commit | c5c93224f7412a71a58c7951977ca798413e1bcf | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Tue Feb 25 00:37:05 2025 -0800 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Feb 25 00:37:05 2025 -0800 |
tree | 3fd5d202e7ffef2c61e9910610afdd6c28b39d28 | |
parent | ce93f1f3a1f411c655fe5f7d708a9780b0dacda1 [diff] |
dawn::native::vulkan: Handle Texture semaphores in Texture Instead of gathering the various possible wait / signal semaphores in QueueVk::SubmitPendingCommands as well as exporting semaphores etc. This makes all special synchronization textures expose hooks to modify the CommandRecordingContext before a submit, and cleanup hooks after the submit. It keeps the semaphore logic close together in TextureVk and will help make SwapChainTexture handle it's semaphore internally in future CLs. Bug: Change-Id: I8c67cb5678335c94b820d1c43ec317280665357a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/206615 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.