| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/metal/ShaderModuleMTL.h" |
| |
| #include "dawn_native/BindGroupLayout.h" |
| #include "dawn_native/metal/DeviceMTL.h" |
| #include "dawn_native/metal/PipelineLayoutMTL.h" |
| |
| #include <spirv_msl.hpp> |
| |
| #include <sstream> |
| |
| namespace dawn_native { namespace metal { |
| |
| namespace { |
| |
| spv::ExecutionModel SpirvExecutionModelForStage(SingleShaderStage stage) { |
| switch (stage) { |
| case SingleShaderStage::Vertex: |
| return spv::ExecutionModelVertex; |
| case SingleShaderStage::Fragment: |
| return spv::ExecutionModelFragment; |
| case SingleShaderStage::Compute: |
| return spv::ExecutionModelGLCompute; |
| default: |
| UNREACHABLE(); |
| } |
| } |
| } |
| |
| ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor) |
| : ShaderModuleBase(device, descriptor) { |
| mSpirv.assign(descriptor->code, descriptor->code + descriptor->codeSize); |
| spirv_cross::CompilerMSL compiler(mSpirv); |
| ExtractSpirvInfo(compiler); |
| } |
| |
| ShaderModule::MetalFunctionData ShaderModule::GetFunction(const char* functionName, |
| SingleShaderStage functionStage, |
| const PipelineLayout* layout) const { |
| spirv_cross::CompilerMSL compiler(mSpirv); |
| |
| // If these options are changed, the values in DawnSPIRVCrossMSLFastFuzzer.cpp need to be |
| // updated. |
| spirv_cross::CompilerMSL::Options options_msl; |
| |
| // Disable PointSize builtin for https://bugs.chromium.org/p/dawn/issues/detail?id=146 |
| // Because Metal will reject PointSize builtin if the shader is compiled into a render |
| // pipeline that uses a non-point topology. |
| // TODO (hao.x.li@intel.com): Remove this once WebGPU requires there is no |
| // gl_PointSize builtin (https://github.com/gpuweb/gpuweb/issues/332). |
| options_msl.enable_point_size_builtin = false; |
| |
| // Always use vertex buffer 30 (the last one in the vertex buffer table) to contain |
| // the shader storage buffer lengths. |
| options_msl.buffer_size_buffer_index = kBufferLengthBufferSlot; |
| |
| compiler.set_msl_options(options_msl); |
| |
| // By default SPIRV-Cross will give MSL resources indices in increasing order. |
| // To make the MSL indices match the indices chosen in the PipelineLayout, we build |
| // a table of MSLResourceBinding to give to SPIRV-Cross. |
| |
| // Create one resource binding entry per stage per binding. |
| for (uint32_t group : IterateBitSet(layout->GetBindGroupLayoutsMask())) { |
| const auto& bgInfo = layout->GetBindGroupLayout(group)->GetBindingInfo(); |
| for (uint32_t binding : IterateBitSet(bgInfo.mask)) { |
| for (auto stage : IterateStages(bgInfo.visibilities[binding])) { |
| uint32_t index = layout->GetBindingIndexInfo(stage)[group][binding]; |
| |
| spirv_cross::MSLResourceBinding mslBinding; |
| mslBinding.stage = SpirvExecutionModelForStage(stage); |
| mslBinding.desc_set = group; |
| mslBinding.binding = binding; |
| mslBinding.msl_buffer = mslBinding.msl_texture = mslBinding.msl_sampler = index; |
| |
| compiler.add_msl_resource_binding(mslBinding); |
| } |
| } |
| } |
| |
| MetalFunctionData result; |
| |
| { |
| spv::ExecutionModel executionModel = SpirvExecutionModelForStage(functionStage); |
| auto size = compiler.get_entry_point(functionName, executionModel).workgroup_size; |
| result.localWorkgroupSize = MTLSizeMake(size.x, size.y, size.z); |
| } |
| |
| { |
| // SPIRV-Cross also supports re-ordering attributes but it seems to do the correct thing |
| // by default. |
| std::string msl = compiler.compile(); |
| NSString* mslSource = [NSString stringWithFormat:@"%s", msl.c_str()]; |
| |
| auto mtlDevice = ToBackend(GetDevice())->GetMTLDevice(); |
| NSError* error = nil; |
| id<MTLLibrary> library = [mtlDevice newLibraryWithSource:mslSource |
| options:nil |
| error:&error]; |
| if (error != nil) { |
| // TODO(cwallez@chromium.org): forward errors to caller |
| NSLog(@"MTLDevice newLibraryWithSource => %@", error); |
| } |
| // TODO(kainino@chromium.org): make this somehow more robust; it needs to behave like |
| // clean_func_name: |
| // https://github.com/KhronosGroup/SPIRV-Cross/blob/4e915e8c483e319d0dd7a1fa22318bef28f8cca3/spirv_msl.cpp#L1213 |
| if (strcmp(functionName, "main") == 0) { |
| functionName = "main0"; |
| } |
| |
| NSString* name = [NSString stringWithFormat:@"%s", functionName]; |
| result.function = [library newFunctionWithName:name]; |
| [library release]; |
| } |
| |
| result.needsStorageBufferLength = compiler.needs_buffer_size_buffer(); |
| |
| return result; |
| } |
| |
| }} // namespace dawn_native::metal |