commit | c4bbf56708cc6295af6d5a68e135fd9061b3d897 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Thu Jun 27 02:17:27 2024 +0000 |
committer | James Price <jrprice@google.com> | Thu Jun 27 02:17:27 2024 +0000 |
tree | 7b04f18ed77381edfed57e7e6f96243e7964f236 | |
parent | 17494d23ac3887d29702f25c2d5e5279dc159fe5 [diff] |
[tint] Fix collision check in multiplanar fuzzer Removing the source binding point from the map prevents us from finding collisions between plane_0 (which uses the original binding point) and the new bindings that are introduced. Add the minimized test case as an E2E test to ensure that the check does not regress. Bug: 349310442 Change-Id: I8dd51f10f630750cd64afd05da069f08827408f9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/195934 Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.