| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_FORMAT_H_ |
| #define DAWNNATIVE_FORMAT_H_ |
| |
| #include "dawn_native/dawn_platform.h" |
| |
| #include "common/ityp_bitset.h" |
| #include "dawn_native/EnumClassBitmasks.h" |
| #include "dawn_native/Error.h" |
| #include "dawn_native/Subresource.h" |
| |
| #include <array> |
| |
| // About multi-planar formats. |
| // |
| // Dawn supports additional multi-planar formats when the multiplanar_formats extension is enabled. |
| // When enabled, Dawn treats planar data as sub-resources (ie. 1 sub-resource == 1 view == 1 plane). |
| // A multi-planar format name encodes the channel mapping and order of planes. For example, |
| // R8BG8Biplanar420Unorm is YUV 4:2:0 where Plane 0 = R8, and Plane 1 = BG8. |
| // |
| // Requirements: |
| // * Plane aspects cannot be combined with color, depth, or stencil aspects. |
| // * Only compatible multi-planar formats of planes can be used with multi-planar texture |
| // formats. |
| // * Can't access multiple planes without creating per plane views (no color conversion). |
| // * Multi-planar format cannot be written or read without a per plane view. |
| // |
| // TODO(dawn:551): Consider moving this comment. |
| |
| namespace dawn_native { |
| |
| enum class Aspect : uint8_t; |
| class DeviceBase; |
| |
| // This mirrors wgpu::TextureComponentType as a bitmask instead. |
| enum class ComponentTypeBit : uint8_t { |
| None = 0x0, |
| Float = 0x1, |
| Sint = 0x2, |
| Uint = 0x4, |
| DepthComparison = 0x8, |
| }; |
| |
| // Converts an wgpu::TextureComponentType to its bitmask representation. |
| ComponentTypeBit ToComponentTypeBit(wgpu::TextureComponentType type); |
| // Converts an wgpu::TextureSampleType to its bitmask representation. |
| ComponentTypeBit SampleTypeToComponentTypeBit(wgpu::TextureSampleType sampleType); |
| |
| struct TexelBlockInfo { |
| uint32_t byteSize; |
| uint32_t width; |
| uint32_t height; |
| }; |
| |
| struct AspectInfo { |
| TexelBlockInfo block; |
| wgpu::TextureComponentType baseType; |
| ComponentTypeBit supportedComponentTypes; |
| wgpu::TextureFormat format; |
| }; |
| |
| // The number of formats Dawn knows about. Asserts in BuildFormatTable ensure that this is the |
| // exact number of known format. |
| static constexpr size_t kKnownFormatCount = 55; |
| |
| struct Format; |
| using FormatTable = std::array<Format, kKnownFormatCount>; |
| |
| // A wgpu::TextureFormat along with all the information about it necessary for validation. |
| struct Format { |
| wgpu::TextureFormat format; |
| bool isRenderable; |
| bool isCompressed; |
| // A format can be known but not supported because it is part of a disabled extension. |
| bool isSupported; |
| bool supportsStorageUsage; |
| Aspect aspects; |
| |
| bool IsColor() const; |
| bool HasDepth() const; |
| bool HasStencil() const; |
| bool HasDepthOrStencil() const; |
| |
| // IsMultiPlanar() returns true if the format allows selecting a plane index. This is only |
| // allowed by multi-planar formats (ex. NV12). |
| bool IsMultiPlanar() const; |
| |
| const AspectInfo& GetAspectInfo(wgpu::TextureAspect aspect) const; |
| const AspectInfo& GetAspectInfo(Aspect aspect) const; |
| |
| // The index of the format in the list of all known formats: a unique number for each format |
| // in [0, kKnownFormatCount) |
| size_t GetIndex() const; |
| |
| private: |
| // Used to store the aspectInfo for one or more planes. For single plane "color" formats, |
| // only the first aspect info or aspectInfo[0] is valid. For depth-stencil, the first aspect |
| // info is depth and the second aspect info is stencil. For multi-planar formats, |
| // aspectInfo[i] is the ith plane. |
| std::array<AspectInfo, kMaxPlanesPerFormat> aspectInfo; |
| |
| friend FormatTable BuildFormatTable(const DeviceBase* device); |
| }; |
| |
| // Implementation details of the format table in the device. |
| |
| // Returns the index of a format in the FormatTable. |
| size_t ComputeFormatIndex(wgpu::TextureFormat format); |
| // Builds the format table with the extensions enabled on the device. |
| FormatTable BuildFormatTable(const DeviceBase* device); |
| |
| } // namespace dawn_native |
| |
| namespace wgpu { |
| |
| template <> |
| struct IsDawnBitmask<dawn_native::ComponentTypeBit> { |
| static constexpr bool enable = true; |
| }; |
| |
| } // namespace wgpu |
| |
| #endif // DAWNNATIVE_FORMAT_H_ |