blob: ac063fc17548b5939214d7518dee7dafb0e4e7d6 [file]
cbuffer cbuffer_index : register(b0, space1) {
uint4 index[1];
};
Texture2D<float4> sampled_textures[4] : register(t0);
void fs() {
uint v = index[0u].x;
float4 texture_load = sampled_textures[v].Load((int(0)).xxx);
}