| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: VertexInputs0 = struct @align(4) { |
| vertex_index:u32 @offset(0), @builtin(vertex_index) |
| loc0:i32 @offset(4), @location(0) |
| } |
| |
| VertexInputs1 = struct @align(16) { |
| loc1:u32 @offset(0), @location(2) |
| loc3:vec4<f32> @offset(16), @location(3) |
| } |
| |
| %tint_symbol = @vertex func(%inputs0:VertexInputs0, %loc1:u32 [@location(1)], %instance_index:u32 [@instance_index], %inputs1:VertexInputs1):vec4<f32> [@position] { |
| $B1: { |
| %6:u32 = access %inputs0, 0u |
| %7:u32 = add %6, %instance_index |
| %foo:u32 = let %7 |
| ret vec4<f32>(0.0f) |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |