| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_D3D12_BUFFERD3D12_H_ |
| #define DAWNNATIVE_D3D12_BUFFERD3D12_H_ |
| |
| #include "common/SerialQueue.h" |
| #include "dawn_native/Buffer.h" |
| |
| #include "dawn_native/d3d12/ResourceHeapAllocationD3D12.h" |
| #include "dawn_native/d3d12/d3d12_platform.h" |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| class CommandRecordingContext; |
| class Device; |
| |
| class Buffer : public BufferBase { |
| public: |
| Buffer(Device* device, const BufferDescriptor* descriptor); |
| ~Buffer(); |
| |
| MaybeError Initialize(); |
| |
| uint32_t GetD3D12Size() const; |
| ComPtr<ID3D12Resource> GetD3D12Resource() const; |
| D3D12_GPU_VIRTUAL_ADDRESS GetVA() const; |
| void OnMapCommandSerialFinished(uint32_t mapSerial, void* data, bool isWrite); |
| bool TransitionUsageAndGetResourceBarrier(CommandRecordingContext* commandContext, |
| D3D12_RESOURCE_BARRIER* barrier, |
| wgpu::BufferUsage newUsage); |
| void TransitionUsageNow(CommandRecordingContext* commandContext, wgpu::BufferUsage usage); |
| |
| private: |
| // Dawn API |
| MaybeError MapReadAsyncImpl(uint32_t serial) override; |
| MaybeError MapWriteAsyncImpl(uint32_t serial) override; |
| void UnmapImpl() override; |
| void DestroyImpl() override; |
| |
| bool IsMapWritable() const override; |
| virtual MaybeError MapAtCreationImpl(uint8_t** mappedPointer) override; |
| |
| ResourceHeapAllocation mResourceAllocation; |
| bool mFixedResourceState = false; |
| wgpu::BufferUsage mLastUsage = wgpu::BufferUsage::None; |
| Serial mLastUsedSerial = UINT64_MAX; |
| D3D12_RANGE mWrittenMappedRange; |
| }; |
| |
| class MapRequestTracker { |
| public: |
| MapRequestTracker(Device* device); |
| ~MapRequestTracker(); |
| |
| void Track(Buffer* buffer, uint32_t mapSerial, void* data, bool isWrite); |
| void Tick(Serial finishedSerial); |
| |
| private: |
| Device* mDevice; |
| |
| struct Request { |
| Ref<Buffer> buffer; |
| uint32_t mapSerial; |
| void* data; |
| bool isWrite; |
| }; |
| SerialQueue<Request> mInflightRequests; |
| }; |
| |
| }} // namespace dawn_native::d3d12 |
| |
| #endif // DAWNNATIVE_D3D12_BUFFERD3D12_H_ |