#version 310 es | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
float low = 1.0f; | |
float high = 0.0f; | |
float x_val = 0.5f; | |
float res = (clamp(((x_val - low) / (high - low)), 0.0f, 1.0f) * (clamp(((x_val - low) / (high - low)), 0.0f, 1.0f) * (3.0f - (2.0f * clamp(((x_val - low) / (high - low)), 0.0f, 1.0f))))); | |
} |