| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/unittests/wire/WireTest.h" |
| |
| #include "dawn_wire/WireClient.h" |
| #include "dawn_wire/WireServer.h" |
| |
| using namespace testing; |
| using namespace dawn_wire; |
| |
| class WireInjectTextureTests : public WireTest { |
| public: |
| WireInjectTextureTests() { |
| } |
| ~WireInjectTextureTests() override = default; |
| }; |
| |
| // Test that reserving and injecting a texture makes calls on the client object forward to the |
| // server object correctly. |
| TEST_F(WireInjectTextureTests, CallAfterReserveInject) { |
| ReservedTexture reservation = GetWireClient()->ReserveTexture(device); |
| |
| WGPUTexture apiTexture = api.GetNewTexture(); |
| EXPECT_CALL(api, TextureReference(apiTexture)); |
| ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reservation.id, reservation.generation, |
| reservation.deviceId, reservation.deviceGeneration)); |
| |
| wgpuTextureCreateView(reservation.texture, nullptr); |
| WGPUTextureView apiDummyView = api.GetNewTextureView(); |
| EXPECT_CALL(api, TextureCreateView(apiTexture, nullptr)).WillOnce(Return(apiDummyView)); |
| FlushClient(); |
| } |
| |
| // Test that reserve correctly returns different IDs each time. |
| TEST_F(WireInjectTextureTests, ReserveDifferentIDs) { |
| ReservedTexture reservation1 = GetWireClient()->ReserveTexture(device); |
| ReservedTexture reservation2 = GetWireClient()->ReserveTexture(device); |
| |
| ASSERT_NE(reservation1.id, reservation2.id); |
| ASSERT_NE(reservation1.texture, reservation2.texture); |
| } |
| |
| // Test that injecting the same id without a destroy first fails. |
| TEST_F(WireInjectTextureTests, InjectExistingID) { |
| ReservedTexture reservation = GetWireClient()->ReserveTexture(device); |
| |
| WGPUTexture apiTexture = api.GetNewTexture(); |
| EXPECT_CALL(api, TextureReference(apiTexture)); |
| ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reservation.id, reservation.generation, |
| reservation.deviceId, reservation.deviceGeneration)); |
| |
| // ID already in use, call fails. |
| ASSERT_FALSE(GetWireServer()->InjectTexture(apiTexture, reservation.id, reservation.generation, |
| reservation.deviceId, |
| reservation.deviceGeneration)); |
| } |
| |
| // Test that the server only borrows the texture and does a single reference-release |
| TEST_F(WireInjectTextureTests, InjectedTextureLifetime) { |
| ReservedTexture reservation = GetWireClient()->ReserveTexture(device); |
| |
| // Injecting the texture adds a reference |
| WGPUTexture apiTexture = api.GetNewTexture(); |
| EXPECT_CALL(api, TextureReference(apiTexture)); |
| ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reservation.id, reservation.generation, |
| reservation.deviceId, reservation.deviceGeneration)); |
| |
| // Releasing the texture removes a single reference. |
| wgpuTextureRelease(reservation.texture); |
| EXPECT_CALL(api, TextureRelease(apiTexture)); |
| FlushClient(); |
| |
| // Deleting the server doesn't release a second reference. |
| DeleteServer(); |
| Mock::VerifyAndClearExpectations(&api); |
| } |
| |
| // Test that a texture reservation can be reclaimed. This is necessary to |
| // avoid leaking ObjectIDs for reservations that are never injected. |
| TEST_F(WireInjectTextureTests, ReclaimTextureReservation) { |
| // Test that doing a reservation and full release is an error. |
| { |
| ReservedTexture reservation = GetWireClient()->ReserveTexture(device); |
| wgpuTextureRelease(reservation.texture); |
| FlushClient(false); |
| } |
| |
| // Test that doing a reservation and then reclaiming it recycles the ID. |
| { |
| ReservedTexture reservation1 = GetWireClient()->ReserveTexture(device); |
| GetWireClient()->ReclaimTextureReservation(reservation1); |
| |
| ReservedTexture reservation2 = GetWireClient()->ReserveTexture(device); |
| |
| // The ID is the same, but the generation is still different. |
| ASSERT_EQ(reservation1.id, reservation2.id); |
| ASSERT_NE(reservation1.generation, reservation2.generation); |
| |
| // No errors should occur. |
| FlushClient(); |
| } |
| } |