| uint tint_dot4U8Packed(uint param_0, uint param_1) { |
| uint accumulator = 0u; |
| return dot4add_u8packed(param_0, param_1, accumulator); |
| } |
| |
| void dot4U8Packed_fbed7b() { |
| uint arg_0 = 1u; |
| uint arg_1 = 1u; |
| uint res = tint_dot4U8Packed(arg_0, arg_1); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| float4 vertex_main_inner() { |
| dot4U8Packed_fbed7b(); |
| return (0.0f).xxxx; |
| } |
| |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| void fragment_main() { |
| dot4U8Packed_fbed7b(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| dot4U8Packed_fbed7b(); |
| return; |
| } |