| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_INTERNALPIPELINESTORE_H_ |
| #define DAWNNATIVE_INTERNALPIPELINESTORE_H_ |
| |
| #include "dawn_native/ObjectBase.h" |
| #include "dawn_native/dawn_platform.h" |
| |
| #include <unordered_map> |
| |
| namespace dawn_native { |
| class RenderPipelineBase; |
| class ShaderModuleBase; |
| |
| struct InternalPipelineStore { |
| std::unordered_map<wgpu::TextureFormat, Ref<RenderPipelineBase>> |
| copyTextureForBrowserPipelines; |
| |
| Ref<ShaderModuleBase> copyTextureForBrowserVS; |
| Ref<ShaderModuleBase> copyTextureForBrowserFS; |
| |
| Ref<ComputePipelineBase> timestampComputePipeline; |
| Ref<ShaderModuleBase> timestampCS; |
| }; |
| } // namespace dawn_native |
| |
| #endif // DAWNNATIVE_INTERNALPIPELINESTORE_H_ |