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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/vulkan/TextureVk.h"
#include "common/Assert.h"
#include "common/Math.h"
#include "dawn_native/DynamicUploader.h"
#include "dawn_native/EnumMaskIterator.h"
#include "dawn_native/Error.h"
#include "dawn_native/VulkanBackend.h"
#include "dawn_native/vulkan/AdapterVk.h"
#include "dawn_native/vulkan/BufferVk.h"
#include "dawn_native/vulkan/CommandRecordingContext.h"
#include "dawn_native/vulkan/DeviceVk.h"
#include "dawn_native/vulkan/FencedDeleter.h"
#include "dawn_native/vulkan/ResourceHeapVk.h"
#include "dawn_native/vulkan/StagingBufferVk.h"
#include "dawn_native/vulkan/UtilsVulkan.h"
#include "dawn_native/vulkan/VulkanError.h"
namespace dawn_native { namespace vulkan {
namespace {
// Converts an Dawn texture dimension to a Vulkan image view type.
// Contrary to image types, image view types include arrayness and cubemapness
VkImageViewType VulkanImageViewType(wgpu::TextureViewDimension dimension) {
switch (dimension) {
case wgpu::TextureViewDimension::e2D:
return VK_IMAGE_VIEW_TYPE_2D;
case wgpu::TextureViewDimension::e2DArray:
return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
case wgpu::TextureViewDimension::Cube:
return VK_IMAGE_VIEW_TYPE_CUBE;
case wgpu::TextureViewDimension::CubeArray:
return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
case wgpu::TextureViewDimension::e3D:
return VK_IMAGE_VIEW_TYPE_3D;
case wgpu::TextureViewDimension::e1D:
case wgpu::TextureViewDimension::Undefined:
UNREACHABLE();
}
}
// Computes which vulkan access type could be required for the given Dawn usage.
// TODO(cwallez@chromium.org): We shouldn't need any access usages for srcAccessMask when
// the previous usage is readonly because an execution dependency is sufficient.
VkAccessFlags VulkanAccessFlags(wgpu::TextureUsage usage, const Format& format) {
VkAccessFlags flags = 0;
if (usage & wgpu::TextureUsage::CopySrc) {
flags |= VK_ACCESS_TRANSFER_READ_BIT;
}
if (usage & wgpu::TextureUsage::CopyDst) {
flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
}
if (usage & wgpu::TextureUsage::Sampled) {
flags |= VK_ACCESS_SHADER_READ_BIT;
}
if (usage & wgpu::TextureUsage::Storage) {
flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
if (usage & kReadOnlyStorageTexture) {
flags |= VK_ACCESS_SHADER_READ_BIT;
}
if (usage & wgpu::TextureUsage::RenderAttachment) {
if (format.HasDepthOrStencil()) {
flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
} else {
flags |=
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
}
}
if (usage & kPresentTextureUsage) {
// The present usage is only used internally by the swapchain and is never used in
// combination with other usages.
ASSERT(usage == kPresentTextureUsage);
// The Vulkan spec has the following note:
//
// When transitioning the image to VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR or
// VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, there is no need to delay subsequent
// processing, or perform any visibility operations (as vkQueuePresentKHR performs
// automatic visibility operations). To achieve this, the dstAccessMask member of
// the VkImageMemoryBarrier should be set to 0, and the dstStageMask parameter
// should be set to VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT.
//
// So on the transition to Present we don't need an access flag. The other
// direction doesn't matter because swapchain textures always start a new frame
// as uninitialized.
flags |= 0;
}
return flags;
}
// Computes which Vulkan pipeline stage can access a texture in the given Dawn usage
VkPipelineStageFlags VulkanPipelineStage(wgpu::TextureUsage usage, const Format& format) {
VkPipelineStageFlags flags = 0;
if (usage == wgpu::TextureUsage::None) {
// This only happens when a texture is initially created (and for srcAccessMask) in
// which case there is no need to wait on anything to stop accessing this texture.
return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
}
if (usage & (wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst)) {
flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
}
if (usage & (wgpu::TextureUsage::Sampled | kReadOnlyStorageTexture)) {
// TODO(cwallez@chromium.org): Only transition to the usage we care about to avoid
// introducing FS -> VS dependencies that would prevent parallelization on tiler
// GPUs
flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
}
if (usage & wgpu::TextureUsage::Storage) {
flags |=
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
}
if (usage & wgpu::TextureUsage::RenderAttachment) {
if (format.HasDepthOrStencil()) {
flags |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
// TODO(cwallez@chromium.org): This is missing the stage where the depth and
// stencil values are written, but it isn't clear which one it is.
} else {
flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
}
}
if (usage & kPresentTextureUsage) {
// The present usage is only used internally by the swapchain and is never used in
// combination with other usages.
ASSERT(usage == kPresentTextureUsage);
// The Vulkan spec has the following note:
//
// When transitioning the image to VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR or
// VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, there is no need to delay subsequent
// processing, or perform any visibility operations (as vkQueuePresentKHR performs
// automatic visibility operations). To achieve this, the dstAccessMask member of
// the VkImageMemoryBarrier should be set to 0, and the dstStageMask parameter
// should be set to VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT.
//
// So on the transition to Present we use the "bottom of pipe" stage. The other
// direction doesn't matter because swapchain textures always start a new frame
// as uninitialized.
flags |= VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
}
// A zero value isn't a valid pipeline stage mask
ASSERT(flags != 0);
return flags;
}
VkImageMemoryBarrier BuildMemoryBarrier(const Texture* texture,
wgpu::TextureUsage lastUsage,
wgpu::TextureUsage usage,
const SubresourceRange& range) {
VkImageMemoryBarrier barrier;
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.pNext = nullptr;
barrier.srcAccessMask = VulkanAccessFlags(lastUsage, texture->GetFormat());
barrier.dstAccessMask = VulkanAccessFlags(usage, texture->GetFormat());
barrier.oldLayout = VulkanImageLayout(texture, lastUsage);
barrier.newLayout = VulkanImageLayout(texture, usage);
barrier.image = texture->GetHandle();
barrier.subresourceRange.aspectMask = VulkanAspectMask(range.aspects);
barrier.subresourceRange.baseMipLevel = range.baseMipLevel;
barrier.subresourceRange.levelCount = range.levelCount;
barrier.subresourceRange.baseArrayLayer = range.baseArrayLayer;
barrier.subresourceRange.layerCount = range.layerCount;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
return barrier;
}
void FillVulkanCreateInfoSizesAndType(const Texture& texture, VkImageCreateInfo* info) {
const Extent3D& size = texture.GetSize();
info->mipLevels = texture.GetNumMipLevels();
info->samples = VulkanSampleCount(texture.GetSampleCount());
// Fill in the image type, and paper over differences in how the array layer count is
// specified between WebGPU and Vulkan.
switch (texture.GetDimension()) {
case wgpu::TextureDimension::e2D:
info->imageType = VK_IMAGE_TYPE_2D;
info->extent = {size.width, size.height, 1};
info->arrayLayers = size.depthOrArrayLayers;
break;
case wgpu::TextureDimension::e3D:
info->imageType = VK_IMAGE_TYPE_3D;
info->extent = {size.width, size.height, size.depthOrArrayLayers};
info->arrayLayers = 1;
break;
case wgpu::TextureDimension::e1D:
UNREACHABLE();
}
}
} // namespace
// Converts Dawn texture format to Vulkan formats.
VkFormat VulkanImageFormat(const Device* device, wgpu::TextureFormat format) {
switch (format) {
case wgpu::TextureFormat::R8Unorm:
return VK_FORMAT_R8_UNORM;
case wgpu::TextureFormat::R8Snorm:
return VK_FORMAT_R8_SNORM;
case wgpu::TextureFormat::R8Uint:
return VK_FORMAT_R8_UINT;
case wgpu::TextureFormat::R8Sint:
return VK_FORMAT_R8_SINT;
case wgpu::TextureFormat::R16Uint:
return VK_FORMAT_R16_UINT;
case wgpu::TextureFormat::R16Sint:
return VK_FORMAT_R16_SINT;
case wgpu::TextureFormat::R16Float:
return VK_FORMAT_R16_SFLOAT;
case wgpu::TextureFormat::RG8Unorm:
return VK_FORMAT_R8G8_UNORM;
case wgpu::TextureFormat::RG8Snorm:
return VK_FORMAT_R8G8_SNORM;
case wgpu::TextureFormat::RG8Uint:
return VK_FORMAT_R8G8_UINT;
case wgpu::TextureFormat::RG8Sint:
return VK_FORMAT_R8G8_SINT;
case wgpu::TextureFormat::R32Uint:
return VK_FORMAT_R32_UINT;
case wgpu::TextureFormat::R32Sint:
return VK_FORMAT_R32_SINT;
case wgpu::TextureFormat::R32Float:
return VK_FORMAT_R32_SFLOAT;
case wgpu::TextureFormat::RG16Uint:
return VK_FORMAT_R16G16_UINT;
case wgpu::TextureFormat::RG16Sint:
return VK_FORMAT_R16G16_SINT;
case wgpu::TextureFormat::RG16Float:
return VK_FORMAT_R16G16_SFLOAT;
case wgpu::TextureFormat::RGBA8Unorm:
return VK_FORMAT_R8G8B8A8_UNORM;
case wgpu::TextureFormat::RGBA8UnormSrgb:
return VK_FORMAT_R8G8B8A8_SRGB;
case wgpu::TextureFormat::RGBA8Snorm:
return VK_FORMAT_R8G8B8A8_SNORM;
case wgpu::TextureFormat::RGBA8Uint:
return VK_FORMAT_R8G8B8A8_UINT;
case wgpu::TextureFormat::RGBA8Sint:
return VK_FORMAT_R8G8B8A8_SINT;
case wgpu::TextureFormat::BGRA8Unorm:
return VK_FORMAT_B8G8R8A8_UNORM;
case wgpu::TextureFormat::BGRA8UnormSrgb:
return VK_FORMAT_B8G8R8A8_SRGB;
case wgpu::TextureFormat::RGB10A2Unorm:
return VK_FORMAT_A2B10G10R10_UNORM_PACK32;
case wgpu::TextureFormat::RG11B10Ufloat:
return VK_FORMAT_B10G11R11_UFLOAT_PACK32;
case wgpu::TextureFormat::RGB9E5Ufloat:
return VK_FORMAT_E5B9G9R9_UFLOAT_PACK32;
case wgpu::TextureFormat::RG32Uint:
return VK_FORMAT_R32G32_UINT;
case wgpu::TextureFormat::RG32Sint:
return VK_FORMAT_R32G32_SINT;
case wgpu::TextureFormat::RG32Float:
return VK_FORMAT_R32G32_SFLOAT;
case wgpu::TextureFormat::RGBA16Uint:
return VK_FORMAT_R16G16B16A16_UINT;
case wgpu::TextureFormat::RGBA16Sint:
return VK_FORMAT_R16G16B16A16_SINT;
case wgpu::TextureFormat::RGBA16Float:
return VK_FORMAT_R16G16B16A16_SFLOAT;
case wgpu::TextureFormat::RGBA32Uint:
return VK_FORMAT_R32G32B32A32_UINT;
case wgpu::TextureFormat::RGBA32Sint:
return VK_FORMAT_R32G32B32A32_SINT;
case wgpu::TextureFormat::RGBA32Float:
return VK_FORMAT_R32G32B32A32_SFLOAT;
case wgpu::TextureFormat::Depth32Float:
return VK_FORMAT_D32_SFLOAT;
case wgpu::TextureFormat::Depth24Plus:
return VK_FORMAT_D32_SFLOAT;
case wgpu::TextureFormat::Depth24PlusStencil8:
// Depth24PlusStencil8 maps to either of these two formats because only requires
// that one of the two be present. The VulkanUseD32S8 toggle combines the wish of
// the environment, default to using D32S8, and availability information so we know
// that the format is available.
if (device->IsToggleEnabled(Toggle::VulkanUseD32S8)) {
return VK_FORMAT_D32_SFLOAT_S8_UINT;
} else {
return VK_FORMAT_D24_UNORM_S8_UINT;
}
case wgpu::TextureFormat::BC1RGBAUnorm:
return VK_FORMAT_BC1_RGBA_UNORM_BLOCK;
case wgpu::TextureFormat::BC1RGBAUnormSrgb:
return VK_FORMAT_BC1_RGBA_SRGB_BLOCK;
case wgpu::TextureFormat::BC2RGBAUnorm:
return VK_FORMAT_BC2_UNORM_BLOCK;
case wgpu::TextureFormat::BC2RGBAUnormSrgb:
return VK_FORMAT_BC2_SRGB_BLOCK;
case wgpu::TextureFormat::BC3RGBAUnorm:
return VK_FORMAT_BC3_UNORM_BLOCK;
case wgpu::TextureFormat::BC3RGBAUnormSrgb:
return VK_FORMAT_BC3_SRGB_BLOCK;
case wgpu::TextureFormat::BC4RSnorm:
return VK_FORMAT_BC4_SNORM_BLOCK;
case wgpu::TextureFormat::BC4RUnorm:
return VK_FORMAT_BC4_UNORM_BLOCK;
case wgpu::TextureFormat::BC5RGSnorm:
return VK_FORMAT_BC5_SNORM_BLOCK;
case wgpu::TextureFormat::BC5RGUnorm:
return VK_FORMAT_BC5_UNORM_BLOCK;
case wgpu::TextureFormat::BC6HRGBFloat:
return VK_FORMAT_BC6H_SFLOAT_BLOCK;
case wgpu::TextureFormat::BC6HRGBUfloat:
return VK_FORMAT_BC6H_UFLOAT_BLOCK;
case wgpu::TextureFormat::BC7RGBAUnorm:
return VK_FORMAT_BC7_UNORM_BLOCK;
case wgpu::TextureFormat::BC7RGBAUnormSrgb:
return VK_FORMAT_BC7_SRGB_BLOCK;
case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
case wgpu::TextureFormat::Stencil8:
case wgpu::TextureFormat::Undefined:
UNREACHABLE();
}
}
// Converts the Dawn usage flags to Vulkan usage flags. Also needs the format to choose
// between color and depth attachment usages.
VkImageUsageFlags VulkanImageUsage(wgpu::TextureUsage usage, const Format& format) {
VkImageUsageFlags flags = 0;
if (usage & wgpu::TextureUsage::CopySrc) {
flags |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
}
if (usage & wgpu::TextureUsage::CopyDst) {
flags |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
if (usage & wgpu::TextureUsage::Sampled) {
flags |= VK_IMAGE_USAGE_SAMPLED_BIT;
}
if (usage & (wgpu::TextureUsage::Storage | kReadOnlyStorageTexture)) {
flags |= VK_IMAGE_USAGE_STORAGE_BIT;
}
if (usage & wgpu::TextureUsage::RenderAttachment) {
if (format.HasDepthOrStencil()) {
flags |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
} else {
flags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
}
}
return flags;
}
// Chooses which Vulkan image layout should be used for the given Dawn usage. Note that this
// layout must match the layout given to various Vulkan operations as well as the layout given
// to descriptor set writes.
VkImageLayout VulkanImageLayout(const Texture* texture, wgpu::TextureUsage usage) {
if (usage == wgpu::TextureUsage::None) {
return VK_IMAGE_LAYOUT_UNDEFINED;
}
if (!wgpu::HasZeroOrOneBits(usage)) {
// Sampled | ReadOnlyStorage is the only possible multi-bit usage, if more appear we
// might need additional special-casing.
ASSERT(usage == (wgpu::TextureUsage::Sampled | kReadOnlyStorageTexture));
return VK_IMAGE_LAYOUT_GENERAL;
}
// Usage has a single bit so we can switch on its value directly.
switch (usage) {
case wgpu::TextureUsage::CopyDst:
return VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
// A texture that's sampled and storage may be used as both usages in the same pass.
// When that happens, the layout must be GENERAL because that's a requirement for
// the storage usage. We can't know at bindgroup creation time if that case will
// happen so we must prepare for the pessimistic case and always use the GENERAL
// layout.
case wgpu::TextureUsage::Sampled:
if (texture->GetUsage() & wgpu::TextureUsage::Storage) {
return VK_IMAGE_LAYOUT_GENERAL;
} else {
return VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
// Vulkan texture copy functions require the image to be in _one_ known layout.
// Depending on whether parts of the texture have been transitioned to only CopySrc
// or a combination with something else, the texture could be in a combination of
// GENERAL and TRANSFER_SRC_OPTIMAL. This would be a problem, so we make CopySrc use
// GENERAL.
// TODO(cwallez@chromium.org): We no longer need to transition resources all at
// once and can instead track subresources so we should lift this limitation.
case wgpu::TextureUsage::CopySrc:
// Read-only and write-only storage textures must use general layout because load
// and store operations on storage images can only be done on the images in
// VK_IMAGE_LAYOUT_GENERAL layout.
case wgpu::TextureUsage::Storage:
case kReadOnlyStorageTexture:
return VK_IMAGE_LAYOUT_GENERAL;
case wgpu::TextureUsage::RenderAttachment:
if (texture->GetFormat().HasDepthOrStencil()) {
return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
} else {
return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
case kPresentTextureUsage:
return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
case wgpu::TextureUsage::None:
UNREACHABLE();
}
}
VkSampleCountFlagBits VulkanSampleCount(uint32_t sampleCount) {
switch (sampleCount) {
case 1:
return VK_SAMPLE_COUNT_1_BIT;
case 4:
return VK_SAMPLE_COUNT_4_BIT;
default:
UNREACHABLE();
}
}
MaybeError ValidateVulkanImageCanBeWrapped(const DeviceBase*,
const TextureDescriptor* descriptor) {
if (descriptor->dimension != wgpu::TextureDimension::e2D) {
return DAWN_VALIDATION_ERROR("Texture must be 2D");
}
if (descriptor->mipLevelCount != 1) {
return DAWN_VALIDATION_ERROR("Mip level count must be 1");
}
if (descriptor->size.depthOrArrayLayers != 1) {
return DAWN_VALIDATION_ERROR("Array layer count must be 1");
}
if (descriptor->sampleCount != 1) {
return DAWN_VALIDATION_ERROR("Sample count must be 1");
}
return {};
}
bool IsSampleCountSupported(const dawn_native::vulkan::Device* device,
const VkImageCreateInfo& imageCreateInfo) {
ASSERT(device);
VkPhysicalDevice physicalDevice = ToBackend(device->GetAdapter())->GetPhysicalDevice();
VkImageFormatProperties properties;
if (device->fn.GetPhysicalDeviceImageFormatProperties(
physicalDevice, imageCreateInfo.format, imageCreateInfo.imageType,
imageCreateInfo.tiling, imageCreateInfo.usage, imageCreateInfo.flags,
&properties) != VK_SUCCESS) {
UNREACHABLE();
}
return properties.sampleCounts & imageCreateInfo.samples;
}
// static
ResultOrError<Ref<Texture>> Texture::Create(Device* device,
const TextureDescriptor* descriptor,
VkImageUsageFlags extraUsages) {
Ref<Texture> texture =
AcquireRef(new Texture(device, descriptor, TextureState::OwnedInternal));
DAWN_TRY(texture->InitializeAsInternalTexture(extraUsages));
return std::move(texture);
}
// static
ResultOrError<Texture*> Texture::CreateFromExternal(
Device* device,
const ExternalImageDescriptorVk* descriptor,
const TextureDescriptor* textureDescriptor,
external_memory::Service* externalMemoryService) {
Ref<Texture> texture =
AcquireRef(new Texture(device, textureDescriptor, TextureState::OwnedInternal));
DAWN_TRY(texture->InitializeFromExternal(descriptor, externalMemoryService));
return texture.Detach();
}
// static
Ref<Texture> Texture::CreateForSwapChain(Device* device,
const TextureDescriptor* descriptor,
VkImage nativeImage) {
Ref<Texture> texture =
AcquireRef(new Texture(device, descriptor, TextureState::OwnedExternal));
texture->InitializeForSwapChain(nativeImage);
return texture;
}
Texture::Texture(Device* device, const TextureDescriptor* descriptor, TextureState state)
: TextureBase(device, descriptor, state),
// A usage of none will make sure the texture is transitioned before its first use as
// required by the Vulkan spec.
mSubresourceLastUsages(ComputeAspectsForSubresourceStorage(),
GetArrayLayers(),
GetNumMipLevels(),
wgpu::TextureUsage::None) {
}
MaybeError Texture::InitializeAsInternalTexture(VkImageUsageFlags extraUsages) {
Device* device = ToBackend(GetDevice());
// Create the Vulkan image "container". We don't need to check that the format supports the
// combination of sample, usage etc. because validation should have been done in the Dawn
// frontend already based on the minimum supported formats in the Vulkan spec
VkImageCreateInfo createInfo = {};
FillVulkanCreateInfoSizesAndType(*this, &createInfo);
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.format = VulkanImageFormat(device, GetFormat().format);
createInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
createInfo.usage = VulkanImageUsage(GetUsage(), GetFormat()) | extraUsages;
createInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
createInfo.queueFamilyIndexCount = 0;
createInfo.pQueueFamilyIndices = nullptr;
createInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
ASSERT(IsSampleCountSupported(device, createInfo));
if (GetArrayLayers() >= 6 && GetWidth() == GetHeight()) {
createInfo.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
}
// We always set VK_IMAGE_USAGE_TRANSFER_DST_BIT unconditionally beause the Vulkan images
// that are used in vkCmdClearColorImage() must have been created with this flag, which is
// also required for the implementation of robust resource initialization.
createInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
DAWN_TRY(CheckVkSuccess(
device->fn.CreateImage(device->GetVkDevice(), &createInfo, nullptr, &*mHandle),
"CreateImage"));
// Create the image memory and associate it with the container
VkMemoryRequirements requirements;
device->fn.GetImageMemoryRequirements(device->GetVkDevice(), mHandle, &requirements);
DAWN_TRY_ASSIGN(mMemoryAllocation, device->AllocateMemory(requirements, false));
DAWN_TRY(CheckVkSuccess(
device->fn.BindImageMemory(device->GetVkDevice(), mHandle,
ToBackend(mMemoryAllocation.GetResourceHeap())->GetMemory(),
mMemoryAllocation.GetOffset()),
"BindImageMemory"));
if (device->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting)) {
DAWN_TRY(ClearTexture(ToBackend(GetDevice())->GetPendingRecordingContext(),
GetAllSubresources(), TextureBase::ClearValue::NonZero));
}
return {};
}
// Internally managed, but imported from external handle
MaybeError Texture::InitializeFromExternal(const ExternalImageDescriptorVk* descriptor,
external_memory::Service* externalMemoryService) {
VkFormat format = VulkanImageFormat(ToBackend(GetDevice()), GetFormat().format);
VkImageUsageFlags usage = VulkanImageUsage(GetUsage(), GetFormat());
if (!externalMemoryService->SupportsCreateImage(descriptor, format, usage)) {
return DAWN_VALIDATION_ERROR("Creating an image from external memory is not supported");
}
mExternalState = ExternalState::PendingAcquire;
mPendingAcquireOldLayout = descriptor->releasedOldLayout;
mPendingAcquireNewLayout = descriptor->releasedNewLayout;
VkImageCreateInfo baseCreateInfo = {};
FillVulkanCreateInfoSizesAndType(*this, &baseCreateInfo);
baseCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
baseCreateInfo.pNext = nullptr;
baseCreateInfo.format = format;
baseCreateInfo.usage = usage;
baseCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
baseCreateInfo.queueFamilyIndexCount = 0;
baseCreateInfo.pQueueFamilyIndices = nullptr;
// We always set VK_IMAGE_USAGE_TRANSFER_DST_BIT unconditionally beause the Vulkan images
// that are used in vkCmdClearColorImage() must have been created with this flag, which is
// also required for the implementation of robust resource initialization.
baseCreateInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
DAWN_TRY_ASSIGN(mHandle, externalMemoryService->CreateImage(descriptor, baseCreateInfo));
return {};
}
void Texture::InitializeForSwapChain(VkImage nativeImage) {
mHandle = nativeImage;
}
MaybeError Texture::BindExternalMemory(const ExternalImageDescriptorVk* descriptor,
VkSemaphore signalSemaphore,
VkDeviceMemory externalMemoryAllocation,
std::vector<VkSemaphore> waitSemaphores) {
Device* device = ToBackend(GetDevice());
DAWN_TRY(CheckVkSuccess(
device->fn.BindImageMemory(device->GetVkDevice(), mHandle, externalMemoryAllocation, 0),
"BindImageMemory (external)"));
// Don't clear imported texture if already initialized
if (descriptor->isInitialized) {
SetIsSubresourceContentInitialized(true, GetAllSubresources());
}
// Success, acquire all the external objects.
mExternalAllocation = externalMemoryAllocation;
mSignalSemaphore = signalSemaphore;
mWaitRequirements = std::move(waitSemaphores);
return {};
}
MaybeError Texture::ExportExternalTexture(VkImageLayout desiredLayout,
VkSemaphore* signalSemaphore,
VkImageLayout* releasedOldLayout,
VkImageLayout* releasedNewLayout) {
Device* device = ToBackend(GetDevice());
if (mExternalState == ExternalState::Released) {
return DAWN_VALIDATION_ERROR("Can't export signal semaphore from signaled texture");
}
if (mExternalAllocation == VK_NULL_HANDLE) {
return DAWN_VALIDATION_ERROR(
"Can't export signal semaphore from destroyed / non-external texture");
}
ASSERT(mSignalSemaphore != VK_NULL_HANDLE);
// Release the texture
mExternalState = ExternalState::Released;
ASSERT(GetNumMipLevels() == 1 && GetArrayLayers() == 1);
wgpu::TextureUsage usage = mSubresourceLastUsages.Get(Aspect::Color, 0, 0);
VkImageMemoryBarrier barrier;
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.pNext = nullptr;
barrier.image = GetHandle();
barrier.subresourceRange.aspectMask = VulkanAspectMask(GetFormat().aspects);
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = 1;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
barrier.srcAccessMask = VulkanAccessFlags(usage, GetFormat());
barrier.dstAccessMask = 0; // The barrier must be paired with another barrier that will
// specify the dst access mask on the importing queue.
barrier.oldLayout = VulkanImageLayout(this, usage);
if (desiredLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
// VK_IMAGE_LAYOUT_UNDEFINED is invalid here. We use it as a
// special value to indicate no layout transition should be done.
barrier.newLayout = barrier.oldLayout;
} else {
barrier.newLayout = desiredLayout;
}
barrier.srcQueueFamilyIndex = device->GetGraphicsQueueFamily();
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_EXTERNAL_KHR;
VkPipelineStageFlags srcStages = VulkanPipelineStage(usage, GetFormat());
VkPipelineStageFlags dstStages =
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; // We don't know when the importing queue will need
// the texture, so pass
// VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT to ensure
// the barrier happens-before any usage in the
// importing queue.
CommandRecordingContext* recordingContext = device->GetPendingRecordingContext();
device->fn.CmdPipelineBarrier(recordingContext->commandBuffer, srcStages, dstStages, 0, 0,
nullptr, 0, nullptr, 1, &barrier);
// Queue submit to signal we are done with the texture
recordingContext->signalSemaphores.push_back(mSignalSemaphore);
DAWN_TRY(device->SubmitPendingCommands());
// Write out the layouts and signal semaphore
*releasedOldLayout = barrier.oldLayout;
*releasedNewLayout = barrier.newLayout;
*signalSemaphore = mSignalSemaphore;
mSignalSemaphore = VK_NULL_HANDLE;
// Destroy the texture so it can't be used again
DestroyInternal();
return {};
}
Texture::~Texture() {
DestroyInternal();
}
void Texture::DestroyImpl() {
if (GetTextureState() == TextureState::OwnedInternal) {
Device* device = ToBackend(GetDevice());
// For textures created from a VkImage, the allocation if kInvalid so the Device knows
// to skip the deallocation of the (absence of) VkDeviceMemory.
device->DeallocateMemory(&mMemoryAllocation);
if (mHandle != VK_NULL_HANDLE) {
device->GetFencedDeleter()->DeleteWhenUnused(mHandle);
}
if (mExternalAllocation != VK_NULL_HANDLE) {
device->GetFencedDeleter()->DeleteWhenUnused(mExternalAllocation);
}
mHandle = VK_NULL_HANDLE;
mExternalAllocation = VK_NULL_HANDLE;
// If a signal semaphore exists it should be requested before we delete the texture
ASSERT(mSignalSemaphore == VK_NULL_HANDLE);
}
}
VkImage Texture::GetHandle() const {
return mHandle;
}
VkImageAspectFlags Texture::GetVkAspectMask(wgpu::TextureAspect aspect) const {
// TODO(enga): These masks could be precomputed.
switch (aspect) {
case wgpu::TextureAspect::All:
return VulkanAspectMask(GetFormat().aspects);
case wgpu::TextureAspect::DepthOnly:
ASSERT(GetFormat().aspects & Aspect::Depth);
return VulkanAspectMask(Aspect::Depth);
case wgpu::TextureAspect::StencilOnly:
ASSERT(GetFormat().aspects & Aspect::Stencil);
return VulkanAspectMask(Aspect::Stencil);
case wgpu::TextureAspect::Plane0Only:
case wgpu::TextureAspect::Plane1Only:
UNREACHABLE();
}
}
void Texture::TweakTransitionForExternalUsage(CommandRecordingContext* recordingContext,
std::vector<VkImageMemoryBarrier>* barriers,
size_t transitionBarrierStart) {
ASSERT(GetNumMipLevels() == 1 && GetArrayLayers() == 1);
// transitionBarrierStart specify the index where barriers for current transition start in
// the vector. barriers->size() - transitionBarrierStart is the number of barriers that we
// have already added into the vector during current transition.
ASSERT(barriers->size() - transitionBarrierStart <= 1);
if (mExternalState == ExternalState::PendingAcquire) {
if (barriers->size() == transitionBarrierStart) {
barriers->push_back(BuildMemoryBarrier(
this, wgpu::TextureUsage::None, wgpu::TextureUsage::None,
SubresourceRange::SingleMipAndLayer(0, 0, GetFormat().aspects)));
}
VkImageMemoryBarrier* barrier = &(*barriers)[transitionBarrierStart];
// Transfer texture from external queue to graphics queue
barrier->srcQueueFamilyIndex = VK_QUEUE_FAMILY_EXTERNAL_KHR;
barrier->dstQueueFamilyIndex = ToBackend(GetDevice())->GetGraphicsQueueFamily();
// srcAccessMask means nothing when importing. Queue transfers require a barrier on
// both the importing and exporting queues. The exporting queue should have specified
// this.
barrier->srcAccessMask = 0;
// This should be the first barrier after import.
ASSERT(barrier->oldLayout == VK_IMAGE_LAYOUT_UNDEFINED);
// Save the desired layout. We may need to transition through an intermediate
// |mPendingAcquireLayout| first.
VkImageLayout desiredLayout = barrier->newLayout;
bool isInitialized = IsSubresourceContentInitialized(GetAllSubresources());
// We don't care about the pending old layout if the texture is uninitialized. The
// driver is free to discard it. Likewise, we don't care about the pending new layout if
// the texture is uninitialized. We can skip the layout transition.
if (!isInitialized) {
barrier->oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
barrier->newLayout = desiredLayout;
} else {
barrier->oldLayout = mPendingAcquireOldLayout;
barrier->newLayout = mPendingAcquireNewLayout;
}
// If these are unequal, we need an another barrier to transition the layout.
if (barrier->newLayout != desiredLayout) {
VkImageMemoryBarrier layoutBarrier;
layoutBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
layoutBarrier.pNext = nullptr;
layoutBarrier.image = GetHandle();
layoutBarrier.subresourceRange = barrier->subresourceRange;
// Transition from the acquired new layout to the desired layout.
layoutBarrier.oldLayout = barrier->newLayout;
layoutBarrier.newLayout = desiredLayout;
// We already transitioned these.
layoutBarrier.srcAccessMask = 0;
layoutBarrier.dstAccessMask = 0;
layoutBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
layoutBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barriers->push_back(layoutBarrier);
}
mExternalState = ExternalState::Acquired;
}
mLastExternalState = mExternalState;
recordingContext->waitSemaphores.insert(recordingContext->waitSemaphores.end(),
mWaitRequirements.begin(), mWaitRequirements.end());
mWaitRequirements.clear();
}
bool Texture::CanReuseWithoutBarrier(wgpu::TextureUsage lastUsage, wgpu::TextureUsage usage) {
// Reuse the texture directly and avoid encoding barriers when it isn't needed.
bool lastReadOnly = IsSubset(lastUsage, kReadOnlyTextureUsages);
if (lastReadOnly && lastUsage == usage && mLastExternalState == mExternalState) {
return true;
}
return false;
}
bool Texture::ShouldCombineDepthStencilBarriers() const {
return GetFormat().aspects == (Aspect::Depth | Aspect::Stencil);
}
Aspect Texture::ComputeAspectsForSubresourceStorage() const {
if (ShouldCombineDepthStencilBarriers()) {
return Aspect::CombinedDepthStencil;
}
return GetFormat().aspects;
}
void Texture::TransitionUsageForPass(CommandRecordingContext* recordingContext,
const PassTextureUsage& textureUsages,
std::vector<VkImageMemoryBarrier>* imageBarriers,
VkPipelineStageFlags* srcStages,
VkPipelineStageFlags* dstStages) {
// Base Vulkan doesn't support transitioning depth and stencil separately. We work around
// this limitation by combining the usages in the two planes of `textureUsages` into a
// single plane in a new SubresourceStorage<TextureUsage>. The barriers will be produced
// for DEPTH | STENCIL since the SubresourceRange uses Aspect::CombinedDepthStencil.
if (ShouldCombineDepthStencilBarriers()) {
SubresourceStorage<wgpu::TextureUsage> combinedUsages(
Aspect::CombinedDepthStencil, GetArrayLayers(), GetNumMipLevels());
textureUsages.Iterate([&](const SubresourceRange& range, wgpu::TextureUsage usage) {
SubresourceRange updateRange = range;
updateRange.aspects = Aspect::CombinedDepthStencil;
combinedUsages.Update(
updateRange, [&](const SubresourceRange&, wgpu::TextureUsage* combinedUsage) {
*combinedUsage |= usage;
});
});
TransitionUsageForPassImpl(recordingContext, combinedUsages, imageBarriers, srcStages,
dstStages);
} else {
TransitionUsageForPassImpl(recordingContext, textureUsages, imageBarriers, srcStages,
dstStages);
}
}
void Texture::TransitionUsageForPassImpl(
CommandRecordingContext* recordingContext,
const SubresourceStorage<wgpu::TextureUsage>& subresourceUsages,
std::vector<VkImageMemoryBarrier>* imageBarriers,
VkPipelineStageFlags* srcStages,
VkPipelineStageFlags* dstStages) {
size_t transitionBarrierStart = imageBarriers->size();
const Format& format = GetFormat();
wgpu::TextureUsage allUsages = wgpu::TextureUsage::None;
wgpu::TextureUsage allLastUsages = wgpu::TextureUsage::None;
// This transitions assume it is a 2D texture
ASSERT(GetDimension() == wgpu::TextureDimension::e2D);
mSubresourceLastUsages.Merge(
subresourceUsages, [&](const SubresourceRange& range, wgpu::TextureUsage* lastUsage,
const wgpu::TextureUsage& newUsage) {
if (newUsage == wgpu::TextureUsage::None ||
CanReuseWithoutBarrier(*lastUsage, newUsage)) {
return;
}
imageBarriers->push_back(BuildMemoryBarrier(this, *lastUsage, newUsage, range));
allLastUsages |= *lastUsage;
allUsages |= newUsage;
*lastUsage = newUsage;
});
if (mExternalState != ExternalState::InternalOnly) {
TweakTransitionForExternalUsage(recordingContext, imageBarriers,
transitionBarrierStart);
}
*srcStages |= VulkanPipelineStage(allLastUsages, format);
*dstStages |= VulkanPipelineStage(allUsages, format);
}
void Texture::TransitionUsageNow(CommandRecordingContext* recordingContext,
wgpu::TextureUsage usage,
const SubresourceRange& range) {
std::vector<VkImageMemoryBarrier> barriers;
VkPipelineStageFlags srcStages = 0;
VkPipelineStageFlags dstStages = 0;
TransitionUsageAndGetResourceBarrier(usage, range, &barriers, &srcStages, &dstStages);
if (mExternalState != ExternalState::InternalOnly) {
TweakTransitionForExternalUsage(recordingContext, &barriers, 0);
}
if (!barriers.empty()) {
ASSERT(srcStages != 0 && dstStages != 0);
ToBackend(GetDevice())
->fn.CmdPipelineBarrier(recordingContext->commandBuffer, srcStages, dstStages, 0, 0,
nullptr, 0, nullptr, barriers.size(), barriers.data());
}
}
void Texture::TransitionUsageAndGetResourceBarrier(
wgpu::TextureUsage usage,
const SubresourceRange& range,
std::vector<VkImageMemoryBarrier>* imageBarriers,
VkPipelineStageFlags* srcStages,
VkPipelineStageFlags* dstStages) {
// Base Vulkan doesn't support transitioning depth and stencil separately. We work around
// this limitation by modifying the range to be on CombinedDepthStencil. The barriers will
// be produced for DEPTH | STENCIL since the SubresourceRange uses
// Aspect::CombinedDepthStencil.
if (ShouldCombineDepthStencilBarriers()) {
SubresourceRange updatedRange = range;
updatedRange.aspects = Aspect::CombinedDepthStencil;
std::vector<VkImageMemoryBarrier> newBarriers;
TransitionUsageAndGetResourceBarrierImpl(usage, updatedRange, imageBarriers, srcStages,
dstStages);
} else {
TransitionUsageAndGetResourceBarrierImpl(usage, range, imageBarriers, srcStages,
dstStages);
}
}
void Texture::TransitionUsageAndGetResourceBarrierImpl(
wgpu::TextureUsage usage,
const SubresourceRange& range,
std::vector<VkImageMemoryBarrier>* imageBarriers,
VkPipelineStageFlags* srcStages,
VkPipelineStageFlags* dstStages) {
ASSERT(imageBarriers != nullptr);
const Format& format = GetFormat();
// This transitions assume it is a 2D texture
ASSERT(GetDimension() == wgpu::TextureDimension::e2D);
wgpu::TextureUsage allLastUsages = wgpu::TextureUsage::None;
mSubresourceLastUsages.Update(
range, [&](const SubresourceRange& range, wgpu::TextureUsage* lastUsage) {
if (CanReuseWithoutBarrier(*lastUsage, usage)) {
return;
}
imageBarriers->push_back(BuildMemoryBarrier(this, *lastUsage, usage, range));
allLastUsages |= *lastUsage;
*lastUsage = usage;
});
*srcStages |= VulkanPipelineStage(allLastUsages, format);
*dstStages |= VulkanPipelineStage(usage, format);
}
MaybeError Texture::ClearTexture(CommandRecordingContext* recordingContext,
const SubresourceRange& range,
TextureBase::ClearValue clearValue) {
Device* device = ToBackend(GetDevice());
const bool isZero = clearValue == TextureBase::ClearValue::Zero;
uint32_t uClearColor = isZero ? 0 : 1;
int32_t sClearColor = isZero ? 0 : 1;
float fClearColor = isZero ? 0.f : 1.f;
TransitionUsageNow(recordingContext, wgpu::TextureUsage::CopyDst, range);
VkImageSubresourceRange imageRange = {};
imageRange.levelCount = 1;
imageRange.layerCount = 1;
if (GetFormat().isCompressed) {
if (range.aspects == Aspect::None) {
return {};
}
// need to clear the texture with a copy from buffer
ASSERT(range.aspects == Aspect::Color);
const TexelBlockInfo& blockInfo = GetFormat().GetAspectInfo(range.aspects).block;
uint32_t bytesPerRow = Align((GetWidth() / blockInfo.width) * blockInfo.byteSize,
device->GetOptimalBytesPerRowAlignment());
uint64_t bufferSize = bytesPerRow * (GetHeight() / blockInfo.height);
DynamicUploader* uploader = device->GetDynamicUploader();
UploadHandle uploadHandle;
DAWN_TRY_ASSIGN(uploadHandle,
uploader->Allocate(bufferSize, device->GetPendingCommandSerial(),
blockInfo.byteSize));
memset(uploadHandle.mappedBuffer, uClearColor, bufferSize);
std::vector<VkBufferImageCopy> regions;
for (uint32_t level = range.baseMipLevel; level < range.baseMipLevel + range.levelCount;
++level) {
imageRange.baseMipLevel = level;
for (uint32_t layer = range.baseArrayLayer;
layer < range.baseArrayLayer + range.layerCount; ++layer) {
if (clearValue == TextureBase::ClearValue::Zero &&
IsSubresourceContentInitialized(
SubresourceRange::SingleMipAndLayer(level, layer, range.aspects))) {
// Skip lazy clears if already initialized.
continue;
}
TextureDataLayout dataLayout;
dataLayout.offset = uploadHandle.startOffset;
dataLayout.rowsPerImage = GetHeight() / blockInfo.height;
dataLayout.bytesPerRow = bytesPerRow;
TextureCopy textureCopy;
textureCopy.aspect = range.aspects;
textureCopy.mipLevel = level;
textureCopy.origin = {0, 0, layer};
textureCopy.texture = this;
regions.push_back(ComputeBufferImageCopyRegion(dataLayout, textureCopy,
GetMipLevelPhysicalSize(level)));
}
}
device->fn.CmdCopyBufferToImage(
recordingContext->commandBuffer,
ToBackend(uploadHandle.stagingBuffer)->GetBufferHandle(), GetHandle(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, regions.data());
} else {
for (uint32_t level = range.baseMipLevel; level < range.baseMipLevel + range.levelCount;
++level) {
imageRange.baseMipLevel = level;
for (uint32_t layer = range.baseArrayLayer;
layer < range.baseArrayLayer + range.layerCount; ++layer) {
Aspect aspects = Aspect::None;
for (Aspect aspect : IterateEnumMask(range.aspects)) {
if (clearValue == TextureBase::ClearValue::Zero &&
IsSubresourceContentInitialized(
SubresourceRange::SingleMipAndLayer(level, layer, aspect))) {
// Skip lazy clears if already initialized.
continue;
}
aspects |= aspect;
}
if (aspects == Aspect::None) {
continue;
}
imageRange.aspectMask = VulkanAspectMask(aspects);
imageRange.baseArrayLayer = layer;
if (aspects &
(Aspect::Depth | Aspect::Stencil | Aspect::CombinedDepthStencil)) {
VkClearDepthStencilValue clearDepthStencilValue[1];
clearDepthStencilValue[0].depth = fClearColor;
clearDepthStencilValue[0].stencil = uClearColor;
device->fn.CmdClearDepthStencilImage(
recordingContext->commandBuffer, GetHandle(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, clearDepthStencilValue, 1,
&imageRange);
} else {
ASSERT(aspects == Aspect::Color);
VkClearColorValue clearColorValue;
switch (GetFormat().GetAspectInfo(Aspect::Color).baseType) {
case wgpu::TextureComponentType::Float:
clearColorValue.float32[0] = fClearColor;
clearColorValue.float32[1] = fClearColor;
clearColorValue.float32[2] = fClearColor;
clearColorValue.float32[3] = fClearColor;
break;
case wgpu::TextureComponentType::Sint:
clearColorValue.int32[0] = sClearColor;
clearColorValue.int32[1] = sClearColor;
clearColorValue.int32[2] = sClearColor;
clearColorValue.int32[3] = sClearColor;
break;
case wgpu::TextureComponentType::Uint:
clearColorValue.uint32[0] = uClearColor;
clearColorValue.uint32[1] = uClearColor;
clearColorValue.uint32[2] = uClearColor;
clearColorValue.uint32[3] = uClearColor;
break;
case wgpu::TextureComponentType::DepthComparison:
UNREACHABLE();
}
device->fn.CmdClearColorImage(recordingContext->commandBuffer, GetHandle(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
&clearColorValue, 1, &imageRange);
}
}
}
}
if (clearValue == TextureBase::ClearValue::Zero) {
SetIsSubresourceContentInitialized(true, range);
device->IncrementLazyClearCountForTesting();
}
return {};
}
void Texture::EnsureSubresourceContentInitialized(CommandRecordingContext* recordingContext,
const SubresourceRange& range) {
if (!GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) {
return;
}
if (!IsSubresourceContentInitialized(range)) {
// If subresource has not been initialized, clear it to black as it could contain dirty
// bits from recycled memory
GetDevice()->ConsumedError(
ClearTexture(recordingContext, range, TextureBase::ClearValue::Zero));
}
}
VkImageLayout Texture::GetCurrentLayoutForSwapChain() const {
return VulkanImageLayout(this, mSubresourceLastUsages.Get(Aspect::Color, 0, 0));
}
// static
ResultOrError<Ref<TextureView>> TextureView::Create(TextureBase* texture,
const TextureViewDescriptor* descriptor) {
Ref<TextureView> view = AcquireRef(new TextureView(texture, descriptor));
DAWN_TRY(view->Initialize(descriptor));
return view;
}
MaybeError TextureView::Initialize(const TextureViewDescriptor* descriptor) {
if ((GetTexture()->GetUsage() &
~(wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst)) == 0) {
// If the texture view has no other usage than CopySrc and CopyDst, then it can't
// actually be used as a render pass attachment or sampled/storage texture. The Vulkan
// validation errors warn if you create such a vkImageView, so return early.
return {};
}
Device* device = ToBackend(GetTexture()->GetDevice());
VkImageViewCreateInfo createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.image = ToBackend(GetTexture())->GetHandle();
createInfo.viewType = VulkanImageViewType(descriptor->dimension);
createInfo.format = VulkanImageFormat(device, descriptor->format);
createInfo.components = VkComponentMapping{VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A};
const SubresourceRange& subresources = GetSubresourceRange();
createInfo.subresourceRange.baseMipLevel = subresources.baseMipLevel;
createInfo.subresourceRange.levelCount = subresources.levelCount;
createInfo.subresourceRange.baseArrayLayer = subresources.baseArrayLayer;
createInfo.subresourceRange.layerCount = subresources.layerCount;
createInfo.subresourceRange.aspectMask = VulkanAspectMask(subresources.aspects);
return CheckVkSuccess(
device->fn.CreateImageView(device->GetVkDevice(), &createInfo, nullptr, &*mHandle),
"CreateImageView");
}
TextureView::~TextureView() {
Device* device = ToBackend(GetTexture()->GetDevice());
if (mHandle != VK_NULL_HANDLE) {
device->GetFencedDeleter()->DeleteWhenUnused(mHandle);
mHandle = VK_NULL_HANDLE;
}
}
VkImageView TextureView::GetHandle() const {
return mHandle;
}
}} // namespace dawn_native::vulkan