|  | #version 310 es | 
|  |  | 
|  | vec3 tint_select(vec3 param_0, vec3 param_1, bvec3 param_2) { | 
|  | return vec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]); | 
|  | } | 
|  |  | 
|  |  | 
|  | struct GammaTransferParams { | 
|  | float G; | 
|  | float A; | 
|  | float B; | 
|  | float C; | 
|  | float D; | 
|  | float E; | 
|  | float F; | 
|  | uint padding; | 
|  | }; | 
|  |  | 
|  | struct ExternalTextureParams { | 
|  | uint numPlanes; | 
|  | uint doYuvToRgbConversionOnly; | 
|  | uint pad; | 
|  | uint pad_1; | 
|  | mat3x4 yuvToRgbConversionMatrix; | 
|  | GammaTransferParams gammaDecodeParams; | 
|  | GammaTransferParams gammaEncodeParams; | 
|  | mat3 gamutConversionMatrix; | 
|  | mat3x2 coordTransformationMatrix; | 
|  | uint pad_2; | 
|  | uint pad_3; | 
|  | }; | 
|  |  | 
|  | struct ExternalTextureParams_std140 { | 
|  | uint numPlanes; | 
|  | uint doYuvToRgbConversionOnly; | 
|  | uint pad; | 
|  | uint pad_1; | 
|  | mat3x4 yuvToRgbConversionMatrix; | 
|  | GammaTransferParams gammaDecodeParams; | 
|  | GammaTransferParams gammaEncodeParams; | 
|  | mat3 gamutConversionMatrix; | 
|  | vec2 coordTransformationMatrix_0; | 
|  | vec2 coordTransformationMatrix_1; | 
|  | vec2 coordTransformationMatrix_2; | 
|  | uint pad_2; | 
|  | uint pad_3; | 
|  | }; | 
|  |  | 
|  | layout(binding = 2, std140) uniform ext_tex_params_block_std140_ubo { | 
|  | ExternalTextureParams_std140 inner; | 
|  | } ext_tex_params; | 
|  |  | 
|  | vec3 gammaCorrection(vec3 v, GammaTransferParams params) { | 
|  | bvec3 cond = lessThan(abs(v), vec3(params.D)); | 
|  | vec3 t = (sign(v) * ((params.C * abs(v)) + params.F)); | 
|  | vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E)); | 
|  | return tint_select(f, t, cond); | 
|  | } | 
|  |  | 
|  | vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) { | 
|  | ivec2 coord1 = (coord >> uvec2(1u)); | 
|  | vec4 color = vec4(0.0f, 0.0f, 0.0f, 0.0f); | 
|  | if ((params.numPlanes == 1u)) { | 
|  | color = texelFetch(plane0_1, coord, 0).rgba; | 
|  | } else { | 
|  | color = vec4((vec4(texelFetch(plane0_1, coord, 0).r, texelFetch(plane1_1, coord1, 0).rg, 1.0f) * params.yuvToRgbConversionMatrix), 1.0f); | 
|  | } | 
|  | if ((params.doYuvToRgbConversionOnly == 0u)) { | 
|  | color = vec4(gammaCorrection(color.rgb, params.gammaDecodeParams), color.a); | 
|  | color = vec4((params.gamutConversionMatrix * color.rgb), color.a); | 
|  | color = vec4(gammaCorrection(color.rgb, params.gammaEncodeParams), color.a); | 
|  | } | 
|  | return color; | 
|  | } | 
|  |  | 
|  | vec4 textureLoad2d(highp sampler2D tint_symbol_1, highp sampler2D ext_tex_plane_1_1_1, ExternalTextureParams ext_tex_params_1, ivec2 coords) { | 
|  | return textureLoadExternal(tint_symbol_1, ext_tex_plane_1_1_1, coords, ext_tex_params_1); | 
|  | } | 
|  |  | 
|  | uniform highp sampler2D arg_0_1; | 
|  | uniform highp sampler2D ext_tex_plane_1_2; | 
|  | ExternalTextureParams conv_ExternalTextureParams(ExternalTextureParams_std140 val) { | 
|  | return ExternalTextureParams(val.numPlanes, val.doYuvToRgbConversionOnly, val.pad, val.pad_1, val.yuvToRgbConversionMatrix, val.gammaDecodeParams, val.gammaEncodeParams, val.gamutConversionMatrix, mat3x2(val.coordTransformationMatrix_0, val.coordTransformationMatrix_1, val.coordTransformationMatrix_2), val.pad_2, val.pad_3); | 
|  | } | 
|  |  | 
|  | void doTextureLoad() { | 
|  | vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, conv_ExternalTextureParams(ext_tex_params.inner), ivec2(0)); | 
|  | } | 
|  |  | 
|  | vec4 vertex_main() { | 
|  | doTextureLoad(); | 
|  | return vec4(0.0f); | 
|  | } | 
|  |  | 
|  | void main() { | 
|  | gl_PointSize = 1.0; | 
|  | vec4 inner_result = vertex_main(); | 
|  | gl_Position = inner_result; | 
|  | gl_Position.y = -(gl_Position.y); | 
|  | gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); | 
|  | return; | 
|  | } | 
|  | #version 310 es | 
|  | precision highp float; | 
|  | precision highp int; | 
|  |  | 
|  | vec3 tint_select(vec3 param_0, vec3 param_1, bvec3 param_2) { | 
|  | return vec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]); | 
|  | } | 
|  |  | 
|  |  | 
|  | struct GammaTransferParams { | 
|  | float G; | 
|  | float A; | 
|  | float B; | 
|  | float C; | 
|  | float D; | 
|  | float E; | 
|  | float F; | 
|  | uint padding; | 
|  | }; | 
|  |  | 
|  | struct ExternalTextureParams { | 
|  | uint numPlanes; | 
|  | uint doYuvToRgbConversionOnly; | 
|  | uint pad; | 
|  | uint pad_1; | 
|  | mat3x4 yuvToRgbConversionMatrix; | 
|  | GammaTransferParams gammaDecodeParams; | 
|  | GammaTransferParams gammaEncodeParams; | 
|  | mat3 gamutConversionMatrix; | 
|  | mat3x2 coordTransformationMatrix; | 
|  | uint pad_2; | 
|  | uint pad_3; | 
|  | }; | 
|  |  | 
|  | struct ExternalTextureParams_std140 { | 
|  | uint numPlanes; | 
|  | uint doYuvToRgbConversionOnly; | 
|  | uint pad; | 
|  | uint pad_1; | 
|  | mat3x4 yuvToRgbConversionMatrix; | 
|  | GammaTransferParams gammaDecodeParams; | 
|  | GammaTransferParams gammaEncodeParams; | 
|  | mat3 gamutConversionMatrix; | 
|  | vec2 coordTransformationMatrix_0; | 
|  | vec2 coordTransformationMatrix_1; | 
|  | vec2 coordTransformationMatrix_2; | 
|  | uint pad_2; | 
|  | uint pad_3; | 
|  | }; | 
|  |  | 
|  | layout(binding = 2, std140) uniform ext_tex_params_block_std140_ubo { | 
|  | ExternalTextureParams_std140 inner; | 
|  | } ext_tex_params; | 
|  |  | 
|  | vec3 gammaCorrection(vec3 v, GammaTransferParams params) { | 
|  | bvec3 cond = lessThan(abs(v), vec3(params.D)); | 
|  | vec3 t = (sign(v) * ((params.C * abs(v)) + params.F)); | 
|  | vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E)); | 
|  | return tint_select(f, t, cond); | 
|  | } | 
|  |  | 
|  | vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) { | 
|  | ivec2 coord1 = (coord >> uvec2(1u)); | 
|  | vec4 color = vec4(0.0f, 0.0f, 0.0f, 0.0f); | 
|  | if ((params.numPlanes == 1u)) { | 
|  | color = texelFetch(plane0_1, coord, 0).rgba; | 
|  | } else { | 
|  | color = vec4((vec4(texelFetch(plane0_1, coord, 0).r, texelFetch(plane1_1, coord1, 0).rg, 1.0f) * params.yuvToRgbConversionMatrix), 1.0f); | 
|  | } | 
|  | if ((params.doYuvToRgbConversionOnly == 0u)) { | 
|  | color = vec4(gammaCorrection(color.rgb, params.gammaDecodeParams), color.a); | 
|  | color = vec4((params.gamutConversionMatrix * color.rgb), color.a); | 
|  | color = vec4(gammaCorrection(color.rgb, params.gammaEncodeParams), color.a); | 
|  | } | 
|  | return color; | 
|  | } | 
|  |  | 
|  | vec4 textureLoad2d(highp sampler2D tint_symbol_1, highp sampler2D ext_tex_plane_1_1_1, ExternalTextureParams ext_tex_params_1, ivec2 coords) { | 
|  | return textureLoadExternal(tint_symbol_1, ext_tex_plane_1_1_1, coords, ext_tex_params_1); | 
|  | } | 
|  |  | 
|  | uniform highp sampler2D arg_0_1; | 
|  | uniform highp sampler2D ext_tex_plane_1_2; | 
|  | ExternalTextureParams conv_ExternalTextureParams(ExternalTextureParams_std140 val) { | 
|  | return ExternalTextureParams(val.numPlanes, val.doYuvToRgbConversionOnly, val.pad, val.pad_1, val.yuvToRgbConversionMatrix, val.gammaDecodeParams, val.gammaEncodeParams, val.gamutConversionMatrix, mat3x2(val.coordTransformationMatrix_0, val.coordTransformationMatrix_1, val.coordTransformationMatrix_2), val.pad_2, val.pad_3); | 
|  | } | 
|  |  | 
|  | void doTextureLoad() { | 
|  | vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, conv_ExternalTextureParams(ext_tex_params.inner), ivec2(0)); | 
|  | } | 
|  |  | 
|  | void fragment_main() { | 
|  | doTextureLoad(); | 
|  | } | 
|  |  | 
|  | void main() { | 
|  | fragment_main(); | 
|  | return; | 
|  | } | 
|  | #version 310 es | 
|  |  | 
|  | vec3 tint_select(vec3 param_0, vec3 param_1, bvec3 param_2) { | 
|  | return vec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]); | 
|  | } | 
|  |  | 
|  |  | 
|  | struct GammaTransferParams { | 
|  | float G; | 
|  | float A; | 
|  | float B; | 
|  | float C; | 
|  | float D; | 
|  | float E; | 
|  | float F; | 
|  | uint padding; | 
|  | }; | 
|  |  | 
|  | struct ExternalTextureParams { | 
|  | uint numPlanes; | 
|  | uint doYuvToRgbConversionOnly; | 
|  | uint pad; | 
|  | uint pad_1; | 
|  | mat3x4 yuvToRgbConversionMatrix; | 
|  | GammaTransferParams gammaDecodeParams; | 
|  | GammaTransferParams gammaEncodeParams; | 
|  | mat3 gamutConversionMatrix; | 
|  | mat3x2 coordTransformationMatrix; | 
|  | uint pad_2; | 
|  | uint pad_3; | 
|  | }; | 
|  |  | 
|  | struct ExternalTextureParams_std140 { | 
|  | uint numPlanes; | 
|  | uint doYuvToRgbConversionOnly; | 
|  | uint pad; | 
|  | uint pad_1; | 
|  | mat3x4 yuvToRgbConversionMatrix; | 
|  | GammaTransferParams gammaDecodeParams; | 
|  | GammaTransferParams gammaEncodeParams; | 
|  | mat3 gamutConversionMatrix; | 
|  | vec2 coordTransformationMatrix_0; | 
|  | vec2 coordTransformationMatrix_1; | 
|  | vec2 coordTransformationMatrix_2; | 
|  | uint pad_2; | 
|  | uint pad_3; | 
|  | }; | 
|  |  | 
|  | layout(binding = 2, std140) uniform ext_tex_params_block_std140_ubo { | 
|  | ExternalTextureParams_std140 inner; | 
|  | } ext_tex_params; | 
|  |  | 
|  | vec3 gammaCorrection(vec3 v, GammaTransferParams params) { | 
|  | bvec3 cond = lessThan(abs(v), vec3(params.D)); | 
|  | vec3 t = (sign(v) * ((params.C * abs(v)) + params.F)); | 
|  | vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E)); | 
|  | return tint_select(f, t, cond); | 
|  | } | 
|  |  | 
|  | vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) { | 
|  | ivec2 coord1 = (coord >> uvec2(1u)); | 
|  | vec4 color = vec4(0.0f, 0.0f, 0.0f, 0.0f); | 
|  | if ((params.numPlanes == 1u)) { | 
|  | color = texelFetch(plane0_1, coord, 0).rgba; | 
|  | } else { | 
|  | color = vec4((vec4(texelFetch(plane0_1, coord, 0).r, texelFetch(plane1_1, coord1, 0).rg, 1.0f) * params.yuvToRgbConversionMatrix), 1.0f); | 
|  | } | 
|  | if ((params.doYuvToRgbConversionOnly == 0u)) { | 
|  | color = vec4(gammaCorrection(color.rgb, params.gammaDecodeParams), color.a); | 
|  | color = vec4((params.gamutConversionMatrix * color.rgb), color.a); | 
|  | color = vec4(gammaCorrection(color.rgb, params.gammaEncodeParams), color.a); | 
|  | } | 
|  | return color; | 
|  | } | 
|  |  | 
|  | vec4 textureLoad2d(highp sampler2D tint_symbol_1, highp sampler2D ext_tex_plane_1_1_1, ExternalTextureParams ext_tex_params_1, ivec2 coords) { | 
|  | return textureLoadExternal(tint_symbol_1, ext_tex_plane_1_1_1, coords, ext_tex_params_1); | 
|  | } | 
|  |  | 
|  | uniform highp sampler2D arg_0_1; | 
|  | uniform highp sampler2D ext_tex_plane_1_2; | 
|  | ExternalTextureParams conv_ExternalTextureParams(ExternalTextureParams_std140 val) { | 
|  | return ExternalTextureParams(val.numPlanes, val.doYuvToRgbConversionOnly, val.pad, val.pad_1, val.yuvToRgbConversionMatrix, val.gammaDecodeParams, val.gammaEncodeParams, val.gamutConversionMatrix, mat3x2(val.coordTransformationMatrix_0, val.coordTransformationMatrix_1, val.coordTransformationMatrix_2), val.pad_2, val.pad_3); | 
|  | } | 
|  |  | 
|  | void doTextureLoad() { | 
|  | vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, conv_ExternalTextureParams(ext_tex_params.inner), ivec2(0)); | 
|  | } | 
|  |  | 
|  | void compute_main() { | 
|  | doTextureLoad(); | 
|  | } | 
|  |  | 
|  | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
|  | void main() { | 
|  | compute_main(); | 
|  | return; | 
|  | } |