| // Copyright 2020 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef UTILS_TEXTURE_FORMAT_UTILS_H_ | |
| #define UTILS_TEXTURE_FORMAT_UTILS_H_ | |
| #include <array> | |
| #include <dawn/webgpu_cpp.h> | |
| #include "common/Assert.h" | |
| namespace utils { | |
| static constexpr std::array<wgpu::TextureFormat, 52> kAllTextureFormats = { | |
| wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::R8Snorm, | |
| wgpu::TextureFormat::R8Uint, wgpu::TextureFormat::R8Sint, | |
| wgpu::TextureFormat::R16Uint, wgpu::TextureFormat::R16Sint, | |
| wgpu::TextureFormat::R16Float, wgpu::TextureFormat::RG8Unorm, | |
| wgpu::TextureFormat::RG8Snorm, wgpu::TextureFormat::RG8Uint, | |
| wgpu::TextureFormat::RG8Sint, wgpu::TextureFormat::R32Float, | |
| wgpu::TextureFormat::R32Uint, wgpu::TextureFormat::R32Sint, | |
| wgpu::TextureFormat::RG16Uint, wgpu::TextureFormat::RG16Sint, | |
| wgpu::TextureFormat::RG16Float, wgpu::TextureFormat::RGBA8Unorm, | |
| wgpu::TextureFormat::RGBA8UnormSrgb, wgpu::TextureFormat::RGBA8Snorm, | |
| wgpu::TextureFormat::RGBA8Uint, wgpu::TextureFormat::RGBA8Sint, | |
| wgpu::TextureFormat::BGRA8Unorm, wgpu::TextureFormat::BGRA8UnormSrgb, | |
| wgpu::TextureFormat::RGB10A2Unorm, wgpu::TextureFormat::RG11B10Float, | |
| wgpu::TextureFormat::RG32Float, wgpu::TextureFormat::RG32Uint, | |
| wgpu::TextureFormat::RG32Sint, wgpu::TextureFormat::RGBA16Uint, | |
| wgpu::TextureFormat::RGBA16Sint, wgpu::TextureFormat::RGBA16Float, | |
| wgpu::TextureFormat::RGBA32Float, wgpu::TextureFormat::RGBA32Uint, | |
| wgpu::TextureFormat::RGBA32Sint, wgpu::TextureFormat::Depth32Float, | |
| wgpu::TextureFormat::Depth24Plus, wgpu::TextureFormat::Depth24PlusStencil8, | |
| wgpu::TextureFormat::BC1RGBAUnorm, wgpu::TextureFormat::BC1RGBAUnormSrgb, | |
| wgpu::TextureFormat::BC2RGBAUnorm, wgpu::TextureFormat::BC2RGBAUnormSrgb, | |
| wgpu::TextureFormat::BC3RGBAUnorm, wgpu::TextureFormat::BC3RGBAUnormSrgb, | |
| wgpu::TextureFormat::BC4RUnorm, wgpu::TextureFormat::BC4RSnorm, | |
| wgpu::TextureFormat::BC5RGUnorm, wgpu::TextureFormat::BC5RGSnorm, | |
| wgpu::TextureFormat::BC6HRGBUfloat, wgpu::TextureFormat::BC6HRGBSfloat, | |
| wgpu::TextureFormat::BC7RGBAUnorm, wgpu::TextureFormat::BC7RGBAUnormSrgb, | |
| }; | |
| const char* GetColorTextureComponentTypePrefix(wgpu::TextureFormat textureFormat); | |
| bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format); | |
| uint32_t GetTexelBlockSizeInBytes(wgpu::TextureFormat textureFormat); | |
| const char* GetGLSLImageFormatQualifier(wgpu::TextureFormat textureFormat); | |
| } // namespace utils | |
| #endif |