blob: c3fb0a45ab59b345fff2af981b1c1ff950a863fa [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba32uint, read_write>;
fn textureStore_b286b4() {
var arg_1 = vec2<i32>(1i);
var arg_2 = 1i;
var arg_3 = vec4<u32>(1u);
textureStore(arg_0, arg_1, arg_2, arg_3);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureStore_b286b4();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureStore_b286b4();
}
@compute @workgroup_size(1)
fn compute_main() {
textureStore_b286b4();
}