commit | c410a83088d21c03d94e8058ac727c91364b7220 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Fri May 03 16:13:00 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri May 03 16:13:00 2024 +0000 |
tree | fdfc0b8aa0e4e6b7c5502c861760a8efe71b1153 | |
parent | 93124ee012aa9e3407f45d6f3dc86491ce32838a [diff] |
[tint][ast] Skip ClampFragDepth fuzzer if member offsets collide Bug: 338329043 Change-Id: Ia0b5b10bc3a1a0d4cb107e024072f23f82857f86 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/186902 Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.