commit | c2aeab7167fd05729d2a3749f868deb2d5b8b784 | [log] [tgz] |
---|---|---|
author | Loko Kung <lokokung@google.com> | Thu Jul 25 20:08:34 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jul 25 20:08:34 2024 +0000 |
tree | 551b7eedb59413098301377e049d578cc8e24a88 | |
parent | 585946e7b811c8630e5015c635b5d54c65a0f594 [diff] |
Use #include <webgpu/*> instead of #include "dawn/*" Updates all the includes to (1) note that these are headers from the include directories via angle braces, and (2) use the headers from the "webgpu" directory instead of the "dawn" directory. This allows us to override the headers i.e. in Emscripten case, to point to the correct header. Change-Id: Ic4ceaeed7e4379df65a8a159e40d57ad9e1ac290 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/199954 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Loko Kung <lokokung@google.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.