| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_ERROR_H_ |
| #define DAWNNATIVE_ERROR_H_ |
| |
| #include "common/Result.h" |
| #include "dawn_native/ErrorData.h" |
| |
| #include <string> |
| |
| namespace dawn_native { |
| |
| enum class InternalErrorType : uint32_t { |
| Validation, |
| DeviceLost, |
| Internal, |
| OutOfMemory |
| }; |
| |
| // MaybeError and ResultOrError are meant to be used as return value for function that are not |
| // expected to, but might fail. The handling of error is potentially much slower than successes. |
| using MaybeError = Result<void, ErrorData>; |
| |
| template <typename T> |
| using ResultOrError = Result<T, ErrorData>; |
| |
| // Returning a success is done like so: |
| // return {}; // for Error |
| // return SomethingOfTypeT; // for ResultOrError<T> |
| // |
| // Returning an error is done via: |
| // return DAWN_MAKE_ERROR(errorType, "My error message"); |
| // |
| // but shorthand version for specific error types are preferred: |
| // return DAWN_VALIDATION_ERROR("My error message"); |
| // |
| // There are different types of errors that should be used for different purpose: |
| // |
| // - Validation: these are errors that show the user did something bad, which causes the |
| // whole call to be a no-op. It's most commonly found in the frontend but there can be some |
| // backend specific validation in non-conformant backends too. |
| // |
| // - Out of memory: creation of a Buffer or Texture failed because there isn't enough memory. |
| // This is similar to validation errors in that the call becomes a no-op and returns an |
| // error object, but is reported separated from validation to the user. |
| // |
| // - Device loss: the backend driver reported that the GPU has been lost, which means all |
| // previous commands magically disappeared and the only thing left to do is clean up. |
| // Note: Device loss should be used rarely and in most case you want to use Internal |
| // instead. |
| // |
| // - Internal: something happened that the backend didn't expect, and it doesn't know |
| // how to recover from that situation. This causes the device to be lost, but is separate |
| // from device loss, because the GPU execution is still happening so we need to clean up |
| // more gracefully. |
| // |
| // - Unimplemented: same as Internal except it puts "unimplemented" in the error message for |
| // more clarity. |
| |
| #define DAWN_MAKE_ERROR(TYPE, MESSAGE) \ |
| ::dawn_native::ErrorData::Create(TYPE, MESSAGE, __FILE__, __func__, __LINE__) |
| |
| #define DAWN_VALIDATION_ERROR(MESSAGE) DAWN_MAKE_ERROR(InternalErrorType::Validation, MESSAGE) |
| |
| // DAWN_DEVICE_LOST_ERROR means that there was a real unrecoverable native device lost error. |
| // We can't even do a graceful shutdown because the Device is gone. |
| #define DAWN_DEVICE_LOST_ERROR(MESSAGE) DAWN_MAKE_ERROR(InternalErrorType::DeviceLost, MESSAGE) |
| |
| // DAWN_INTERNAL_ERROR means Dawn hit an unexpected error in the backend and should try to |
| // gracefully shut down. |
| #define DAWN_INTERNAL_ERROR(MESSAGE) DAWN_MAKE_ERROR(InternalErrorType::Internal, MESSAGE) |
| |
| #define DAWN_UNIMPLEMENTED_ERROR(MESSAGE) \ |
| DAWN_MAKE_ERROR(InternalErrorType::Internal, std::string("Unimplemented: ") + MESSAGE) |
| |
| // DAWN_OUT_OF_MEMORY_ERROR means we ran out of memory. It may be used as a signal internally in |
| // Dawn to free up unused resources. Or, it may bubble up to the application to signal an allocation |
| // was too large or they should free some existing resources. |
| #define DAWN_OUT_OF_MEMORY_ERROR(MESSAGE) DAWN_MAKE_ERROR(InternalErrorType::OutOfMemory, MESSAGE) |
| |
| #define DAWN_CONCAT1(x, y) x##y |
| #define DAWN_CONCAT2(x, y) DAWN_CONCAT1(x, y) |
| #define DAWN_LOCAL_VAR DAWN_CONCAT2(_localVar, __LINE__) |
| |
| // When Errors aren't handled explicitly, calls to functions returning errors should be |
| // wrapped in an DAWN_TRY. It will return the error if any, otherwise keep executing |
| // the current function. |
| #define DAWN_TRY(EXPR) DAWN_TRY_WITH_CLEANUP(EXPR, {}) |
| |
| #define DAWN_TRY_WITH_CLEANUP(EXPR, BODY) \ |
| { \ |
| auto DAWN_LOCAL_VAR = EXPR; \ |
| if (DAWN_UNLIKELY(DAWN_LOCAL_VAR.IsError())) { \ |
| {BODY} /* comment to force the formatter to insert a newline */ \ |
| std::unique_ptr<::dawn_native::ErrorData> \ |
| error = DAWN_LOCAL_VAR.AcquireError(); \ |
| error->AppendBacktrace(__FILE__, __func__, __LINE__); \ |
| return {std::move(error)}; \ |
| } \ |
| } \ |
| for (;;) \ |
| break |
| |
| // DAWN_TRY_ASSIGN is the same as DAWN_TRY for ResultOrError and assigns the success value, if |
| // any, to VAR. |
| #define DAWN_TRY_ASSIGN(VAR, EXPR) \ |
| { \ |
| auto DAWN_LOCAL_VAR = EXPR; \ |
| if (DAWN_UNLIKELY(DAWN_LOCAL_VAR.IsError())) { \ |
| std::unique_ptr<ErrorData> error = DAWN_LOCAL_VAR.AcquireError(); \ |
| error->AppendBacktrace(__FILE__, __func__, __LINE__); \ |
| return {std::move(error)}; \ |
| } \ |
| VAR = DAWN_LOCAL_VAR.AcquireSuccess(); \ |
| } \ |
| for (;;) \ |
| break |
| |
| // Assert that errors are device loss so that we can continue with destruction |
| void IgnoreErrors(MaybeError maybeError); |
| |
| wgpu::ErrorType ToWGPUErrorType(InternalErrorType type); |
| InternalErrorType FromWGPUErrorType(wgpu::ErrorType type); |
| |
| } // namespace dawn_native |
| |
| #endif // DAWNNATIVE_ERROR_H_ |