| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/vulkan/TextureVk.h" |
| |
| #include "common/Assert.h" |
| #include "common/Math.h" |
| #include "dawn_native/DynamicUploader.h" |
| #include "dawn_native/EnumMaskIterator.h" |
| #include "dawn_native/Error.h" |
| #include "dawn_native/VulkanBackend.h" |
| #include "dawn_native/vulkan/AdapterVk.h" |
| #include "dawn_native/vulkan/BufferVk.h" |
| #include "dawn_native/vulkan/CommandRecordingContext.h" |
| #include "dawn_native/vulkan/DeviceVk.h" |
| #include "dawn_native/vulkan/FencedDeleter.h" |
| #include "dawn_native/vulkan/ResourceHeapVk.h" |
| #include "dawn_native/vulkan/StagingBufferVk.h" |
| #include "dawn_native/vulkan/UtilsVulkan.h" |
| #include "dawn_native/vulkan/VulkanError.h" |
| |
| namespace dawn_native { namespace vulkan { |
| |
| namespace { |
| // Converts an Dawn texture dimension to a Vulkan image view type. |
| // Contrary to image types, image view types include arrayness and cubemapness |
| VkImageViewType VulkanImageViewType(wgpu::TextureViewDimension dimension) { |
| switch (dimension) { |
| case wgpu::TextureViewDimension::e2D: |
| return VK_IMAGE_VIEW_TYPE_2D; |
| case wgpu::TextureViewDimension::e2DArray: |
| return VK_IMAGE_VIEW_TYPE_2D_ARRAY; |
| case wgpu::TextureViewDimension::Cube: |
| return VK_IMAGE_VIEW_TYPE_CUBE; |
| case wgpu::TextureViewDimension::CubeArray: |
| return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY; |
| case wgpu::TextureViewDimension::e3D: |
| return VK_IMAGE_VIEW_TYPE_3D; |
| |
| case wgpu::TextureViewDimension::e1D: |
| case wgpu::TextureViewDimension::Undefined: |
| UNREACHABLE(); |
| } |
| } |
| |
| // Computes which vulkan access type could be required for the given Dawn usage. |
| // TODO(cwallez@chromium.org): We shouldn't need any access usages for srcAccessMask when |
| // the previous usage is readonly because an execution dependency is sufficient. |
| VkAccessFlags VulkanAccessFlags(wgpu::TextureUsage usage, const Format& format) { |
| VkAccessFlags flags = 0; |
| |
| if (usage & wgpu::TextureUsage::CopySrc) { |
| flags |= VK_ACCESS_TRANSFER_READ_BIT; |
| } |
| if (usage & wgpu::TextureUsage::CopyDst) { |
| flags |= VK_ACCESS_TRANSFER_WRITE_BIT; |
| } |
| if (usage & wgpu::TextureUsage::Sampled) { |
| flags |= VK_ACCESS_SHADER_READ_BIT; |
| } |
| if (usage & wgpu::TextureUsage::Storage) { |
| flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; |
| } |
| if (usage & kReadOnlyStorageTexture) { |
| flags |= VK_ACCESS_SHADER_READ_BIT; |
| } |
| if (usage & wgpu::TextureUsage::RenderAttachment) { |
| if (format.HasDepthOrStencil()) { |
| flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | |
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; |
| } else { |
| flags |= |
| VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; |
| } |
| } |
| if (usage & kPresentTextureUsage) { |
| // The present usage is only used internally by the swapchain and is never used in |
| // combination with other usages. |
| ASSERT(usage == kPresentTextureUsage); |
| // The Vulkan spec has the following note: |
| // |
| // When transitioning the image to VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR or |
| // VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, there is no need to delay subsequent |
| // processing, or perform any visibility operations (as vkQueuePresentKHR performs |
| // automatic visibility operations). To achieve this, the dstAccessMask member of |
| // the VkImageMemoryBarrier should be set to 0, and the dstStageMask parameter |
| // should be set to VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT. |
| // |
| // So on the transition to Present we don't need an access flag. The other |
| // direction doesn't matter because swapchain textures always start a new frame |
| // as uninitialized. |
| flags |= 0; |
| } |
| |
| return flags; |
| } |
| |
| // Computes which Vulkan pipeline stage can access a texture in the given Dawn usage |
| VkPipelineStageFlags VulkanPipelineStage(wgpu::TextureUsage usage, const Format& format) { |
| VkPipelineStageFlags flags = 0; |
| |
| if (usage == wgpu::TextureUsage::None) { |
| // This only happens when a texture is initially created (and for srcAccessMask) in |
| // which case there is no need to wait on anything to stop accessing this texture. |
| return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; |
| } |
| if (usage & (wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst)) { |
| flags |= VK_PIPELINE_STAGE_TRANSFER_BIT; |
| } |
| if (usage & (wgpu::TextureUsage::Sampled | kReadOnlyStorageTexture)) { |
| // TODO(cwallez@chromium.org): Only transition to the usage we care about to avoid |
| // introducing FS -> VS dependencies that would prevent parallelization on tiler |
| // GPUs |
| flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | |
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | |
| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; |
| } |
| if (usage & wgpu::TextureUsage::Storage) { |
| flags |= |
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; |
| } |
| if (usage & wgpu::TextureUsage::RenderAttachment) { |
| if (format.HasDepthOrStencil()) { |
| flags |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | |
| VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT; |
| // TODO(cwallez@chromium.org): This is missing the stage where the depth and |
| // stencil values are written, but it isn't clear which one it is. |
| } else { |
| flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; |
| } |
| } |
| if (usage & kPresentTextureUsage) { |
| // The present usage is only used internally by the swapchain and is never used in |
| // combination with other usages. |
| ASSERT(usage == kPresentTextureUsage); |
| // The Vulkan spec has the following note: |
| // |
| // When transitioning the image to VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR or |
| // VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, there is no need to delay subsequent |
| // processing, or perform any visibility operations (as vkQueuePresentKHR performs |
| // automatic visibility operations). To achieve this, the dstAccessMask member of |
| // the VkImageMemoryBarrier should be set to 0, and the dstStageMask parameter |
| // should be set to VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT. |
| // |
| // So on the transition to Present we use the "bottom of pipe" stage. The other |
| // direction doesn't matter because swapchain textures always start a new frame |
| // as uninitialized. |
| flags |= VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; |
| } |
| |
| // A zero value isn't a valid pipeline stage mask |
| ASSERT(flags != 0); |
| return flags; |
| } |
| |
| VkImageMemoryBarrier BuildMemoryBarrier(const Texture* texture, |
| wgpu::TextureUsage lastUsage, |
| wgpu::TextureUsage usage, |
| const SubresourceRange& range) { |
| VkImageMemoryBarrier barrier; |
| barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; |
| barrier.pNext = nullptr; |
| barrier.srcAccessMask = VulkanAccessFlags(lastUsage, texture->GetFormat()); |
| barrier.dstAccessMask = VulkanAccessFlags(usage, texture->GetFormat()); |
| barrier.oldLayout = VulkanImageLayout(texture, lastUsage); |
| barrier.newLayout = VulkanImageLayout(texture, usage); |
| barrier.image = texture->GetHandle(); |
| barrier.subresourceRange.aspectMask = VulkanAspectMask(range.aspects); |
| barrier.subresourceRange.baseMipLevel = range.baseMipLevel; |
| barrier.subresourceRange.levelCount = range.levelCount; |
| barrier.subresourceRange.baseArrayLayer = range.baseArrayLayer; |
| barrier.subresourceRange.layerCount = range.layerCount; |
| |
| barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; |
| barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; |
| return barrier; |
| } |
| |
| void FillVulkanCreateInfoSizesAndType(const Texture& texture, VkImageCreateInfo* info) { |
| const Extent3D& size = texture.GetSize(); |
| |
| info->mipLevels = texture.GetNumMipLevels(); |
| info->samples = VulkanSampleCount(texture.GetSampleCount()); |
| |
| // Fill in the image type, and paper over differences in how the array layer count is |
| // specified between WebGPU and Vulkan. |
| switch (texture.GetDimension()) { |
| case wgpu::TextureDimension::e2D: |
| info->imageType = VK_IMAGE_TYPE_2D; |
| info->extent = {size.width, size.height, 1}; |
| info->arrayLayers = size.depthOrArrayLayers; |
| break; |
| |
| case wgpu::TextureDimension::e3D: |
| info->imageType = VK_IMAGE_TYPE_3D; |
| info->extent = {size.width, size.height, size.depthOrArrayLayers}; |
| info->arrayLayers = 1; |
| break; |
| |
| case wgpu::TextureDimension::e1D: |
| UNREACHABLE(); |
| } |
| } |
| |
| } // namespace |
| |
| // Converts Dawn texture format to Vulkan formats. |
| VkFormat VulkanImageFormat(const Device* device, wgpu::TextureFormat format) { |
| switch (format) { |
| case wgpu::TextureFormat::R8Unorm: |
| return VK_FORMAT_R8_UNORM; |
| case wgpu::TextureFormat::R8Snorm: |
| return VK_FORMAT_R8_SNORM; |
| case wgpu::TextureFormat::R8Uint: |
| return VK_FORMAT_R8_UINT; |
| case wgpu::TextureFormat::R8Sint: |
| return VK_FORMAT_R8_SINT; |
| |
| case wgpu::TextureFormat::R16Uint: |
| return VK_FORMAT_R16_UINT; |
| case wgpu::TextureFormat::R16Sint: |
| return VK_FORMAT_R16_SINT; |
| case wgpu::TextureFormat::R16Float: |
| return VK_FORMAT_R16_SFLOAT; |
| case wgpu::TextureFormat::RG8Unorm: |
| return VK_FORMAT_R8G8_UNORM; |
| case wgpu::TextureFormat::RG8Snorm: |
| return VK_FORMAT_R8G8_SNORM; |
| case wgpu::TextureFormat::RG8Uint: |
| return VK_FORMAT_R8G8_UINT; |
| case wgpu::TextureFormat::RG8Sint: |
| return VK_FORMAT_R8G8_SINT; |
| |
| case wgpu::TextureFormat::R32Uint: |
| return VK_FORMAT_R32_UINT; |
| case wgpu::TextureFormat::R32Sint: |
| return VK_FORMAT_R32_SINT; |
| case wgpu::TextureFormat::R32Float: |
| return VK_FORMAT_R32_SFLOAT; |
| case wgpu::TextureFormat::RG16Uint: |
| return VK_FORMAT_R16G16_UINT; |
| case wgpu::TextureFormat::RG16Sint: |
| return VK_FORMAT_R16G16_SINT; |
| case wgpu::TextureFormat::RG16Float: |
| return VK_FORMAT_R16G16_SFLOAT; |
| case wgpu::TextureFormat::RGBA8Unorm: |
| return VK_FORMAT_R8G8B8A8_UNORM; |
| case wgpu::TextureFormat::RGBA8UnormSrgb: |
| return VK_FORMAT_R8G8B8A8_SRGB; |
| case wgpu::TextureFormat::RGBA8Snorm: |
| return VK_FORMAT_R8G8B8A8_SNORM; |
| case wgpu::TextureFormat::RGBA8Uint: |
| return VK_FORMAT_R8G8B8A8_UINT; |
| case wgpu::TextureFormat::RGBA8Sint: |
| return VK_FORMAT_R8G8B8A8_SINT; |
| case wgpu::TextureFormat::BGRA8Unorm: |
| return VK_FORMAT_B8G8R8A8_UNORM; |
| case wgpu::TextureFormat::BGRA8UnormSrgb: |
| return VK_FORMAT_B8G8R8A8_SRGB; |
| case wgpu::TextureFormat::RGB10A2Unorm: |
| return VK_FORMAT_A2B10G10R10_UNORM_PACK32; |
| case wgpu::TextureFormat::RG11B10Ufloat: |
| return VK_FORMAT_B10G11R11_UFLOAT_PACK32; |
| case wgpu::TextureFormat::RGB9E5Ufloat: |
| return VK_FORMAT_E5B9G9R9_UFLOAT_PACK32; |
| |
| case wgpu::TextureFormat::RG32Uint: |
| return VK_FORMAT_R32G32_UINT; |
| case wgpu::TextureFormat::RG32Sint: |
| return VK_FORMAT_R32G32_SINT; |
| case wgpu::TextureFormat::RG32Float: |
| return VK_FORMAT_R32G32_SFLOAT; |
| case wgpu::TextureFormat::RGBA16Uint: |
| return VK_FORMAT_R16G16B16A16_UINT; |
| case wgpu::TextureFormat::RGBA16Sint: |
| return VK_FORMAT_R16G16B16A16_SINT; |
| case wgpu::TextureFormat::RGBA16Float: |
| return VK_FORMAT_R16G16B16A16_SFLOAT; |
| |
| case wgpu::TextureFormat::RGBA32Uint: |
| return VK_FORMAT_R32G32B32A32_UINT; |
| case wgpu::TextureFormat::RGBA32Sint: |
| return VK_FORMAT_R32G32B32A32_SINT; |
| case wgpu::TextureFormat::RGBA32Float: |
| return VK_FORMAT_R32G32B32A32_SFLOAT; |
| |
| case wgpu::TextureFormat::Depth32Float: |
| return VK_FORMAT_D32_SFLOAT; |
| case wgpu::TextureFormat::Depth24Plus: |
| return VK_FORMAT_D32_SFLOAT; |
| case wgpu::TextureFormat::Depth24PlusStencil8: |
| // Depth24PlusStencil8 maps to either of these two formats because only requires |
| // that one of the two be present. The VulkanUseD32S8 toggle combines the wish of |
| // the environment, default to using D32S8, and availability information so we know |
| // that the format is available. |
| if (device->IsToggleEnabled(Toggle::VulkanUseD32S8)) { |
| return VK_FORMAT_D32_SFLOAT_S8_UINT; |
| } else { |
| return VK_FORMAT_D24_UNORM_S8_UINT; |
| } |
| |
| case wgpu::TextureFormat::BC1RGBAUnorm: |
| return VK_FORMAT_BC1_RGBA_UNORM_BLOCK; |
| case wgpu::TextureFormat::BC1RGBAUnormSrgb: |
| return VK_FORMAT_BC1_RGBA_SRGB_BLOCK; |
| case wgpu::TextureFormat::BC2RGBAUnorm: |
| return VK_FORMAT_BC2_UNORM_BLOCK; |
| case wgpu::TextureFormat::BC2RGBAUnormSrgb: |
| return VK_FORMAT_BC2_SRGB_BLOCK; |
| case wgpu::TextureFormat::BC3RGBAUnorm: |
| return VK_FORMAT_BC3_UNORM_BLOCK; |
| case wgpu::TextureFormat::BC3RGBAUnormSrgb: |
| return VK_FORMAT_BC3_SRGB_BLOCK; |
| case wgpu::TextureFormat::BC4RSnorm: |
| return VK_FORMAT_BC4_SNORM_BLOCK; |
| case wgpu::TextureFormat::BC4RUnorm: |
| return VK_FORMAT_BC4_UNORM_BLOCK; |
| case wgpu::TextureFormat::BC5RGSnorm: |
| return VK_FORMAT_BC5_SNORM_BLOCK; |
| case wgpu::TextureFormat::BC5RGUnorm: |
| return VK_FORMAT_BC5_UNORM_BLOCK; |
| case wgpu::TextureFormat::BC6HRGBFloat: |
| return VK_FORMAT_BC6H_SFLOAT_BLOCK; |
| case wgpu::TextureFormat::BC6HRGBUfloat: |
| return VK_FORMAT_BC6H_UFLOAT_BLOCK; |
| case wgpu::TextureFormat::BC7RGBAUnorm: |
| return VK_FORMAT_BC7_UNORM_BLOCK; |
| case wgpu::TextureFormat::BC7RGBAUnormSrgb: |
| return VK_FORMAT_BC7_SRGB_BLOCK; |
| case wgpu::TextureFormat::R8BG8Biplanar420Unorm: |
| case wgpu::TextureFormat::Stencil8: |
| case wgpu::TextureFormat::Undefined: |
| UNREACHABLE(); |
| } |
| } |
| |
| // Converts the Dawn usage flags to Vulkan usage flags. Also needs the format to choose |
| // between color and depth attachment usages. |
| VkImageUsageFlags VulkanImageUsage(wgpu::TextureUsage usage, const Format& format) { |
| VkImageUsageFlags flags = 0; |
| |
| if (usage & wgpu::TextureUsage::CopySrc) { |
| flags |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT; |
| } |
| if (usage & wgpu::TextureUsage::CopyDst) { |
| flags |= VK_IMAGE_USAGE_TRANSFER_DST_BIT; |
| } |
| if (usage & wgpu::TextureUsage::Sampled) { |
| flags |= VK_IMAGE_USAGE_SAMPLED_BIT; |
| } |
| if (usage & (wgpu::TextureUsage::Storage | kReadOnlyStorageTexture)) { |
| flags |= VK_IMAGE_USAGE_STORAGE_BIT; |
| } |
| if (usage & wgpu::TextureUsage::RenderAttachment) { |
| if (format.HasDepthOrStencil()) { |
| flags |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; |
| } else { |
| flags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; |
| } |
| } |
| |
| return flags; |
| } |
| |
| // Chooses which Vulkan image layout should be used for the given Dawn usage. Note that this |
| // layout must match the layout given to various Vulkan operations as well as the layout given |
| // to descriptor set writes. |
| VkImageLayout VulkanImageLayout(const Texture* texture, wgpu::TextureUsage usage) { |
| if (usage == wgpu::TextureUsage::None) { |
| return VK_IMAGE_LAYOUT_UNDEFINED; |
| } |
| |
| if (!wgpu::HasZeroOrOneBits(usage)) { |
| // Sampled | ReadOnlyStorage is the only possible multi-bit usage, if more appear we |
| // might need additional special-casing. |
| ASSERT(usage == (wgpu::TextureUsage::Sampled | kReadOnlyStorageTexture)); |
| return VK_IMAGE_LAYOUT_GENERAL; |
| } |
| |
| // Usage has a single bit so we can switch on its value directly. |
| switch (usage) { |
| case wgpu::TextureUsage::CopyDst: |
| return VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; |
| |
| // A texture that's sampled and storage may be used as both usages in the same pass. |
| // When that happens, the layout must be GENERAL because that's a requirement for |
| // the storage usage. We can't know at bindgroup creation time if that case will |
| // happen so we must prepare for the pessimistic case and always use the GENERAL |
| // layout. |
| case wgpu::TextureUsage::Sampled: |
| if (texture->GetUsage() & wgpu::TextureUsage::Storage) { |
| return VK_IMAGE_LAYOUT_GENERAL; |
| } else { |
| return VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; |
| } |
| |
| // Vulkan texture copy functions require the image to be in _one_ known layout. |
| // Depending on whether parts of the texture have been transitioned to only CopySrc |
| // or a combination with something else, the texture could be in a combination of |
| // GENERAL and TRANSFER_SRC_OPTIMAL. This would be a problem, so we make CopySrc use |
| // GENERAL. |
| // TODO(cwallez@chromium.org): We no longer need to transition resources all at |
| // once and can instead track subresources so we should lift this limitation. |
| case wgpu::TextureUsage::CopySrc: |
| // Read-only and write-only storage textures must use general layout because load |
| // and store operations on storage images can only be done on the images in |
| // VK_IMAGE_LAYOUT_GENERAL layout. |
| case wgpu::TextureUsage::Storage: |
| case kReadOnlyStorageTexture: |
| return VK_IMAGE_LAYOUT_GENERAL; |
| |
| case wgpu::TextureUsage::RenderAttachment: |
| if (texture->GetFormat().HasDepthOrStencil()) { |
| return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; |
| } else { |
| return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; |
| } |
| |
| case kPresentTextureUsage: |
| return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; |
| |
| case wgpu::TextureUsage::None: |
| UNREACHABLE(); |
| } |
| } |
| |
| VkSampleCountFlagBits VulkanSampleCount(uint32_t sampleCount) { |
| switch (sampleCount) { |
| case 1: |
| return VK_SAMPLE_COUNT_1_BIT; |
| case 4: |
| return VK_SAMPLE_COUNT_4_BIT; |
| default: |
| UNREACHABLE(); |
| } |
| } |
| |
| MaybeError ValidateVulkanImageCanBeWrapped(const DeviceBase*, |
| const TextureDescriptor* descriptor) { |
| if (descriptor->dimension != wgpu::TextureDimension::e2D) { |
| return DAWN_VALIDATION_ERROR("Texture must be 2D"); |
| } |
| |
| if (descriptor->mipLevelCount != 1) { |
| return DAWN_VALIDATION_ERROR("Mip level count must be 1"); |
| } |
| |
| if (descriptor->size.depthOrArrayLayers != 1) { |
| return DAWN_VALIDATION_ERROR("Array layer count must be 1"); |
| } |
| |
| if (descriptor->sampleCount != 1) { |
| return DAWN_VALIDATION_ERROR("Sample count must be 1"); |
| } |
| |
| return {}; |
| } |
| |
| bool IsSampleCountSupported(const dawn_native::vulkan::Device* device, |
| const VkImageCreateInfo& imageCreateInfo) { |
| ASSERT(device); |
| |
| VkPhysicalDevice physicalDevice = ToBackend(device->GetAdapter())->GetPhysicalDevice(); |
| VkImageFormatProperties properties; |
| if (device->fn.GetPhysicalDeviceImageFormatProperties( |
| physicalDevice, imageCreateInfo.format, imageCreateInfo.imageType, |
| imageCreateInfo.tiling, imageCreateInfo.usage, imageCreateInfo.flags, |
| &properties) != VK_SUCCESS) { |
| UNREACHABLE(); |
| } |
| |
| return properties.sampleCounts & imageCreateInfo.samples; |
| } |
| |
| // static |
| ResultOrError<Ref<Texture>> Texture::Create(Device* device, |
| const TextureDescriptor* descriptor, |
| VkImageUsageFlags extraUsages) { |
| Ref<Texture> texture = |
| AcquireRef(new Texture(device, descriptor, TextureState::OwnedInternal)); |
| DAWN_TRY(texture->InitializeAsInternalTexture(extraUsages)); |
| return std::move(texture); |
| } |
| |
| // static |
| ResultOrError<Texture*> Texture::CreateFromExternal( |
| Device* device, |
| const ExternalImageDescriptorVk* descriptor, |
| const TextureDescriptor* textureDescriptor, |
| external_memory::Service* externalMemoryService) { |
| Ref<Texture> texture = |
| AcquireRef(new Texture(device, textureDescriptor, TextureState::OwnedInternal)); |
| DAWN_TRY(texture->InitializeFromExternal(descriptor, externalMemoryService)); |
| return texture.Detach(); |
| } |
| |
| // static |
| Ref<Texture> Texture::CreateForSwapChain(Device* device, |
| const TextureDescriptor* descriptor, |
| VkImage nativeImage) { |
| Ref<Texture> texture = |
| AcquireRef(new Texture(device, descriptor, TextureState::OwnedExternal)); |
| texture->InitializeForSwapChain(nativeImage); |
| return texture; |
| } |
| |
| Texture::Texture(Device* device, const TextureDescriptor* descriptor, TextureState state) |
| : TextureBase(device, descriptor, state), |
| // A usage of none will make sure the texture is transitioned before its first use as |
| // required by the Vulkan spec. |
| mSubresourceLastUsages(ComputeAspectsForSubresourceStorage(), |
| GetArrayLayers(), |
| GetNumMipLevels(), |
| wgpu::TextureUsage::None) { |
| } |
| |
| MaybeError Texture::InitializeAsInternalTexture(VkImageUsageFlags extraUsages) { |
| Device* device = ToBackend(GetDevice()); |
| |
| // Create the Vulkan image "container". We don't need to check that the format supports the |
| // combination of sample, usage etc. because validation should have been done in the Dawn |
| // frontend already based on the minimum supported formats in the Vulkan spec |
| VkImageCreateInfo createInfo = {}; |
| FillVulkanCreateInfoSizesAndType(*this, &createInfo); |
| |
| createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; |
| createInfo.pNext = nullptr; |
| createInfo.flags = 0; |
| createInfo.format = VulkanImageFormat(device, GetFormat().format); |
| createInfo.tiling = VK_IMAGE_TILING_OPTIMAL; |
| createInfo.usage = VulkanImageUsage(GetUsage(), GetFormat()) | extraUsages; |
| createInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; |
| createInfo.queueFamilyIndexCount = 0; |
| createInfo.pQueueFamilyIndices = nullptr; |
| createInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; |
| |
| ASSERT(IsSampleCountSupported(device, createInfo)); |
| |
| if (GetArrayLayers() >= 6 && GetWidth() == GetHeight()) { |
| createInfo.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT; |
| } |
| |
| // We always set VK_IMAGE_USAGE_TRANSFER_DST_BIT unconditionally beause the Vulkan images |
| // that are used in vkCmdClearColorImage() must have been created with this flag, which is |
| // also required for the implementation of robust resource initialization. |
| createInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT; |
| |
| DAWN_TRY(CheckVkSuccess( |
| device->fn.CreateImage(device->GetVkDevice(), &createInfo, nullptr, &*mHandle), |
| "CreateImage")); |
| |
| // Create the image memory and associate it with the container |
| VkMemoryRequirements requirements; |
| device->fn.GetImageMemoryRequirements(device->GetVkDevice(), mHandle, &requirements); |
| |
| DAWN_TRY_ASSIGN(mMemoryAllocation, device->AllocateMemory(requirements, false)); |
| |
| DAWN_TRY(CheckVkSuccess( |
| device->fn.BindImageMemory(device->GetVkDevice(), mHandle, |
| ToBackend(mMemoryAllocation.GetResourceHeap())->GetMemory(), |
| mMemoryAllocation.GetOffset()), |
| "BindImageMemory")); |
| |
| if (device->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting)) { |
| DAWN_TRY(ClearTexture(ToBackend(GetDevice())->GetPendingRecordingContext(), |
| GetAllSubresources(), TextureBase::ClearValue::NonZero)); |
| } |
| |
| return {}; |
| } |
| |
| // Internally managed, but imported from external handle |
| MaybeError Texture::InitializeFromExternal(const ExternalImageDescriptorVk* descriptor, |
| external_memory::Service* externalMemoryService) { |
| VkFormat format = VulkanImageFormat(ToBackend(GetDevice()), GetFormat().format); |
| VkImageUsageFlags usage = VulkanImageUsage(GetUsage(), GetFormat()); |
| if (!externalMemoryService->SupportsCreateImage(descriptor, format, usage)) { |
| return DAWN_VALIDATION_ERROR("Creating an image from external memory is not supported"); |
| } |
| |
| mExternalState = ExternalState::PendingAcquire; |
| |
| mPendingAcquireOldLayout = descriptor->releasedOldLayout; |
| mPendingAcquireNewLayout = descriptor->releasedNewLayout; |
| |
| VkImageCreateInfo baseCreateInfo = {}; |
| FillVulkanCreateInfoSizesAndType(*this, &baseCreateInfo); |
| |
| baseCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; |
| baseCreateInfo.pNext = nullptr; |
| baseCreateInfo.format = format; |
| baseCreateInfo.usage = usage; |
| baseCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; |
| baseCreateInfo.queueFamilyIndexCount = 0; |
| baseCreateInfo.pQueueFamilyIndices = nullptr; |
| |
| // We always set VK_IMAGE_USAGE_TRANSFER_DST_BIT unconditionally beause the Vulkan images |
| // that are used in vkCmdClearColorImage() must have been created with this flag, which is |
| // also required for the implementation of robust resource initialization. |
| baseCreateInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT; |
| |
| DAWN_TRY_ASSIGN(mHandle, externalMemoryService->CreateImage(descriptor, baseCreateInfo)); |
| return {}; |
| } |
| |
| void Texture::InitializeForSwapChain(VkImage nativeImage) { |
| mHandle = nativeImage; |
| } |
| |
| MaybeError Texture::BindExternalMemory(const ExternalImageDescriptorVk* descriptor, |
| VkSemaphore signalSemaphore, |
| VkDeviceMemory externalMemoryAllocation, |
| std::vector<VkSemaphore> waitSemaphores) { |
| Device* device = ToBackend(GetDevice()); |
| DAWN_TRY(CheckVkSuccess( |
| device->fn.BindImageMemory(device->GetVkDevice(), mHandle, externalMemoryAllocation, 0), |
| "BindImageMemory (external)")); |
| |
| // Don't clear imported texture if already initialized |
| if (descriptor->isInitialized) { |
| SetIsSubresourceContentInitialized(true, GetAllSubresources()); |
| } |
| |
| // Success, acquire all the external objects. |
| mExternalAllocation = externalMemoryAllocation; |
| mSignalSemaphore = signalSemaphore; |
| mWaitRequirements = std::move(waitSemaphores); |
| return {}; |
| } |
| |
| MaybeError Texture::ExportExternalTexture(VkImageLayout desiredLayout, |
| VkSemaphore* signalSemaphore, |
| VkImageLayout* releasedOldLayout, |
| VkImageLayout* releasedNewLayout) { |
| Device* device = ToBackend(GetDevice()); |
| |
| if (mExternalState == ExternalState::Released) { |
| return DAWN_VALIDATION_ERROR("Can't export signal semaphore from signaled texture"); |
| } |
| |
| if (mExternalAllocation == VK_NULL_HANDLE) { |
| return DAWN_VALIDATION_ERROR( |
| "Can't export signal semaphore from destroyed / non-external texture"); |
| } |
| |
| ASSERT(mSignalSemaphore != VK_NULL_HANDLE); |
| |
| // Release the texture |
| mExternalState = ExternalState::Released; |
| |
| ASSERT(GetNumMipLevels() == 1 && GetArrayLayers() == 1); |
| wgpu::TextureUsage usage = mSubresourceLastUsages.Get(Aspect::Color, 0, 0); |
| |
| VkImageMemoryBarrier barrier; |
| barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; |
| barrier.pNext = nullptr; |
| barrier.image = GetHandle(); |
| barrier.subresourceRange.aspectMask = VulkanAspectMask(GetFormat().aspects); |
| barrier.subresourceRange.baseMipLevel = 0; |
| barrier.subresourceRange.levelCount = 1; |
| barrier.subresourceRange.baseArrayLayer = 0; |
| barrier.subresourceRange.layerCount = 1; |
| |
| barrier.srcAccessMask = VulkanAccessFlags(usage, GetFormat()); |
| barrier.dstAccessMask = 0; // The barrier must be paired with another barrier that will |
| // specify the dst access mask on the importing queue. |
| |
| barrier.oldLayout = VulkanImageLayout(this, usage); |
| if (desiredLayout == VK_IMAGE_LAYOUT_UNDEFINED) { |
| // VK_IMAGE_LAYOUT_UNDEFINED is invalid here. We use it as a |
| // special value to indicate no layout transition should be done. |
| barrier.newLayout = barrier.oldLayout; |
| } else { |
| barrier.newLayout = desiredLayout; |
| } |
| |
| barrier.srcQueueFamilyIndex = device->GetGraphicsQueueFamily(); |
| barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_EXTERNAL_KHR; |
| |
| VkPipelineStageFlags srcStages = VulkanPipelineStage(usage, GetFormat()); |
| VkPipelineStageFlags dstStages = |
| VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; // We don't know when the importing queue will need |
| // the texture, so pass |
| // VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT to ensure |
| // the barrier happens-before any usage in the |
| // importing queue. |
| |
| CommandRecordingContext* recordingContext = device->GetPendingRecordingContext(); |
| device->fn.CmdPipelineBarrier(recordingContext->commandBuffer, srcStages, dstStages, 0, 0, |
| nullptr, 0, nullptr, 1, &barrier); |
| |
| // Queue submit to signal we are done with the texture |
| recordingContext->signalSemaphores.push_back(mSignalSemaphore); |
| DAWN_TRY(device->SubmitPendingCommands()); |
| |
| // Write out the layouts and signal semaphore |
| *releasedOldLayout = barrier.oldLayout; |
| *releasedNewLayout = barrier.newLayout; |
| *signalSemaphore = mSignalSemaphore; |
| |
| mSignalSemaphore = VK_NULL_HANDLE; |
| |
| // Destroy the texture so it can't be used again |
| DestroyInternal(); |
| return {}; |
| } |
| |
| Texture::~Texture() { |
| DestroyInternal(); |
| } |
| |
| void Texture::DestroyImpl() { |
| if (GetTextureState() == TextureState::OwnedInternal) { |
| Device* device = ToBackend(GetDevice()); |
| |
| // For textures created from a VkImage, the allocation if kInvalid so the Device knows |
| // to skip the deallocation of the (absence of) VkDeviceMemory. |
| device->DeallocateMemory(&mMemoryAllocation); |
| |
| if (mHandle != VK_NULL_HANDLE) { |
| device->GetFencedDeleter()->DeleteWhenUnused(mHandle); |
| } |
| |
| if (mExternalAllocation != VK_NULL_HANDLE) { |
| device->GetFencedDeleter()->DeleteWhenUnused(mExternalAllocation); |
| } |
| |
| mHandle = VK_NULL_HANDLE; |
| mExternalAllocation = VK_NULL_HANDLE; |
| // If a signal semaphore exists it should be requested before we delete the texture |
| ASSERT(mSignalSemaphore == VK_NULL_HANDLE); |
| } |
| } |
| |
| VkImage Texture::GetHandle() const { |
| return mHandle; |
| } |
| |
| VkImageAspectFlags Texture::GetVkAspectMask(wgpu::TextureAspect aspect) const { |
| // TODO(enga): These masks could be precomputed. |
| switch (aspect) { |
| case wgpu::TextureAspect::All: |
| return VulkanAspectMask(GetFormat().aspects); |
| case wgpu::TextureAspect::DepthOnly: |
| ASSERT(GetFormat().aspects & Aspect::Depth); |
| return VulkanAspectMask(Aspect::Depth); |
| case wgpu::TextureAspect::StencilOnly: |
| ASSERT(GetFormat().aspects & Aspect::Stencil); |
| return VulkanAspectMask(Aspect::Stencil); |
| case wgpu::TextureAspect::Plane0Only: |
| case wgpu::TextureAspect::Plane1Only: |
| UNREACHABLE(); |
| } |
| } |
| |
| void Texture::TweakTransitionForExternalUsage(CommandRecordingContext* recordingContext, |
| std::vector<VkImageMemoryBarrier>* barriers, |
| size_t transitionBarrierStart) { |
| ASSERT(GetNumMipLevels() == 1 && GetArrayLayers() == 1); |
| |
| // transitionBarrierStart specify the index where barriers for current transition start in |
| // the vector. barriers->size() - transitionBarrierStart is the number of barriers that we |
| // have already added into the vector during current transition. |
| ASSERT(barriers->size() - transitionBarrierStart <= 1); |
| |
| if (mExternalState == ExternalState::PendingAcquire) { |
| if (barriers->size() == transitionBarrierStart) { |
| barriers->push_back(BuildMemoryBarrier( |
| this, wgpu::TextureUsage::None, wgpu::TextureUsage::None, |
| SubresourceRange::SingleMipAndLayer(0, 0, GetFormat().aspects))); |
| } |
| |
| VkImageMemoryBarrier* barrier = &(*barriers)[transitionBarrierStart]; |
| // Transfer texture from external queue to graphics queue |
| barrier->srcQueueFamilyIndex = VK_QUEUE_FAMILY_EXTERNAL_KHR; |
| barrier->dstQueueFamilyIndex = ToBackend(GetDevice())->GetGraphicsQueueFamily(); |
| |
| // srcAccessMask means nothing when importing. Queue transfers require a barrier on |
| // both the importing and exporting queues. The exporting queue should have specified |
| // this. |
| barrier->srcAccessMask = 0; |
| |
| // This should be the first barrier after import. |
| ASSERT(barrier->oldLayout == VK_IMAGE_LAYOUT_UNDEFINED); |
| |
| // Save the desired layout. We may need to transition through an intermediate |
| // |mPendingAcquireLayout| first. |
| VkImageLayout desiredLayout = barrier->newLayout; |
| |
| bool isInitialized = IsSubresourceContentInitialized(GetAllSubresources()); |
| |
| // We don't care about the pending old layout if the texture is uninitialized. The |
| // driver is free to discard it. Likewise, we don't care about the pending new layout if |
| // the texture is uninitialized. We can skip the layout transition. |
| if (!isInitialized) { |
| barrier->oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; |
| barrier->newLayout = desiredLayout; |
| } else { |
| barrier->oldLayout = mPendingAcquireOldLayout; |
| barrier->newLayout = mPendingAcquireNewLayout; |
| } |
| |
| // If these are unequal, we need an another barrier to transition the layout. |
| if (barrier->newLayout != desiredLayout) { |
| VkImageMemoryBarrier layoutBarrier; |
| layoutBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; |
| layoutBarrier.pNext = nullptr; |
| layoutBarrier.image = GetHandle(); |
| layoutBarrier.subresourceRange = barrier->subresourceRange; |
| |
| // Transition from the acquired new layout to the desired layout. |
| layoutBarrier.oldLayout = barrier->newLayout; |
| layoutBarrier.newLayout = desiredLayout; |
| |
| // We already transitioned these. |
| layoutBarrier.srcAccessMask = 0; |
| layoutBarrier.dstAccessMask = 0; |
| layoutBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; |
| layoutBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; |
| |
| barriers->push_back(layoutBarrier); |
| } |
| |
| mExternalState = ExternalState::Acquired; |
| } |
| |
| mLastExternalState = mExternalState; |
| |
| recordingContext->waitSemaphores.insert(recordingContext->waitSemaphores.end(), |
| mWaitRequirements.begin(), mWaitRequirements.end()); |
| mWaitRequirements.clear(); |
| } |
| |
| bool Texture::CanReuseWithoutBarrier(wgpu::TextureUsage lastUsage, wgpu::TextureUsage usage) { |
| // Reuse the texture directly and avoid encoding barriers when it isn't needed. |
| bool lastReadOnly = IsSubset(lastUsage, kReadOnlyTextureUsages); |
| if (lastReadOnly && lastUsage == usage && mLastExternalState == mExternalState) { |
| return true; |
| } |
| return false; |
| } |
| |
| bool Texture::ShouldCombineDepthStencilBarriers() const { |
| return GetFormat().aspects == (Aspect::Depth | Aspect::Stencil); |
| } |
| |
| Aspect Texture::ComputeAspectsForSubresourceStorage() const { |
| if (ShouldCombineDepthStencilBarriers()) { |
| return Aspect::CombinedDepthStencil; |
| } |
| return GetFormat().aspects; |
| } |
| |
| void Texture::TransitionUsageForPass(CommandRecordingContext* recordingContext, |
| const PassTextureUsage& textureUsages, |
| std::vector<VkImageMemoryBarrier>* imageBarriers, |
| VkPipelineStageFlags* srcStages, |
| VkPipelineStageFlags* dstStages) { |
| // Base Vulkan doesn't support transitioning depth and stencil separately. We work around |
| // this limitation by combining the usages in the two planes of `textureUsages` into a |
| // single plane in a new SubresourceStorage<TextureUsage>. The barriers will be produced |
| // for DEPTH | STENCIL since the SubresourceRange uses Aspect::CombinedDepthStencil. |
| if (ShouldCombineDepthStencilBarriers()) { |
| SubresourceStorage<wgpu::TextureUsage> combinedUsages( |
| Aspect::CombinedDepthStencil, GetArrayLayers(), GetNumMipLevels()); |
| textureUsages.Iterate([&](const SubresourceRange& range, wgpu::TextureUsage usage) { |
| SubresourceRange updateRange = range; |
| updateRange.aspects = Aspect::CombinedDepthStencil; |
| |
| combinedUsages.Update( |
| updateRange, [&](const SubresourceRange&, wgpu::TextureUsage* combinedUsage) { |
| *combinedUsage |= usage; |
| }); |
| }); |
| |
| TransitionUsageForPassImpl(recordingContext, combinedUsages, imageBarriers, srcStages, |
| dstStages); |
| } else { |
| TransitionUsageForPassImpl(recordingContext, textureUsages, imageBarriers, srcStages, |
| dstStages); |
| } |
| } |
| |
| void Texture::TransitionUsageForPassImpl( |
| CommandRecordingContext* recordingContext, |
| const SubresourceStorage<wgpu::TextureUsage>& subresourceUsages, |
| std::vector<VkImageMemoryBarrier>* imageBarriers, |
| VkPipelineStageFlags* srcStages, |
| VkPipelineStageFlags* dstStages) { |
| size_t transitionBarrierStart = imageBarriers->size(); |
| const Format& format = GetFormat(); |
| |
| wgpu::TextureUsage allUsages = wgpu::TextureUsage::None; |
| wgpu::TextureUsage allLastUsages = wgpu::TextureUsage::None; |
| |
| // This transitions assume it is a 2D texture |
| ASSERT(GetDimension() == wgpu::TextureDimension::e2D); |
| |
| mSubresourceLastUsages.Merge( |
| subresourceUsages, [&](const SubresourceRange& range, wgpu::TextureUsage* lastUsage, |
| const wgpu::TextureUsage& newUsage) { |
| if (newUsage == wgpu::TextureUsage::None || |
| CanReuseWithoutBarrier(*lastUsage, newUsage)) { |
| return; |
| } |
| |
| imageBarriers->push_back(BuildMemoryBarrier(this, *lastUsage, newUsage, range)); |
| |
| allLastUsages |= *lastUsage; |
| allUsages |= newUsage; |
| |
| *lastUsage = newUsage; |
| }); |
| |
| if (mExternalState != ExternalState::InternalOnly) { |
| TweakTransitionForExternalUsage(recordingContext, imageBarriers, |
| transitionBarrierStart); |
| } |
| |
| *srcStages |= VulkanPipelineStage(allLastUsages, format); |
| *dstStages |= VulkanPipelineStage(allUsages, format); |
| } |
| |
| void Texture::TransitionUsageNow(CommandRecordingContext* recordingContext, |
| wgpu::TextureUsage usage, |
| const SubresourceRange& range) { |
| std::vector<VkImageMemoryBarrier> barriers; |
| |
| VkPipelineStageFlags srcStages = 0; |
| VkPipelineStageFlags dstStages = 0; |
| |
| TransitionUsageAndGetResourceBarrier(usage, range, &barriers, &srcStages, &dstStages); |
| |
| if (mExternalState != ExternalState::InternalOnly) { |
| TweakTransitionForExternalUsage(recordingContext, &barriers, 0); |
| } |
| |
| if (!barriers.empty()) { |
| ASSERT(srcStages != 0 && dstStages != 0); |
| ToBackend(GetDevice()) |
| ->fn.CmdPipelineBarrier(recordingContext->commandBuffer, srcStages, dstStages, 0, 0, |
| nullptr, 0, nullptr, barriers.size(), barriers.data()); |
| } |
| } |
| |
| void Texture::TransitionUsageAndGetResourceBarrier( |
| wgpu::TextureUsage usage, |
| const SubresourceRange& range, |
| std::vector<VkImageMemoryBarrier>* imageBarriers, |
| VkPipelineStageFlags* srcStages, |
| VkPipelineStageFlags* dstStages) { |
| // Base Vulkan doesn't support transitioning depth and stencil separately. We work around |
| // this limitation by modifying the range to be on CombinedDepthStencil. The barriers will |
| // be produced for DEPTH | STENCIL since the SubresourceRange uses |
| // Aspect::CombinedDepthStencil. |
| if (ShouldCombineDepthStencilBarriers()) { |
| SubresourceRange updatedRange = range; |
| updatedRange.aspects = Aspect::CombinedDepthStencil; |
| |
| std::vector<VkImageMemoryBarrier> newBarriers; |
| TransitionUsageAndGetResourceBarrierImpl(usage, updatedRange, imageBarriers, srcStages, |
| dstStages); |
| } else { |
| TransitionUsageAndGetResourceBarrierImpl(usage, range, imageBarriers, srcStages, |
| dstStages); |
| } |
| } |
| |
| void Texture::TransitionUsageAndGetResourceBarrierImpl( |
| wgpu::TextureUsage usage, |
| const SubresourceRange& range, |
| std::vector<VkImageMemoryBarrier>* imageBarriers, |
| VkPipelineStageFlags* srcStages, |
| VkPipelineStageFlags* dstStages) { |
| ASSERT(imageBarriers != nullptr); |
| const Format& format = GetFormat(); |
| |
| // This transitions assume it is a 2D texture |
| ASSERT(GetDimension() == wgpu::TextureDimension::e2D); |
| |
| wgpu::TextureUsage allLastUsages = wgpu::TextureUsage::None; |
| mSubresourceLastUsages.Update( |
| range, [&](const SubresourceRange& range, wgpu::TextureUsage* lastUsage) { |
| if (CanReuseWithoutBarrier(*lastUsage, usage)) { |
| return; |
| } |
| |
| imageBarriers->push_back(BuildMemoryBarrier(this, *lastUsage, usage, range)); |
| |
| allLastUsages |= *lastUsage; |
| *lastUsage = usage; |
| }); |
| |
| *srcStages |= VulkanPipelineStage(allLastUsages, format); |
| *dstStages |= VulkanPipelineStage(usage, format); |
| } |
| |
| MaybeError Texture::ClearTexture(CommandRecordingContext* recordingContext, |
| const SubresourceRange& range, |
| TextureBase::ClearValue clearValue) { |
| Device* device = ToBackend(GetDevice()); |
| |
| const bool isZero = clearValue == TextureBase::ClearValue::Zero; |
| uint32_t uClearColor = isZero ? 0 : 1; |
| int32_t sClearColor = isZero ? 0 : 1; |
| float fClearColor = isZero ? 0.f : 1.f; |
| |
| TransitionUsageNow(recordingContext, wgpu::TextureUsage::CopyDst, range); |
| |
| VkImageSubresourceRange imageRange = {}; |
| imageRange.levelCount = 1; |
| imageRange.layerCount = 1; |
| |
| if (GetFormat().isCompressed) { |
| if (range.aspects == Aspect::None) { |
| return {}; |
| } |
| // need to clear the texture with a copy from buffer |
| ASSERT(range.aspects == Aspect::Color); |
| const TexelBlockInfo& blockInfo = GetFormat().GetAspectInfo(range.aspects).block; |
| |
| uint32_t bytesPerRow = Align((GetWidth() / blockInfo.width) * blockInfo.byteSize, |
| device->GetOptimalBytesPerRowAlignment()); |
| uint64_t bufferSize = bytesPerRow * (GetHeight() / blockInfo.height); |
| DynamicUploader* uploader = device->GetDynamicUploader(); |
| UploadHandle uploadHandle; |
| DAWN_TRY_ASSIGN(uploadHandle, |
| uploader->Allocate(bufferSize, device->GetPendingCommandSerial(), |
| blockInfo.byteSize)); |
| memset(uploadHandle.mappedBuffer, uClearColor, bufferSize); |
| |
| std::vector<VkBufferImageCopy> regions; |
| for (uint32_t level = range.baseMipLevel; level < range.baseMipLevel + range.levelCount; |
| ++level) { |
| imageRange.baseMipLevel = level; |
| for (uint32_t layer = range.baseArrayLayer; |
| layer < range.baseArrayLayer + range.layerCount; ++layer) { |
| if (clearValue == TextureBase::ClearValue::Zero && |
| IsSubresourceContentInitialized( |
| SubresourceRange::SingleMipAndLayer(level, layer, range.aspects))) { |
| // Skip lazy clears if already initialized. |
| continue; |
| } |
| |
| TextureDataLayout dataLayout; |
| dataLayout.offset = uploadHandle.startOffset; |
| dataLayout.rowsPerImage = GetHeight() / blockInfo.height; |
| dataLayout.bytesPerRow = bytesPerRow; |
| TextureCopy textureCopy; |
| textureCopy.aspect = range.aspects; |
| textureCopy.mipLevel = level; |
| textureCopy.origin = {0, 0, layer}; |
| textureCopy.texture = this; |
| |
| regions.push_back(ComputeBufferImageCopyRegion(dataLayout, textureCopy, |
| GetMipLevelPhysicalSize(level))); |
| } |
| } |
| device->fn.CmdCopyBufferToImage( |
| recordingContext->commandBuffer, |
| ToBackend(uploadHandle.stagingBuffer)->GetBufferHandle(), GetHandle(), |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, regions.data()); |
| } else { |
| for (uint32_t level = range.baseMipLevel; level < range.baseMipLevel + range.levelCount; |
| ++level) { |
| imageRange.baseMipLevel = level; |
| for (uint32_t layer = range.baseArrayLayer; |
| layer < range.baseArrayLayer + range.layerCount; ++layer) { |
| Aspect aspects = Aspect::None; |
| for (Aspect aspect : IterateEnumMask(range.aspects)) { |
| if (clearValue == TextureBase::ClearValue::Zero && |
| IsSubresourceContentInitialized( |
| SubresourceRange::SingleMipAndLayer(level, layer, aspect))) { |
| // Skip lazy clears if already initialized. |
| continue; |
| } |
| aspects |= aspect; |
| } |
| |
| if (aspects == Aspect::None) { |
| continue; |
| } |
| |
| imageRange.aspectMask = VulkanAspectMask(aspects); |
| imageRange.baseArrayLayer = layer; |
| |
| if (aspects & |
| (Aspect::Depth | Aspect::Stencil | Aspect::CombinedDepthStencil)) { |
| VkClearDepthStencilValue clearDepthStencilValue[1]; |
| clearDepthStencilValue[0].depth = fClearColor; |
| clearDepthStencilValue[0].stencil = uClearColor; |
| device->fn.CmdClearDepthStencilImage( |
| recordingContext->commandBuffer, GetHandle(), |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, clearDepthStencilValue, 1, |
| &imageRange); |
| } else { |
| ASSERT(aspects == Aspect::Color); |
| VkClearColorValue clearColorValue; |
| switch (GetFormat().GetAspectInfo(Aspect::Color).baseType) { |
| case wgpu::TextureComponentType::Float: |
| clearColorValue.float32[0] = fClearColor; |
| clearColorValue.float32[1] = fClearColor; |
| clearColorValue.float32[2] = fClearColor; |
| clearColorValue.float32[3] = fClearColor; |
| break; |
| case wgpu::TextureComponentType::Sint: |
| clearColorValue.int32[0] = sClearColor; |
| clearColorValue.int32[1] = sClearColor; |
| clearColorValue.int32[2] = sClearColor; |
| clearColorValue.int32[3] = sClearColor; |
| break; |
| case wgpu::TextureComponentType::Uint: |
| clearColorValue.uint32[0] = uClearColor; |
| clearColorValue.uint32[1] = uClearColor; |
| clearColorValue.uint32[2] = uClearColor; |
| clearColorValue.uint32[3] = uClearColor; |
| break; |
| case wgpu::TextureComponentType::DepthComparison: |
| UNREACHABLE(); |
| } |
| device->fn.CmdClearColorImage(recordingContext->commandBuffer, GetHandle(), |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
| &clearColorValue, 1, &imageRange); |
| } |
| } |
| } |
| } |
| |
| if (clearValue == TextureBase::ClearValue::Zero) { |
| SetIsSubresourceContentInitialized(true, range); |
| device->IncrementLazyClearCountForTesting(); |
| } |
| return {}; |
| } |
| |
| void Texture::EnsureSubresourceContentInitialized(CommandRecordingContext* recordingContext, |
| const SubresourceRange& range) { |
| if (!GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) { |
| return; |
| } |
| if (!IsSubresourceContentInitialized(range)) { |
| // If subresource has not been initialized, clear it to black as it could contain dirty |
| // bits from recycled memory |
| GetDevice()->ConsumedError( |
| ClearTexture(recordingContext, range, TextureBase::ClearValue::Zero)); |
| } |
| } |
| |
| VkImageLayout Texture::GetCurrentLayoutForSwapChain() const { |
| return VulkanImageLayout(this, mSubresourceLastUsages.Get(Aspect::Color, 0, 0)); |
| } |
| |
| // static |
| ResultOrError<Ref<TextureView>> TextureView::Create(TextureBase* texture, |
| const TextureViewDescriptor* descriptor) { |
| Ref<TextureView> view = AcquireRef(new TextureView(texture, descriptor)); |
| DAWN_TRY(view->Initialize(descriptor)); |
| return view; |
| } |
| |
| MaybeError TextureView::Initialize(const TextureViewDescriptor* descriptor) { |
| if ((GetTexture()->GetUsage() & |
| ~(wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst)) == 0) { |
| // If the texture view has no other usage than CopySrc and CopyDst, then it can't |
| // actually be used as a render pass attachment or sampled/storage texture. The Vulkan |
| // validation errors warn if you create such a vkImageView, so return early. |
| return {}; |
| } |
| |
| Device* device = ToBackend(GetTexture()->GetDevice()); |
| |
| VkImageViewCreateInfo createInfo; |
| createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; |
| createInfo.pNext = nullptr; |
| createInfo.flags = 0; |
| createInfo.image = ToBackend(GetTexture())->GetHandle(); |
| createInfo.viewType = VulkanImageViewType(descriptor->dimension); |
| createInfo.format = VulkanImageFormat(device, descriptor->format); |
| createInfo.components = VkComponentMapping{VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, |
| VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A}; |
| |
| const SubresourceRange& subresources = GetSubresourceRange(); |
| createInfo.subresourceRange.baseMipLevel = subresources.baseMipLevel; |
| createInfo.subresourceRange.levelCount = subresources.levelCount; |
| createInfo.subresourceRange.baseArrayLayer = subresources.baseArrayLayer; |
| createInfo.subresourceRange.layerCount = subresources.layerCount; |
| createInfo.subresourceRange.aspectMask = VulkanAspectMask(subresources.aspects); |
| |
| return CheckVkSuccess( |
| device->fn.CreateImageView(device->GetVkDevice(), &createInfo, nullptr, &*mHandle), |
| "CreateImageView"); |
| } |
| |
| TextureView::~TextureView() { |
| Device* device = ToBackend(GetTexture()->GetDevice()); |
| |
| if (mHandle != VK_NULL_HANDLE) { |
| device->GetFencedDeleter()->DeleteWhenUnused(mHandle); |
| mHandle = VK_NULL_HANDLE; |
| } |
| } |
| |
| VkImageView TextureView::GetHandle() const { |
| return mHandle; |
| } |
| |
| }} // namespace dawn_native::vulkan |