commit | c532048062befdee8bb57d18f01d3a3c403d49de | [log] [tgz] |
---|---|---|
author | Natasha Lee <natlee@microsoft.com> | Fri Dec 04 19:31:40 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Fri Dec 04 19:31:40 2020 +0000 |
tree | b7c76a6b0fc38257952f518806e03c7fa378ebc0 | |
parent | 8c813311f03149750ba1b8c8d782a03b3bf8c56c [diff] |
Add testing and implementation for lazy init compressed textures Bug: dawn:145 Change-Id: I176ac2fb4c7db708bb147e2ad0118538907b43d3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33040 Commit-Queue: Natasha Lee <natlee@microsoft.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.