| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // This file contains utilities to convert from-to spirv.hpp datatypes without polluting other |
| // headers with spirv.hpp |
| |
| #ifndef DAWNNATIVE_SPIRV_UTILS_H_ |
| #define DAWNNATIVE_SPIRV_UTILS_H_ |
| |
| #include "dawn_native/Format.h" |
| #include "dawn_native/PerStage.h" |
| #include "dawn_native/dawn_platform.h" |
| |
| #include <spirv_cross.hpp> |
| |
| namespace dawn_native { |
| |
| // Returns the spirv_cross equivalent for this shader stage and vice-versa. |
| spv::ExecutionModel ShaderStageToExecutionModel(SingleShaderStage stage); |
| SingleShaderStage ExecutionModelToShaderStage(spv::ExecutionModel model); |
| |
| // Returns the texture view dimension for corresponding to (dim, arrayed). |
| wgpu::TextureViewDimension SpirvDimToTextureViewDimension(spv::Dim dim, bool arrayed); |
| |
| // Returns the texture format corresponding to format. |
| wgpu::TextureFormat SpirvImageFormatToTextureFormat(spv::ImageFormat format); |
| |
| // Returns the format "component type" corresponding to the SPIRV base type. |
| wgpu::TextureComponentType SpirvBaseTypeToTextureComponentType( |
| spirv_cross::SPIRType::BaseType spirvBaseType); |
| wgpu::TextureSampleType SpirvBaseTypeToTextureSampleType( |
| spirv_cross::SPIRType::BaseType spirvBaseType); |
| |
| } // namespace dawn_native |
| |
| #endif // DAWNNATIVE_SPIRV_UTILS_H_ |