commit | c31edd810ab1ef4038408e6d9e5b5317b7ef8685 | [log] [tgz] |
---|---|---|
author | Zhaoming Jiang <zhaoming.jiang@microsoft.com> | Tue Mar 25 04:08:35 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Mar 25 04:08:35 2025 -0700 |
tree | 6d3ca6f1c3b19e62a19cc17fa7e5bbfe2e91d3e0 | |
parent | 94e793452a2275dae119af5275978fc3d44b8dc4 [diff] |
[tint][inspector] Rename GetSampler[+AndNonSampler]TextureUses overload This CL renames an overload of GetSamplerTextureUses to GetSamplerAndNonSamplerTextureUses to make it clearer. Tint inspector unittests are also added for it, which were previously missed. This CL helps further refactoring of Dawn shader module caching. Bug: 402772740 Change-Id: I44df0bfbe69b53ef53622337710f7dbb284933df Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/231955 Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@microsoft.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.