DXC: enable asserts in non-debug builds

This change enables asserts in non-debug builds of DXC by undefining
NDEBUG, and defining LLVM_ASSERTIONS_NO_STRINGS, and
LLVM_ASSERTIONS_TRAP.

We do this to reduce the DXC security bug rate by preferring assertions.
We make sure assertions always trap, which makes the GPU process crash.

The binary size of dxcompiler.dll increases by 3.5 MiB. We drop
assertion strings, which would otherwise add another 3 MiB. The Chrome
installer payload increases by 738 KiB. This increase was approved by
chrome-binary-size@, see
go/webgpu-dxc-asserts-in-non-debug-increasing-installer-size.

Change-Id: I44d0ca34de7085e5d88df6079892fc2f5bbf867f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/199734
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
3 files changed
tree: a19566e09b9598d2dc451431ed04c95626786234
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

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