Roll third_party/webgpu-headers/src/ 0d8deca32..b5ff182ca (1 commit) https://chromium.googlesource.com/external/github.com/webgpu-native/webgpu-headers/+log/0d8deca328d6..b5ff182caa90 $ git log 0d8deca32..b5ff182ca --date=short --no-merges --format='%ad %ae %s' 2026-08-26 dsinclair Add fragment_depth feature (#600) Created with: roll-dep third_party/webgpu-headers/src Change-Id: Ie22a05a153232994abc73da0fddbc937926dcc51 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/336835 Commit-Queue: dan sinclair <dsinclair@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org> Auto-Submit: dan sinclair <dsinclair@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.