| // Copyright 2022 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_TINT_IR_LOOP_H_ |
| #define SRC_TINT_IR_LOOP_H_ |
| |
| #include "src/tint/ir/block.h" |
| #include "src/tint/ir/branch.h" |
| #include "src/tint/ir/flow_node.h" |
| |
| namespace tint::ir { |
| |
| /// Flow node describing a loop. |
| class Loop : public Castable<Loop, FlowNode> { |
| public: |
| /// Constructor |
| Loop(); |
| ~Loop() override; |
| |
| /// The start block is the first block in a loop. |
| Branch start = {}; |
| /// The continue target of the block. |
| Branch continuing = {}; |
| /// The loop merge target. If the `loop` does a `return` then this block may not actually |
| /// end up in the control flow. We need it if the loop does a `break` we know where to break |
| /// too. |
| Branch merge = {}; |
| }; |
| |
| } // namespace tint::ir |
| |
| #endif // SRC_TINT_IR_LOOP_H_ |