commit | c315409a56fe4ecce7f3ee49b7f7075a298d4e03 | [log] [tgz] |
---|---|---|
author | François Beaufort <beaufort.francois@gmail.com> | Tue May 06 01:47:45 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue May 06 01:47:45 2025 -0700 |
tree | 4bbd98ec9bb38e37c50e1def3844a4975b8bea2b | |
parent | ee26dfd1e92713b9423075cd1b3c48fd0dfc5c97 [diff] |
[dawn][opengl] Re-enable TextureCompressionBCSliced3D feature The TextureCompressionBCSliced3D feature is now re-enabled if TextureCompressionBC feature is supported; but it's disabled if it's running on Nvidia with GLES version < 4.2. Spec PR: https://github.com/gpuweb/gpuweb/pull/5184 Bug: 342840940 Change-Id: I3d5907c4a7435584e6d18d77c83c861628cbf018 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/239374 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Fr <beaufort.francois@gmail.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.