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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_COMMANDVALIDATION_H_
#define DAWNNATIVE_COMMANDVALIDATION_H_
#include "dawn_native/CommandAllocator.h"
#include "dawn_native/Error.h"
#include <vector>
namespace dawn_native {
class AttachmentState;
struct BeginRenderPassCmd;
struct PassResourceUsage;
MaybeError ValidateCanPopDebugGroup(uint64_t debugGroupStackSize);
MaybeError ValidateFinalDebugGroupStackSize(uint64_t debugGroupStackSize);
MaybeError ValidateRenderBundle(CommandIterator* commands,
const AttachmentState* attachmentState,
PassResourceUsage* resourceUsage);
MaybeError ValidateRenderPass(CommandIterator* commands,
BeginRenderPassCmd* renderPass,
std::vector<PassResourceUsage>* perPassResourceUsages);
MaybeError ValidateComputePass(CommandIterator* commands,
std::vector<PassResourceUsage>* perPassResourceUsages);
} // namespace dawn_native
#endif // DAWNNATIVE_COMMANDVALIDATION_H_