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// Copyright 2023 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/native/d3d11/CommandRecordingContextD3D11.h"
#include <string>
#include <utility>
#include "dawn/native/d3d/D3DError.h"
#include "dawn/native/d3d11/DeviceD3D11.h"
#include "dawn/native/d3d11/Forward.h"
#include "dawn/platform/DawnPlatform.h"
#include "dawn/platform/tracing/TraceEvent.h"
namespace dawn::native::d3d11 {
MaybeError CommandRecordingContext::Open(Device* device) {
ASSERT(!IsOpen());
ASSERT(device);
if (!mD3D11DeviceContext4) {
ID3D11Device* d3d11Device = device->GetD3D11Device();
ComPtr<ID3D11DeviceContext> d3d11DeviceContext;
device->GetD3D11Device()->GetImmediateContext(&d3d11DeviceContext);
ComPtr<ID3D11DeviceContext4> d3d11DeviceContext4;
DAWN_TRY(
CheckHRESULT(d3d11DeviceContext.As(&d3d11DeviceContext4),
"D3D11 querying immediate context for ID3D11DeviceContext4 interface"));
mD3D11Device = d3d11Device;
mD3D11DeviceContext4 = std::move(d3d11DeviceContext4);
}
mIsOpen = true;
mNeedsSubmit = false;
return {};
}
MaybeError CommandRecordingContext::ExecuteCommandList(Device* device) {
// Consider using deferred DeviceContext.
return {};
}
ID3D11Device* CommandRecordingContext::GetD3D11Device() const {
return mD3D11Device.Get();
}
ID3D11DeviceContext* CommandRecordingContext::GetD3D11DeviceContext() const {
return mD3D11DeviceContext4.Get();
}
ID3D11DeviceContext1* CommandRecordingContext::GetD3D11DeviceContext1() const {
return mD3D11DeviceContext4.Get();
}
ID3D11DeviceContext4* CommandRecordingContext::GetD3D11DeviceContext4() const {
return mD3D11DeviceContext4.Get();
}
void CommandRecordingContext::Release() {
if (mIsOpen) {
mIsOpen = false;
mNeedsSubmit = false;
mD3D11DeviceContext4 = nullptr;
mD3D11Device = nullptr;
}
}
bool CommandRecordingContext::IsOpen() const {
return mIsOpen;
}
bool CommandRecordingContext::NeedsSubmit() const {
return mNeedsSubmit;
}
void CommandRecordingContext::SetNeedsSubmit() {
mNeedsSubmit = true;
}
} // namespace dawn::native::d3d11