commit | c3cab6307f2cad161f761941da3ca53baf447faa | [log] [tgz] |
---|---|---|
author | Srijan Dhungana <srijan.dhungana6@gmail.com> | Fri Aug 16 19:05:19 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Aug 16 19:05:19 2024 +0000 |
tree | b3ed2e8919bc88ccbd6413ed8325e0fc7bec9de6 | |
parent | 0552b2180a97d7630336082bfeb5f55cbc9b070e [diff] |
Add node bindings for multi draw indirect This CL adds node bindings for multi draw indirect feature. The feature is not in the WebGPU IDL, so the local dawn IDL is extended with `multiDrawIndirect` and `multiDrawIndexedIndirect` functions in `GPURenderPassEncoder`. A new feature name is also added. Bug: 356461286 Change-Id: Ic5f5e84c82e99a8fc401435468f11fd3a68437fc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/202854 Commit-Queue: Srijan Dhungana <srijan.dhungana6@gmail.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.