blob: 4fdec15767de2b1d30c6060c64e6dfe4c496ce89 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void transpose_ed4bdc() {
float2x3 res = transpose(float3x2());
}
vertex tint_symbol vertex_main() {
transpose_ed4bdc();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main() {
transpose_ed4bdc();
return;
}
kernel void compute_main() {
transpose_ed4bdc();
return;
}