| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %v:ptr<function, vec4<f32>, read_write> = var |
| %4:vec4<f32> = load %v |
| %x_23:vec4<f32> = let %4 |
| %6:f32 = access %x_23, 2u |
| %7:f32 = access %x_23, 3u |
| %8:vec4<f32> = construct 1.0f, 1.0f, %6, %7 |
| store %v, %8 |
| %9:vec4<f32> = load %v |
| %x_25:vec4<f32> = let %9 |
| %11:f32 = access %x_25, 0u |
| %12:f32 = access %x_25, 1u |
| %13:vec4<f32> = construct %11, %12, 2.0f, 2.0f |
| store %v, %13 |
| %14:vec4<f32> = load %v |
| %x_27:vec4<f32> = let %14 |
| %16:vec4<bool> = eq %x_27, vec4<f32>(1.0f, 1.0f, 2.0f, 2.0f) |
| %17:bool = all %16 |
| if %17 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_1 |
| } |
| $B4: { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B5: { |
| %19:void = call %main_1 |
| %20:vec4<f32> = load %x_GLF_color |
| %21:main_out = construct %20 |
| ret %21 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |