| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/SpirvUtils.h" |
| |
| namespace dawn_native { |
| |
| spv::ExecutionModel ShaderStageToExecutionModel(SingleShaderStage stage) { |
| switch (stage) { |
| case SingleShaderStage::Vertex: |
| return spv::ExecutionModelVertex; |
| case SingleShaderStage::Fragment: |
| return spv::ExecutionModelFragment; |
| case SingleShaderStage::Compute: |
| return spv::ExecutionModelGLCompute; |
| } |
| } |
| |
| SingleShaderStage ExecutionModelToShaderStage(spv::ExecutionModel model) { |
| switch (model) { |
| case spv::ExecutionModelVertex: |
| return SingleShaderStage::Vertex; |
| case spv::ExecutionModelFragment: |
| return SingleShaderStage::Fragment; |
| case spv::ExecutionModelGLCompute: |
| return SingleShaderStage::Compute; |
| default: |
| UNREACHABLE(); |
| } |
| } |
| |
| wgpu::TextureViewDimension SpirvDimToTextureViewDimension(spv::Dim dim, bool arrayed) { |
| switch (dim) { |
| case spv::Dim::Dim1D: |
| return wgpu::TextureViewDimension::e1D; |
| case spv::Dim::Dim2D: |
| if (arrayed) { |
| return wgpu::TextureViewDimension::e2DArray; |
| } else { |
| return wgpu::TextureViewDimension::e2D; |
| } |
| case spv::Dim::Dim3D: |
| return wgpu::TextureViewDimension::e3D; |
| case spv::Dim::DimCube: |
| if (arrayed) { |
| return wgpu::TextureViewDimension::CubeArray; |
| } else { |
| return wgpu::TextureViewDimension::Cube; |
| } |
| default: |
| UNREACHABLE(); |
| } |
| } |
| |
| wgpu::TextureFormat SpirvImageFormatToTextureFormat(spv::ImageFormat format) { |
| switch (format) { |
| case spv::ImageFormatR8: |
| return wgpu::TextureFormat::R8Unorm; |
| case spv::ImageFormatR8Snorm: |
| return wgpu::TextureFormat::R8Snorm; |
| case spv::ImageFormatR8ui: |
| return wgpu::TextureFormat::R8Uint; |
| case spv::ImageFormatR8i: |
| return wgpu::TextureFormat::R8Sint; |
| case spv::ImageFormatR16ui: |
| return wgpu::TextureFormat::R16Uint; |
| case spv::ImageFormatR16i: |
| return wgpu::TextureFormat::R16Sint; |
| case spv::ImageFormatR16f: |
| return wgpu::TextureFormat::R16Float; |
| case spv::ImageFormatRg8: |
| return wgpu::TextureFormat::RG8Unorm; |
| case spv::ImageFormatRg8Snorm: |
| return wgpu::TextureFormat::RG8Snorm; |
| case spv::ImageFormatRg8ui: |
| return wgpu::TextureFormat::RG8Uint; |
| case spv::ImageFormatRg8i: |
| return wgpu::TextureFormat::RG8Sint; |
| case spv::ImageFormatR32f: |
| return wgpu::TextureFormat::R32Float; |
| case spv::ImageFormatR32ui: |
| return wgpu::TextureFormat::R32Uint; |
| case spv::ImageFormatR32i: |
| return wgpu::TextureFormat::R32Sint; |
| case spv::ImageFormatRg16ui: |
| return wgpu::TextureFormat::RG16Uint; |
| case spv::ImageFormatRg16i: |
| return wgpu::TextureFormat::RG16Sint; |
| case spv::ImageFormatRg16f: |
| return wgpu::TextureFormat::RG16Float; |
| case spv::ImageFormatRgba8: |
| return wgpu::TextureFormat::RGBA8Unorm; |
| case spv::ImageFormatRgba8Snorm: |
| return wgpu::TextureFormat::RGBA8Snorm; |
| case spv::ImageFormatRgba8ui: |
| return wgpu::TextureFormat::RGBA8Uint; |
| case spv::ImageFormatRgba8i: |
| return wgpu::TextureFormat::RGBA8Sint; |
| case spv::ImageFormatRgb10A2: |
| return wgpu::TextureFormat::RGB10A2Unorm; |
| case spv::ImageFormatR11fG11fB10f: |
| return wgpu::TextureFormat::RG11B10Ufloat; |
| case spv::ImageFormatRg32f: |
| return wgpu::TextureFormat::RG32Float; |
| case spv::ImageFormatRg32ui: |
| return wgpu::TextureFormat::RG32Uint; |
| case spv::ImageFormatRg32i: |
| return wgpu::TextureFormat::RG32Sint; |
| case spv::ImageFormatRgba16ui: |
| return wgpu::TextureFormat::RGBA16Uint; |
| case spv::ImageFormatRgba16i: |
| return wgpu::TextureFormat::RGBA16Sint; |
| case spv::ImageFormatRgba16f: |
| return wgpu::TextureFormat::RGBA16Float; |
| case spv::ImageFormatRgba32f: |
| return wgpu::TextureFormat::RGBA32Float; |
| case spv::ImageFormatRgba32ui: |
| return wgpu::TextureFormat::RGBA32Uint; |
| case spv::ImageFormatRgba32i: |
| return wgpu::TextureFormat::RGBA32Sint; |
| default: |
| return wgpu::TextureFormat::Undefined; |
| } |
| } |
| |
| wgpu::TextureComponentType SpirvBaseTypeToTextureComponentType( |
| spirv_cross::SPIRType::BaseType spirvBaseType) { |
| switch (spirvBaseType) { |
| case spirv_cross::SPIRType::Float: |
| return wgpu::TextureComponentType::Float; |
| case spirv_cross::SPIRType::Int: |
| return wgpu::TextureComponentType::Sint; |
| case spirv_cross::SPIRType::UInt: |
| return wgpu::TextureComponentType::Uint; |
| default: |
| UNREACHABLE(); |
| } |
| } |
| |
| wgpu::TextureSampleType SpirvBaseTypeToTextureSampleType( |
| spirv_cross::SPIRType::BaseType spirvBaseType) { |
| switch (spirvBaseType) { |
| case spirv_cross::SPIRType::Float: |
| return wgpu::TextureSampleType::Float; |
| case spirv_cross::SPIRType::Int: |
| return wgpu::TextureSampleType::Sint; |
| case spirv_cross::SPIRType::UInt: |
| return wgpu::TextureSampleType::Uint; |
| default: |
| UNREACHABLE(); |
| } |
| } |
| |
| } // namespace dawn_native |