[fuzz] Fix concurrency issue when fuzzer fails in -check

The existing concurrent code in -check does not correctly handle when
a gorountine returns failure. Specifically it doesn't wait for the
other goroutines to finish their current task and stop before tearing
down the progress bar, thus there is a race that sometimes leads to
instead of outputting the error text of the failing run will cause a Go
panic due to trying to send on a channel that is closed.

In this CL I am removing the non-idiomatic concurrency code and
replacing it with usage of the standard libraries and extensions for
handling this case.

Since this was the only usage of RunConcurrent, and it is error prone,
I am also removing it.

Fixes: 561685245
Change-Id: Ib2ec8a2ce09180d42b1cccabf866ed803d37b56b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/342195
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
3 files changed
tree: 6e79991ae3087d86effdaa7f5c751471e5828bc8
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelignore
  16. .bazelrc
  17. .bazelversion
  18. .clang-format
  19. .clang-format-ignore
  20. .clang-tidy
  21. .git-blame-ignore-revs
  22. .gitattributes
  23. .gitignore
  24. .gitmodules
  25. .gn
  26. .style.yapf
  27. .vpython3
  28. AUTHORS
  29. BUILD.bazel
  30. BUILD.gn
  31. CMakeLists.txt
  32. CMakeSettings.json
  33. CODE_OF_CONDUCT.md
  34. codereview.settings
  35. CONTRIBUTING.md
  36. CPPLINT.cfg
  37. DEPS
  38. DIR_METADATA
  39. go.mod
  40. go.sum
  41. go_presubmit_support.py
  42. LICENSE
  43. MODULE.bazel
  44. MODULE.bazel.lock
  45. OWNERS
  46. PRESUBMIT.py
  47. PRESUBMIT_test.py
  48. README.chromium
  49. README.md
  50. unsafe_buffers_paths.txt
  51. vpython.toml
  52. vpython.toml.uv.lock
  53. WATCHLISTS
  54. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.