033a4f1ae4a..82ed433cbcb6
 - 82ed43 Update acceptance intervals for unpack* to 'correctly rounded' (#2764)
 - ebb779 Update `unpack2x16snorm` acceptance intervals (#2763)
 - a915ef Uniformity validation tests for function variable values (#2761)
 - c84059 Update Expiration cts for GPUExternalTexture imported from VideoFrame (#2765)
 - 7a75cd Fix throws/rejections of non-Error types, and add lint (#2769)
 - 066aae Skip test if compat mode
 - 2b2fee Add compat test suite
 - b72ef5 validation for bad bitcast cases (#2754)
 - 01ec87 fix comments and typo
 - 0eaff0 Allow calling `setDefaultRequestAdapter` with the same parameters.
 - 9ac6a9 Don't set powerPreference if it's ''
 - 6a88ce Add compatibility option
 - f7988e Adding 0x80000000/0x8000 cases to `ceil`, `fract`, `floor` & `round` (#2767)
 - 9a981a Add VideoFrame tests for copyExternalImageToTexture (#2760)
 - e957d8 Add F16 Builtin tests step 1: abs, ceil, floor, round (#2762)
 - cf7f6b Add negative zeroes to kValue (#2752)
 - 2100de Add coverage for logical ors and ands in const_assert (#2753)
 - aea6b4 test bitcast {i32,u32} to f32 (#2751)
 - 480ede Run `generate-listings` before `build-wpt` (#2748)
 - 847437 Add a test for transferring a huge canvas to an imagebitmap. (#2746)
 - 6e9507 Import spec files async to improve load times. (#2591)
 - 68e170 Add WPT lint test workflow (#2745)
 - 03e1e5 Remove console.log from a file exported to wpt (#2744)
 - dd9985 Convert integer arithmetic tests to use sparse inputs (#2630)
 - 1585e6 Include testharness.js in exposed interface tests (#2668)
 - 8cedc1 [WGSL] Fulfill F16 traits (step 1) and add fundamental interval unit tests (#2629)
 - 0be3bd Add eslint custom rules for tabs and trailing spaces (#2667)
 - 1dd8ad Set `?q=` as default args prefix https://github.com/gpuweb/cts/issues/2622 (#2627)
 - 9a4977 Add missing toStorage() when assigning values to outputs (#2626)
 - 71d6a7 Add missing files to out-wpt/ build (#2621)
 - 6b636a Check for a device lost reason of 'unknown'
 - 083b9c Adds initial validation tests for f32-filterable (#2624)
 - 9e1c84 Add execution tests for AbstractFloat -> f16 assignment (#2620)
 - 062e54 Add execution tests for AbstractFloat -> f32 assignment (#2619)

Created with './tools/run cts roll'

Change-Id: If07ee8a5218299cc53880ae2f9b793ed7761640c
Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/138144
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Gregg Tavares <gman@chromium.org>
8 files changed
tree: fa0d5479e06991457402c97a5191a9b6a7cd6866
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. AUTHORS
  19. BUILD.gn
  20. CMakeLists.txt
  21. CMakeSettings.json
  22. CODE_OF_CONDUCT.md
  23. codereview.settings
  24. CONTRIBUTING.md
  25. CPPLINT.cfg
  26. dawn.json
  27. dawn_wire.json
  28. DEPS
  29. DIR_METADATA
  30. Doxyfile
  31. go.mod
  32. go.sum
  33. go_presubmit_support.py
  34. LICENSE
  35. OWNERS
  36. PRESUBMIT.py
  37. README.chromium
  38. README.md
  39. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.