| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_D3D12_TEXTURED3D12_H_ |
| #define DAWNNATIVE_D3D12_TEXTURED3D12_H_ |
| |
| #include "common/Serial.h" |
| #include "dawn_native/Texture.h" |
| |
| #include "dawn_native/d3d12/ResourceHeapAllocationD3D12.h" |
| #include "dawn_native/d3d12/d3d12_platform.h" |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| class CommandRecordingContext; |
| class Device; |
| |
| DXGI_FORMAT D3D12TextureFormat(wgpu::TextureFormat format); |
| MaybeError ValidateD3D12TextureCanBeWrapped(ID3D12Resource* d3d12Resource, |
| const TextureDescriptor* descriptor); |
| MaybeError ValidateTextureDescriptorCanBeWrapped(const TextureDescriptor* descriptor); |
| |
| class Texture : public TextureBase { |
| public: |
| static ResultOrError<TextureBase*> Create(Device* device, |
| const TextureDescriptor* descriptor); |
| static ResultOrError<TextureBase*> Create(Device* device, |
| const TextureDescriptor* descriptor, |
| HANDLE sharedHandle, |
| uint64_t acquireMutexKey); |
| Texture(Device* device, |
| const TextureDescriptor* descriptor, |
| ComPtr<ID3D12Resource> d3d12Texture); |
| |
| ~Texture(); |
| |
| DXGI_FORMAT GetD3D12Format() const; |
| ID3D12Resource* GetD3D12Resource() const; |
| bool TransitionUsageAndGetResourceBarrier(CommandRecordingContext* commandContext, |
| D3D12_RESOURCE_BARRIER* barrier, |
| wgpu::TextureUsage newUsage); |
| void TransitionUsageNow(CommandRecordingContext* commandContext, wgpu::TextureUsage usage); |
| void TransitionUsageNow(CommandRecordingContext* commandContext, |
| D3D12_RESOURCE_STATES newState); |
| |
| D3D12_RENDER_TARGET_VIEW_DESC GetRTVDescriptor(uint32_t baseMipLevel, |
| uint32_t baseArrayLayer, |
| uint32_t layerCount) const; |
| D3D12_DEPTH_STENCIL_VIEW_DESC GetDSVDescriptor(uint32_t baseMipLevel) const; |
| void EnsureSubresourceContentInitialized(CommandRecordingContext* commandContext, |
| uint32_t baseMipLevel, |
| uint32_t levelCount, |
| uint32_t baseArrayLayer, |
| uint32_t layerCount); |
| |
| private: |
| using TextureBase::TextureBase; |
| |
| MaybeError InitializeAsInternalTexture(); |
| MaybeError InitializeAsExternalTexture(const TextureDescriptor* descriptor, |
| HANDLE sharedHandle, |
| uint64_t acquireMutexKey); |
| |
| // Dawn API |
| void DestroyImpl() override; |
| MaybeError ClearTexture(CommandRecordingContext* commandContext, |
| uint32_t baseMipLevel, |
| uint32_t levelCount, |
| uint32_t baseArrayLayer, |
| uint32_t layerCount, |
| TextureBase::ClearValue clearValue); |
| |
| UINT16 GetDepthOrArraySize(); |
| |
| bool TransitionUsageAndGetResourceBarrier(CommandRecordingContext* commandContext, |
| D3D12_RESOURCE_BARRIER* barrier, |
| D3D12_RESOURCE_STATES newState); |
| |
| ResourceHeapAllocation mResourceAllocation; |
| D3D12_RESOURCE_STATES mLastState = D3D12_RESOURCE_STATES::D3D12_RESOURCE_STATE_COMMON; |
| |
| Serial mLastUsedSerial = UINT64_MAX; |
| bool mValidToDecay = false; |
| |
| Serial mAcquireMutexKey = 0; |
| ComPtr<IDXGIKeyedMutex> mDxgiKeyedMutex; |
| }; |
| |
| class TextureView : public TextureViewBase { |
| public: |
| TextureView(TextureBase* texture, const TextureViewDescriptor* descriptor); |
| |
| DXGI_FORMAT GetD3D12Format() const; |
| |
| const D3D12_SHADER_RESOURCE_VIEW_DESC& GetSRVDescriptor() const; |
| D3D12_RENDER_TARGET_VIEW_DESC GetRTVDescriptor() const; |
| D3D12_DEPTH_STENCIL_VIEW_DESC GetDSVDescriptor() const; |
| |
| private: |
| D3D12_SHADER_RESOURCE_VIEW_DESC mSrvDesc; |
| }; |
| }} // namespace dawn_native::d3d12 |
| |
| #endif // DAWNNATIVE_D3D12_TEXTURED3D12_H_ |