fn reverseBits_4dbd6f() { | |
var arg_0 = vec4<i32>(1i); | |
var res : vec4<i32> = reverseBits(arg_0); | |
} | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
reverseBits_4dbd6f(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
reverseBits_4dbd6f(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
reverseBits_4dbd6f(); | |
} |