| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_PASSRESOURCEUSAGETRACKER_H_ |
| #define DAWNNATIVE_PASSRESOURCEUSAGETRACKER_H_ |
| |
| #include "dawn_native/PassResourceUsage.h" |
| |
| #include "dawn_native/dawn_platform.h" |
| |
| #include <map> |
| |
| namespace dawn_native { |
| |
| class BufferBase; |
| class QuerySetBase; |
| class TextureBase; |
| |
| using QueryAvailabilityMap = std::map<QuerySetBase*, std::vector<bool>>; |
| |
| // Helper class to encapsulate the logic of tracking per-resource usage during the |
| // validation of command buffer passes. It is used both to know if there are validation |
| // errors, and to get a list of resources used per pass for backends that need the |
| // information. |
| class PassResourceUsageTracker { |
| public: |
| PassResourceUsageTracker(PassType passType); |
| void BufferUsedAs(BufferBase* buffer, wgpu::BufferUsage usage); |
| void TextureViewUsedAs(TextureViewBase* texture, wgpu::TextureUsage usage); |
| void AddTextureUsage(TextureBase* texture, const PassTextureUsage& textureUsage); |
| void TrackQueryAvailability(QuerySetBase* querySet, uint32_t queryIndex); |
| const QueryAvailabilityMap& GetQueryAvailabilityMap() const; |
| |
| // Returns the per-pass usage for use by backends for APIs with explicit barriers. |
| PassResourceUsage AcquireResourceUsage(); |
| |
| private: |
| PassType mPassType; |
| std::map<BufferBase*, wgpu::BufferUsage> mBufferUsages; |
| std::map<TextureBase*, PassTextureUsage> mTextureUsages; |
| // Dedicated to track the availability of the queries used on render pass. The same query |
| // cannot be written twice in same render pass, so each render pass also need to have its |
| // own query availability map for validation. |
| QueryAvailabilityMap mQueryAvailabilities; |
| }; |
| |
| } // namespace dawn_native |
| |
| #endif // DAWNNATIVE_PASSRESOURCEUSAGETRACKER_H_ |