Reland "[dawn][native] Remove error injector symbols when not enabled"

This reverts commit dae002bc90363c7ca04bc6bcc6cad4e76c724277.

Reason for revert: Fixed fuzzer build. The easiest way to reproduce this
is with these GN args:
  use_libfuzzer = true
  dawn_enable_error_injection = false
I'm not sure exactly why the settings in the Chrome build (see link
below) built the fuzzers without dawn_enable_error_injection, though.

Also incorporates Ryan's CMake fix. Note this enables building
VulkanErrorInjectorTests with CMake (the rule for which referenced the
undefined variable) which previously was never possible.

Original change's description:
> Revert "[dawn][native] Remove error injector symbols when not enabled"
>
> This reverts commit 58b146a9831a06e04c0d3d7a1194f227c56b9f08.
>
> Reason for revert: breaks Dawn wire server fuzzer on roll into Chromium
>
> Failure Link: https://ci.chromium.org/ui/p/chromium/builders/try/linux-rel/2894192/overview
>
> Original change's description:
> > [dawn][native] Remove error injector symbols when not enabled
> >
> > EnableErrorInjector() and friends were confusingly allowed even when
> > DAWN_ENABLE_ERROR_INJECTION was not enabled. Fix that by simply not
> > defining them in that case.
> >
> > Bug: 553115993
> > Change-Id: If725259e5cff89122ae4cf7e9682a4158830722e
> > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/341095
> > Auto-Submit: Kai Ninomiya <kainino@chromium.org>
> > Reviewed-by: Brandon Jones <bajones@chromium.org>
> > Commit-Queue: Brandon Jones <bajones@chromium.org>
>
> # Not skipping CQ checks because original CL landed > 1 day ago.
>
> Bug: 553115993
> Change-Id: I189e943cdb17f653770137a6866b863ed1952fe0
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/341695
> Reviewed-by: dan sinclair <dsinclair@chromium.org>
> Commit-Queue: dan sinclair <dsinclair@chromium.org>
> Reviewed-by: Ryan Harrison <rharrison@chromium.org>
> Commit-Queue: James Price <jrprice@google.com>
> Auto-Submit: James Price <jrprice@google.com>

Bug: 553115993
Change-Id: Id26f39adfa655e8f5a34e35535a7b3a1a6e3a2b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/342335
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
7 files changed
tree: 093ca754ea3fec2c259d93d026d9f293721615dc
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelignore
  16. .bazelrc
  17. .bazelversion
  18. .clang-format
  19. .clang-format-ignore
  20. .clang-tidy
  21. .git-blame-ignore-revs
  22. .gitattributes
  23. .gitignore
  24. .gitmodules
  25. .gn
  26. .style.yapf
  27. .vpython3
  28. AUTHORS
  29. BUILD.bazel
  30. BUILD.gn
  31. CMakeLists.txt
  32. CMakeSettings.json
  33. CODE_OF_CONDUCT.md
  34. codereview.settings
  35. CONTRIBUTING.md
  36. CPPLINT.cfg
  37. DEPS
  38. DIR_METADATA
  39. go.mod
  40. go.sum
  41. go_presubmit_support.py
  42. LICENSE
  43. MODULE.bazel
  44. MODULE.bazel.lock
  45. OWNERS
  46. PRESUBMIT.py
  47. PRESUBMIT_test.py
  48. README.chromium
  49. README.md
  50. unsafe_buffers_paths.txt
  51. vpython.toml
  52. vpython.toml.uv.lock
  53. WATCHLISTS
  54. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.