| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/RenderPipeline.h" |
| |
| #include "common/BitSetIterator.h" |
| #include "common/VertexFormatUtils.h" |
| #include "dawn_native/Commands.h" |
| #include "dawn_native/Device.h" |
| #include "dawn_native/ObjectContentHasher.h" |
| #include "dawn_native/ValidationUtils_autogen.h" |
| |
| #include <cmath> |
| |
| namespace dawn_native { |
| // Helper functions |
| namespace { |
| |
| MaybeError ValidateVertexAttribute(DeviceBase* device, |
| const VertexAttribute* attribute, |
| uint64_t vertexBufferStride, |
| std::bitset<kMaxVertexAttributes>* attributesSetMask) { |
| DAWN_TRY(ValidateVertexFormat(attribute->format)); |
| |
| if (dawn::IsDeprecatedVertexFormat(attribute->format)) { |
| device->EmitDeprecationWarning( |
| "Vertex formats have changed and the old types will be removed soon."); |
| } |
| |
| if (attribute->shaderLocation >= kMaxVertexAttributes) { |
| return DAWN_VALIDATION_ERROR("Setting attribute out of bounds"); |
| } |
| |
| // No underflow is possible because the max vertex format size is smaller than |
| // kMaxVertexBufferStride. |
| ASSERT(kMaxVertexBufferStride >= dawn::VertexFormatSize(attribute->format)); |
| if (attribute->offset > |
| kMaxVertexBufferStride - dawn::VertexFormatSize(attribute->format)) { |
| return DAWN_VALIDATION_ERROR("Setting attribute offset out of bounds"); |
| } |
| |
| // No overflow is possible because the offset is already validated to be less |
| // than kMaxVertexBufferStride. |
| ASSERT(attribute->offset < kMaxVertexBufferStride); |
| if (vertexBufferStride > 0 && |
| attribute->offset + dawn::VertexFormatSize(attribute->format) > |
| vertexBufferStride) { |
| return DAWN_VALIDATION_ERROR("Setting attribute offset out of bounds"); |
| } |
| |
| if (attribute->offset % dawn::VertexFormatComponentSize(attribute->format) != 0) { |
| return DAWN_VALIDATION_ERROR( |
| "Attribute offset needs to be a multiple of the size format's components"); |
| } |
| |
| if ((*attributesSetMask)[attribute->shaderLocation]) { |
| return DAWN_VALIDATION_ERROR("Setting already set attribute"); |
| } |
| |
| attributesSetMask->set(attribute->shaderLocation); |
| return {}; |
| } |
| |
| MaybeError ValidateVertexBufferLayout( |
| DeviceBase* device, |
| const VertexBufferLayout* buffer, |
| std::bitset<kMaxVertexAttributes>* attributesSetMask) { |
| DAWN_TRY(ValidateInputStepMode(buffer->stepMode)); |
| if (buffer->arrayStride > kMaxVertexBufferStride) { |
| return DAWN_VALIDATION_ERROR("Setting arrayStride out of bounds"); |
| } |
| |
| if (buffer->arrayStride % 4 != 0) { |
| return DAWN_VALIDATION_ERROR( |
| "arrayStride of Vertex buffer needs to be a multiple of 4 bytes"); |
| } |
| |
| for (uint32_t i = 0; i < buffer->attributeCount; ++i) { |
| DAWN_TRY(ValidateVertexAttribute(device, &buffer->attributes[i], |
| buffer->arrayStride, attributesSetMask)); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateVertexState(DeviceBase* device, |
| const VertexState* descriptor, |
| const PipelineLayoutBase* layout) { |
| if (descriptor->nextInChain != nullptr) { |
| return DAWN_VALIDATION_ERROR("nextInChain must be nullptr"); |
| } |
| |
| if (descriptor->bufferCount > kMaxVertexBuffers) { |
| return DAWN_VALIDATION_ERROR("Vertex buffer count exceeds maximum"); |
| } |
| |
| std::bitset<kMaxVertexAttributes> attributesSetMask; |
| uint32_t totalAttributesNum = 0; |
| for (uint32_t i = 0; i < descriptor->bufferCount; ++i) { |
| DAWN_TRY(ValidateVertexBufferLayout(device, &descriptor->buffers[i], |
| &attributesSetMask)); |
| totalAttributesNum += descriptor->buffers[i].attributeCount; |
| } |
| |
| // Every vertex attribute has a member called shaderLocation, and there are some |
| // requirements for shaderLocation: 1) >=0, 2) values are different across different |
| // attributes, 3) can't exceed kMaxVertexAttributes. So it can ensure that total |
| // attribute number never exceed kMaxVertexAttributes. |
| ASSERT(totalAttributesNum <= kMaxVertexAttributes); |
| |
| DAWN_TRY(ValidateProgrammableStage(device, descriptor->module, descriptor->entryPoint, |
| layout, SingleShaderStage::Vertex)); |
| const EntryPointMetadata& vertexMetadata = |
| descriptor->module->GetEntryPoint(descriptor->entryPoint); |
| if (!IsSubset(vertexMetadata.usedVertexAttributes, attributesSetMask)) { |
| return DAWN_VALIDATION_ERROR( |
| "Pipeline vertex stage uses vertex buffers not in the vertex state"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidatePrimitiveState(const DeviceBase* device, |
| const PrimitiveState* descriptor) { |
| const ChainedStruct* chained = descriptor->nextInChain; |
| if (chained != nullptr) { |
| if (chained->sType != wgpu::SType::PrimitiveDepthClampingState) { |
| return DAWN_VALIDATION_ERROR("Unsupported sType"); |
| } |
| if (!device->IsExtensionEnabled(Extension::DepthClamping)) { |
| return DAWN_VALIDATION_ERROR("The depth clamping feature is not supported"); |
| } |
| } |
| |
| DAWN_TRY(ValidatePrimitiveTopology(descriptor->topology)); |
| DAWN_TRY(ValidateIndexFormat(descriptor->stripIndexFormat)); |
| DAWN_TRY(ValidateFrontFace(descriptor->frontFace)); |
| DAWN_TRY(ValidateCullMode(descriptor->cullMode)); |
| |
| // Pipeline descriptors must have stripIndexFormat != undefined IFF they are using strip |
| // topologies. |
| if (IsStripPrimitiveTopology(descriptor->topology)) { |
| if (descriptor->stripIndexFormat == wgpu::IndexFormat::Undefined) { |
| return DAWN_VALIDATION_ERROR( |
| "stripIndexFormat must not be undefined when using strip primitive " |
| "topologies"); |
| } |
| } else if (descriptor->stripIndexFormat != wgpu::IndexFormat::Undefined) { |
| return DAWN_VALIDATION_ERROR( |
| "stripIndexFormat must be undefined when using non-strip primitive topologies"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateDepthStencilState(const DeviceBase* device, |
| const DepthStencilState* descriptor) { |
| if (descriptor->nextInChain != nullptr) { |
| return DAWN_VALIDATION_ERROR("nextInChain must be nullptr"); |
| } |
| |
| DAWN_TRY(ValidateCompareFunction(descriptor->depthCompare)); |
| DAWN_TRY(ValidateCompareFunction(descriptor->stencilFront.compare)); |
| DAWN_TRY(ValidateStencilOperation(descriptor->stencilFront.failOp)); |
| DAWN_TRY(ValidateStencilOperation(descriptor->stencilFront.depthFailOp)); |
| DAWN_TRY(ValidateStencilOperation(descriptor->stencilFront.passOp)); |
| DAWN_TRY(ValidateCompareFunction(descriptor->stencilBack.compare)); |
| DAWN_TRY(ValidateStencilOperation(descriptor->stencilBack.failOp)); |
| DAWN_TRY(ValidateStencilOperation(descriptor->stencilBack.depthFailOp)); |
| DAWN_TRY(ValidateStencilOperation(descriptor->stencilBack.passOp)); |
| |
| const Format* format; |
| DAWN_TRY_ASSIGN(format, device->GetInternalFormat(descriptor->format)); |
| if (!format->HasDepthOrStencil() || !format->isRenderable) { |
| return DAWN_VALIDATION_ERROR( |
| "Depth stencil format must be depth-stencil renderable"); |
| } |
| |
| if (std::isnan(descriptor->depthBiasSlopeScale) || |
| std::isnan(descriptor->depthBiasClamp)) { |
| return DAWN_VALIDATION_ERROR("Depth bias parameters must not be NaN."); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateMultisampleState(const MultisampleState* descriptor) { |
| if (descriptor->nextInChain != nullptr) { |
| return DAWN_VALIDATION_ERROR("nextInChain must be nullptr"); |
| } |
| |
| if (!IsValidSampleCount(descriptor->count)) { |
| return DAWN_VALIDATION_ERROR("Multisample count is not supported"); |
| } |
| |
| if (descriptor->alphaToCoverageEnabled && descriptor->count <= 1) { |
| return DAWN_VALIDATION_ERROR("Enabling alphaToCoverage requires sample count > 1"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateBlendState(const BlendState* descriptor) { |
| DAWN_TRY(ValidateBlendOperation(descriptor->alpha.operation)); |
| DAWN_TRY(ValidateBlendFactor(descriptor->alpha.srcFactor)); |
| DAWN_TRY(ValidateBlendFactor(descriptor->alpha.dstFactor)); |
| DAWN_TRY(ValidateBlendOperation(descriptor->color.operation)); |
| DAWN_TRY(ValidateBlendFactor(descriptor->color.srcFactor)); |
| DAWN_TRY(ValidateBlendFactor(descriptor->color.dstFactor)); |
| |
| return {}; |
| } |
| |
| MaybeError ValidateColorTargetState(const DeviceBase* device, |
| const ColorTargetState* descriptor, |
| bool fragmentWritten, |
| wgpu::TextureComponentType fragmentOutputBaseType) { |
| if (descriptor->nextInChain != nullptr) { |
| return DAWN_VALIDATION_ERROR("nextInChain must be nullptr"); |
| } |
| |
| if (descriptor->blend) { |
| DAWN_TRY(ValidateBlendState(descriptor->blend)); |
| } |
| |
| DAWN_TRY(ValidateColorWriteMask(descriptor->writeMask)); |
| |
| const Format* format; |
| DAWN_TRY_ASSIGN(format, device->GetInternalFormat(descriptor->format)); |
| if (!format->IsColor() || !format->isRenderable) { |
| return DAWN_VALIDATION_ERROR("Color format must be color renderable"); |
| } |
| if (fragmentWritten && |
| fragmentOutputBaseType != format->GetAspectInfo(Aspect::Color).baseType) { |
| return DAWN_VALIDATION_ERROR( |
| "Color format must match the fragment stage output type"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateFragmentState(DeviceBase* device, |
| const FragmentState* descriptor, |
| const PipelineLayoutBase* layout) { |
| if (descriptor->nextInChain != nullptr) { |
| return DAWN_VALIDATION_ERROR("nextInChain must be nullptr"); |
| } |
| |
| DAWN_TRY(ValidateProgrammableStage(device, descriptor->module, descriptor->entryPoint, |
| layout, SingleShaderStage::Fragment)); |
| |
| if (descriptor->targetCount > kMaxColorAttachments) { |
| return DAWN_VALIDATION_ERROR("Number of color targets exceeds maximum"); |
| } |
| |
| const EntryPointMetadata& fragmentMetadata = |
| descriptor->module->GetEntryPoint(descriptor->entryPoint); |
| for (ColorAttachmentIndex i(uint8_t(0)); |
| i < ColorAttachmentIndex(static_cast<uint8_t>(descriptor->targetCount)); ++i) { |
| DAWN_TRY( |
| ValidateColorTargetState(device, &descriptor->targets[static_cast<uint8_t>(i)], |
| fragmentMetadata.fragmentOutputsWritten[i], |
| fragmentMetadata.fragmentOutputFormatBaseTypes[i])); |
| } |
| |
| return {}; |
| } |
| } // anonymous namespace |
| |
| // Helper functions |
| size_t IndexFormatSize(wgpu::IndexFormat format) { |
| switch (format) { |
| case wgpu::IndexFormat::Uint16: |
| return sizeof(uint16_t); |
| case wgpu::IndexFormat::Uint32: |
| return sizeof(uint32_t); |
| case wgpu::IndexFormat::Undefined: |
| UNREACHABLE(); |
| } |
| } |
| |
| bool IsStripPrimitiveTopology(wgpu::PrimitiveTopology primitiveTopology) { |
| return primitiveTopology == wgpu::PrimitiveTopology::LineStrip || |
| primitiveTopology == wgpu::PrimitiveTopology::TriangleStrip; |
| } |
| |
| MaybeError ValidateRenderPipelineDescriptor(DeviceBase* device, |
| const RenderPipelineDescriptor2* descriptor) { |
| if (descriptor->nextInChain != nullptr) { |
| return DAWN_VALIDATION_ERROR("nextInChain must be nullptr"); |
| } |
| |
| if (descriptor->layout != nullptr) { |
| DAWN_TRY(device->ValidateObject(descriptor->layout)); |
| } |
| |
| // TODO(crbug.com/dawn/136): Support vertex-only pipelines. |
| if (descriptor->fragment == nullptr) { |
| return DAWN_VALIDATION_ERROR("Null fragment stage is not supported (yet)"); |
| } |
| |
| DAWN_TRY(ValidateVertexState(device, &descriptor->vertex, descriptor->layout)); |
| |
| DAWN_TRY(ValidatePrimitiveState(device, &descriptor->primitive)); |
| |
| if (descriptor->depthStencil) { |
| DAWN_TRY(ValidateDepthStencilState(device, descriptor->depthStencil)); |
| } |
| |
| DAWN_TRY(ValidateMultisampleState(&descriptor->multisample)); |
| |
| ASSERT(descriptor->fragment != nullptr); |
| DAWN_TRY(ValidateFragmentState(device, descriptor->fragment, descriptor->layout)); |
| |
| if (descriptor->fragment->targetCount == 0 && !descriptor->depthStencil) { |
| return DAWN_VALIDATION_ERROR("Should have at least one color target or a depthStencil"); |
| } |
| |
| return {}; |
| } |
| |
| std::vector<StageAndDescriptor> GetStages(const RenderPipelineDescriptor2* descriptor) { |
| std::vector<StageAndDescriptor> stages; |
| stages.push_back( |
| {SingleShaderStage::Vertex, descriptor->vertex.module, descriptor->vertex.entryPoint}); |
| if (descriptor->fragment != nullptr) { |
| stages.push_back({SingleShaderStage::Fragment, descriptor->fragment->module, |
| descriptor->fragment->entryPoint}); |
| } |
| return stages; |
| } |
| |
| bool StencilTestEnabled(const DepthStencilState* mDepthStencil) { |
| return mDepthStencil->stencilBack.compare != wgpu::CompareFunction::Always || |
| mDepthStencil->stencilBack.failOp != wgpu::StencilOperation::Keep || |
| mDepthStencil->stencilBack.depthFailOp != wgpu::StencilOperation::Keep || |
| mDepthStencil->stencilBack.passOp != wgpu::StencilOperation::Keep || |
| mDepthStencil->stencilFront.compare != wgpu::CompareFunction::Always || |
| mDepthStencil->stencilFront.failOp != wgpu::StencilOperation::Keep || |
| mDepthStencil->stencilFront.depthFailOp != wgpu::StencilOperation::Keep || |
| mDepthStencil->stencilFront.passOp != wgpu::StencilOperation::Keep; |
| } |
| |
| bool BlendEnabled(const ColorStateDescriptor* mColorState) { |
| return mColorState->alphaBlend.operation != wgpu::BlendOperation::Add || |
| mColorState->alphaBlend.srcFactor != wgpu::BlendFactor::One || |
| mColorState->alphaBlend.dstFactor != wgpu::BlendFactor::Zero || |
| mColorState->colorBlend.operation != wgpu::BlendOperation::Add || |
| mColorState->colorBlend.srcFactor != wgpu::BlendFactor::One || |
| mColorState->colorBlend.dstFactor != wgpu::BlendFactor::Zero; |
| } |
| |
| // RenderPipelineBase |
| |
| RenderPipelineBase::RenderPipelineBase(DeviceBase* device, |
| const RenderPipelineDescriptor2* descriptor) |
| : PipelineBase(device, |
| descriptor->layout, |
| {{SingleShaderStage::Vertex, descriptor->vertex.module, |
| descriptor->vertex.entryPoint}, |
| {SingleShaderStage::Fragment, descriptor->fragment->module, |
| descriptor->fragment->entryPoint}}), |
| mAttachmentState(device->GetOrCreateAttachmentState(descriptor)) { |
| mVertexBufferCount = descriptor->vertex.bufferCount; |
| const VertexBufferLayout* buffers = descriptor->vertex.buffers; |
| for (uint8_t slot = 0; slot < mVertexBufferCount; ++slot) { |
| if (buffers[slot].attributeCount == 0) { |
| continue; |
| } |
| |
| VertexBufferSlot typedSlot(slot); |
| |
| mVertexBufferSlotsUsed.set(typedSlot); |
| mVertexBufferInfos[typedSlot].arrayStride = buffers[slot].arrayStride; |
| mVertexBufferInfos[typedSlot].stepMode = buffers[slot].stepMode; |
| |
| for (uint32_t i = 0; i < buffers[slot].attributeCount; ++i) { |
| VertexAttributeLocation location = VertexAttributeLocation( |
| static_cast<uint8_t>(buffers[slot].attributes[i].shaderLocation)); |
| mAttributeLocationsUsed.set(location); |
| mAttributeInfos[location].shaderLocation = location; |
| mAttributeInfos[location].vertexBufferSlot = typedSlot; |
| mAttributeInfos[location].offset = buffers[slot].attributes[i].offset; |
| |
| mAttributeInfos[location].format = |
| dawn::NormalizeVertexFormat(buffers[slot].attributes[i].format); |
| } |
| } |
| |
| mPrimitive = descriptor->primitive; |
| const ChainedStruct* chained = mPrimitive.nextInChain; |
| if (chained != nullptr) { |
| ASSERT(chained->sType == wgpu::SType::PrimitiveDepthClampingState); |
| const auto* clampState = static_cast<const PrimitiveDepthClampingState*>(chained); |
| mClampDepth = clampState->clampDepth; |
| } |
| mMultisample = descriptor->multisample; |
| |
| if (mAttachmentState->HasDepthStencilAttachment()) { |
| mDepthStencil = *descriptor->depthStencil; |
| } else { |
| // These default values below are useful for backends to fill information. |
| // The values indicate that depth and stencil test are disabled when backends |
| // set their own depth stencil states/descriptors according to the values in |
| // mDepthStencil. |
| mDepthStencil.format = wgpu::TextureFormat::Undefined; |
| mDepthStencil.depthWriteEnabled = false; |
| mDepthStencil.depthCompare = wgpu::CompareFunction::Always; |
| mDepthStencil.stencilBack.compare = wgpu::CompareFunction::Always; |
| mDepthStencil.stencilBack.failOp = wgpu::StencilOperation::Keep; |
| mDepthStencil.stencilBack.depthFailOp = wgpu::StencilOperation::Keep; |
| mDepthStencil.stencilBack.passOp = wgpu::StencilOperation::Keep; |
| mDepthStencil.stencilFront.compare = wgpu::CompareFunction::Always; |
| mDepthStencil.stencilFront.failOp = wgpu::StencilOperation::Keep; |
| mDepthStencil.stencilFront.depthFailOp = wgpu::StencilOperation::Keep; |
| mDepthStencil.stencilFront.passOp = wgpu::StencilOperation::Keep; |
| mDepthStencil.stencilReadMask = 0xff; |
| mDepthStencil.stencilWriteMask = 0xff; |
| mDepthStencil.depthBias = 0; |
| mDepthStencil.depthBiasSlopeScale = 0.0f; |
| mDepthStencil.depthBiasClamp = 0.0f; |
| } |
| |
| for (ColorAttachmentIndex i : IterateBitSet(mAttachmentState->GetColorAttachmentsMask())) { |
| const ColorTargetState* target = |
| &descriptor->fragment->targets[static_cast<uint8_t>(i)]; |
| mTargets[i] = *target; |
| |
| if (target->blend != nullptr) { |
| mTargetBlend[i] = *target->blend; |
| mTargets[i].blend = &mTargetBlend[i]; |
| } |
| } |
| |
| // TODO(cwallez@chromium.org): Check against the shader module that the correct color |
| // attachment are set? |
| } |
| |
| RenderPipelineBase::RenderPipelineBase(DeviceBase* device, ObjectBase::ErrorTag tag) |
| : PipelineBase(device, tag) { |
| } |
| |
| // static |
| RenderPipelineBase* RenderPipelineBase::MakeError(DeviceBase* device) { |
| return new RenderPipelineBase(device, ObjectBase::kError); |
| } |
| |
| RenderPipelineBase::~RenderPipelineBase() { |
| if (IsCachedReference()) { |
| GetDevice()->UncacheRenderPipeline(this); |
| } |
| } |
| |
| const ityp::bitset<VertexAttributeLocation, kMaxVertexAttributes>& |
| RenderPipelineBase::GetAttributeLocationsUsed() const { |
| ASSERT(!IsError()); |
| return mAttributeLocationsUsed; |
| } |
| |
| const VertexAttributeInfo& RenderPipelineBase::GetAttribute( |
| VertexAttributeLocation location) const { |
| ASSERT(!IsError()); |
| ASSERT(mAttributeLocationsUsed[location]); |
| return mAttributeInfos[location]; |
| } |
| |
| const ityp::bitset<VertexBufferSlot, kMaxVertexBuffers>& |
| RenderPipelineBase::GetVertexBufferSlotsUsed() const { |
| ASSERT(!IsError()); |
| return mVertexBufferSlotsUsed; |
| } |
| |
| const VertexBufferInfo& RenderPipelineBase::GetVertexBuffer(VertexBufferSlot slot) const { |
| ASSERT(!IsError()); |
| ASSERT(mVertexBufferSlotsUsed[slot]); |
| return mVertexBufferInfos[slot]; |
| } |
| |
| uint32_t RenderPipelineBase::GetVertexBufferCount() const { |
| ASSERT(!IsError()); |
| return mVertexBufferCount; |
| } |
| |
| const ColorTargetState* RenderPipelineBase::GetColorTargetState( |
| ColorAttachmentIndex attachmentSlot) const { |
| ASSERT(!IsError()); |
| ASSERT(attachmentSlot < mTargets.size()); |
| return &mTargets[attachmentSlot]; |
| } |
| |
| const DepthStencilState* RenderPipelineBase::GetDepthStencilState() const { |
| ASSERT(!IsError()); |
| return &mDepthStencil; |
| } |
| |
| wgpu::PrimitiveTopology RenderPipelineBase::GetPrimitiveTopology() const { |
| ASSERT(!IsError()); |
| return mPrimitive.topology; |
| } |
| |
| wgpu::IndexFormat RenderPipelineBase::GetStripIndexFormat() const { |
| ASSERT(!IsError()); |
| return mPrimitive.stripIndexFormat; |
| } |
| |
| wgpu::CullMode RenderPipelineBase::GetCullMode() const { |
| ASSERT(!IsError()); |
| return mPrimitive.cullMode; |
| } |
| |
| wgpu::FrontFace RenderPipelineBase::GetFrontFace() const { |
| ASSERT(!IsError()); |
| return mPrimitive.frontFace; |
| } |
| |
| bool RenderPipelineBase::IsDepthBiasEnabled() const { |
| ASSERT(!IsError()); |
| return mDepthStencil.depthBias != 0 || mDepthStencil.depthBiasSlopeScale != 0; |
| } |
| |
| int32_t RenderPipelineBase::GetDepthBias() const { |
| ASSERT(!IsError()); |
| return mDepthStencil.depthBias; |
| } |
| |
| float RenderPipelineBase::GetDepthBiasSlopeScale() const { |
| ASSERT(!IsError()); |
| return mDepthStencil.depthBiasSlopeScale; |
| } |
| |
| float RenderPipelineBase::GetDepthBiasClamp() const { |
| ASSERT(!IsError()); |
| return mDepthStencil.depthBiasClamp; |
| } |
| |
| bool RenderPipelineBase::ShouldClampDepth() const { |
| ASSERT(!IsError()); |
| return mClampDepth; |
| } |
| |
| ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> |
| RenderPipelineBase::GetColorAttachmentsMask() const { |
| ASSERT(!IsError()); |
| return mAttachmentState->GetColorAttachmentsMask(); |
| } |
| |
| bool RenderPipelineBase::HasDepthStencilAttachment() const { |
| ASSERT(!IsError()); |
| return mAttachmentState->HasDepthStencilAttachment(); |
| } |
| |
| wgpu::TextureFormat RenderPipelineBase::GetColorAttachmentFormat( |
| ColorAttachmentIndex attachment) const { |
| ASSERT(!IsError()); |
| return mTargets[attachment].format; |
| } |
| |
| wgpu::TextureFormat RenderPipelineBase::GetDepthStencilFormat() const { |
| ASSERT(!IsError()); |
| ASSERT(mAttachmentState->HasDepthStencilAttachment()); |
| return mDepthStencil.format; |
| } |
| |
| uint32_t RenderPipelineBase::GetSampleCount() const { |
| ASSERT(!IsError()); |
| return mAttachmentState->GetSampleCount(); |
| } |
| |
| uint32_t RenderPipelineBase::GetSampleMask() const { |
| ASSERT(!IsError()); |
| return mMultisample.mask; |
| } |
| |
| bool RenderPipelineBase::IsAlphaToCoverageEnabled() const { |
| ASSERT(!IsError()); |
| return mMultisample.alphaToCoverageEnabled; |
| } |
| |
| const AttachmentState* RenderPipelineBase::GetAttachmentState() const { |
| ASSERT(!IsError()); |
| |
| return mAttachmentState.Get(); |
| } |
| |
| size_t RenderPipelineBase::ComputeContentHash() { |
| ObjectContentHasher recorder; |
| |
| // Record modules and layout |
| recorder.Record(PipelineBase::ComputeContentHash()); |
| |
| // Hierarchically record the attachment state. |
| // It contains the attachments set, texture formats, and sample count. |
| recorder.Record(mAttachmentState->GetContentHash()); |
| |
| // Record attachments |
| for (ColorAttachmentIndex i : IterateBitSet(mAttachmentState->GetColorAttachmentsMask())) { |
| const ColorTargetState& desc = *GetColorTargetState(i); |
| recorder.Record(desc.writeMask); |
| if (desc.blend != nullptr) { |
| recorder.Record(desc.blend->color.operation, desc.blend->color.srcFactor, |
| desc.blend->color.dstFactor); |
| recorder.Record(desc.blend->alpha.operation, desc.blend->alpha.srcFactor, |
| desc.blend->alpha.dstFactor); |
| } |
| } |
| |
| if (mAttachmentState->HasDepthStencilAttachment()) { |
| const DepthStencilState& desc = mDepthStencil; |
| recorder.Record(desc.depthWriteEnabled, desc.depthCompare); |
| recorder.Record(desc.stencilReadMask, desc.stencilWriteMask); |
| recorder.Record(desc.stencilFront.compare, desc.stencilFront.failOp, |
| desc.stencilFront.depthFailOp, desc.stencilFront.passOp); |
| recorder.Record(desc.stencilBack.compare, desc.stencilBack.failOp, |
| desc.stencilBack.depthFailOp, desc.stencilBack.passOp); |
| recorder.Record(desc.depthBias, desc.depthBiasSlopeScale, desc.depthBiasClamp); |
| } |
| |
| // Record vertex state |
| recorder.Record(mAttributeLocationsUsed); |
| for (VertexAttributeLocation location : IterateBitSet(mAttributeLocationsUsed)) { |
| const VertexAttributeInfo& desc = GetAttribute(location); |
| recorder.Record(desc.shaderLocation, desc.vertexBufferSlot, desc.offset, desc.format); |
| } |
| |
| recorder.Record(mVertexBufferSlotsUsed); |
| for (VertexBufferSlot slot : IterateBitSet(mVertexBufferSlotsUsed)) { |
| const VertexBufferInfo& desc = GetVertexBuffer(slot); |
| recorder.Record(desc.arrayStride, desc.stepMode); |
| } |
| |
| // Record primitive state |
| recorder.Record(mPrimitive.topology, mPrimitive.stripIndexFormat, mPrimitive.frontFace, |
| mPrimitive.cullMode, mClampDepth); |
| |
| // Record multisample state |
| // Sample count hashed as part of the attachment state |
| recorder.Record(mMultisample.mask, mMultisample.alphaToCoverageEnabled); |
| |
| return recorder.GetContentHash(); |
| } |
| |
| bool RenderPipelineBase::EqualityFunc::operator()(const RenderPipelineBase* a, |
| const RenderPipelineBase* b) const { |
| // Check the layout and shader stages. |
| if (!PipelineBase::EqualForCache(a, b)) { |
| return false; |
| } |
| |
| // Check the attachment state. |
| // It contains the attachments set, texture formats, and sample count. |
| if (a->mAttachmentState.Get() != b->mAttachmentState.Get()) { |
| return false; |
| } |
| |
| for (ColorAttachmentIndex i : |
| IterateBitSet(a->mAttachmentState->GetColorAttachmentsMask())) { |
| const ColorTargetState& descA = *a->GetColorTargetState(i); |
| const ColorTargetState& descB = *b->GetColorTargetState(i); |
| if (descA.writeMask != descB.writeMask) { |
| return false; |
| } |
| if ((descA.blend == nullptr) != (descB.blend == nullptr)) { |
| return false; |
| } |
| if (descA.blend != nullptr) { |
| if (descA.blend->color.operation != descB.blend->color.operation || |
| descA.blend->color.srcFactor != descB.blend->color.srcFactor || |
| descA.blend->color.dstFactor != descB.blend->color.dstFactor) { |
| return false; |
| } |
| if (descA.blend->alpha.operation != descB.blend->alpha.operation || |
| descA.blend->alpha.srcFactor != descB.blend->alpha.srcFactor || |
| descA.blend->alpha.dstFactor != descB.blend->alpha.dstFactor) { |
| return false; |
| } |
| } |
| } |
| |
| // Check depth/stencil state |
| if (a->mAttachmentState->HasDepthStencilAttachment()) { |
| const DepthStencilState& stateA = a->mDepthStencil; |
| const DepthStencilState& stateB = b->mDepthStencil; |
| |
| ASSERT(!std::isnan(stateA.depthBiasSlopeScale)); |
| ASSERT(!std::isnan(stateB.depthBiasSlopeScale)); |
| ASSERT(!std::isnan(stateA.depthBiasClamp)); |
| ASSERT(!std::isnan(stateB.depthBiasClamp)); |
| |
| if (stateA.depthWriteEnabled != stateB.depthWriteEnabled || |
| stateA.depthCompare != stateB.depthCompare || |
| stateA.depthBias != stateB.depthBias || |
| stateA.depthBiasSlopeScale != stateB.depthBiasSlopeScale || |
| stateA.depthBiasClamp != stateB.depthBiasClamp) { |
| return false; |
| } |
| if (stateA.stencilFront.compare != stateB.stencilFront.compare || |
| stateA.stencilFront.failOp != stateB.stencilFront.failOp || |
| stateA.stencilFront.depthFailOp != stateB.stencilFront.depthFailOp || |
| stateA.stencilFront.passOp != stateB.stencilFront.passOp) { |
| return false; |
| } |
| if (stateA.stencilBack.compare != stateB.stencilBack.compare || |
| stateA.stencilBack.failOp != stateB.stencilBack.failOp || |
| stateA.stencilBack.depthFailOp != stateB.stencilBack.depthFailOp || |
| stateA.stencilBack.passOp != stateB.stencilBack.passOp) { |
| return false; |
| } |
| if (stateA.stencilReadMask != stateB.stencilReadMask || |
| stateA.stencilWriteMask != stateB.stencilWriteMask) { |
| return false; |
| } |
| } |
| |
| // Check vertex state |
| if (a->mAttributeLocationsUsed != b->mAttributeLocationsUsed) { |
| return false; |
| } |
| |
| for (VertexAttributeLocation loc : IterateBitSet(a->mAttributeLocationsUsed)) { |
| const VertexAttributeInfo& descA = a->GetAttribute(loc); |
| const VertexAttributeInfo& descB = b->GetAttribute(loc); |
| if (descA.shaderLocation != descB.shaderLocation || |
| descA.vertexBufferSlot != descB.vertexBufferSlot || descA.offset != descB.offset || |
| descA.format != descB.format) { |
| return false; |
| } |
| } |
| |
| if (a->mVertexBufferSlotsUsed != b->mVertexBufferSlotsUsed) { |
| return false; |
| } |
| |
| for (VertexBufferSlot slot : IterateBitSet(a->mVertexBufferSlotsUsed)) { |
| const VertexBufferInfo& descA = a->GetVertexBuffer(slot); |
| const VertexBufferInfo& descB = b->GetVertexBuffer(slot); |
| if (descA.arrayStride != descB.arrayStride || descA.stepMode != descB.stepMode) { |
| return false; |
| } |
| } |
| |
| // Check primitive state |
| { |
| const PrimitiveState& stateA = a->mPrimitive; |
| const PrimitiveState& stateB = b->mPrimitive; |
| if (stateA.topology != stateB.topology || |
| stateA.stripIndexFormat != stateB.stripIndexFormat || |
| stateA.frontFace != stateB.frontFace || stateA.cullMode != stateB.cullMode || |
| a->mClampDepth != b->mClampDepth) { |
| return false; |
| } |
| } |
| |
| // Check multisample state |
| { |
| const MultisampleState& stateA = a->mMultisample; |
| const MultisampleState& stateB = b->mMultisample; |
| // Sample count already checked as part of the attachment state. |
| if (stateA.mask != stateB.mask || |
| stateA.alphaToCoverageEnabled != stateB.alphaToCoverageEnabled) { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| } // namespace dawn_native |