blob: a8d9e0e3d6749c630a8302274c3ba6e25f3ec838 [file]
Texture2D<float4> sampled_textures[4] : register(t0);
void do_texture_load(Texture2D<float4> ts[4]) {
float4 texture_load = ts[int(0)].Load((int(0)).xxx);
}
void fs() {
do_texture_load(sampled_textures);
}