Reland "Add default compile target to gn_v2 builders"

This is a reland of commit acba8f76c9d095e662d6363f54a2bad800fbdfe0

Changes from original CL:
* Added the "default" target to gn_isolate_map.pyl

Original change's description:
> Add default compile target to gn_v2 builders
>
> Adds the "default" target to the list of additional_compile_targets on
> gn_v2 builders. This keeps the gn_v2 builders consistent with the legacy
> builders, which always built the default target in addition to test
> targets.
>
> Bug: 385317083
> Change-Id: I1ee2e34810b3675bb8ea1d4e89f8b38892c22e2b
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/263775
> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
> Auto-Submit: Brian Sheedy <bsheedy@google.com>
> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
> Commit-Queue: Brian Sheedy <bsheedy@google.com>

Bug: 385317083
Change-Id: I26526ac07e75c38ee3049b67dd49b21ab73b2c45
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/263797
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Brian Sheedy <bsheedy@google.com>
3 files changed
tree: e3bc6d75a416a1c9ea268cda3a124bd224448eb0
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. unsafe_buffers_paths.txt
  45. WATCHLISTS
  46. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.