blob: 6c938de9ed8b02a0d92b02ec21d61d0bb264c4f8 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, i32, read_write> = var
%i:ptr<function, i32, read_write> = var
%6:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%7:i32 = load %6
store %a, %7
%8:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%9:i32 = load %8
store %i, %9
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%10:i32 = load %i
%11:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%12:i32 = load %11
%13:bool = lt %10, %12
if %13 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%14:i32 = load %i
%x_38:i32 = let %14
switch %x_38 [c: (0i -1i, $B7), c: (default, $B8)] { # switch_1
$B7: { # case
%16:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%17:i32 = load %16
store %a, %17
exit_switch # switch_1
}
$B8: { # case
exit_switch # switch_1
}
}
continue # -> $B4
}
$B4: { # continuing
%18:i32 = load %i
%19:i32 = add %18, 1i
store %i, %19
next_iteration # -> $B3
}
}
%20:i32 = load %a
%21:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%22:i32 = load %21
%23:bool = eq %20, %22
if %23 [t: $B9, f: $B10] { # if_2
$B9: { # true
%24:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%25:i32 = load %24
%26:f32 = convert %25
%27:f32 = let %26
%28:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%29:i32 = load %28
%30:f32 = convert %29
%31:f32 = let %30
%32:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%33:i32 = load %32
%34:f32 = convert %33
%35:f32 = let %34
%36:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%37:i32 = load %36
%38:f32 = convert %37
%39:vec4<f32> = construct %27, %31, %35, %38
store %x_GLF_color, %39
exit_if # if_2
}
$B10: { # false
%40:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%41:i32 = load %40
%42:f32 = convert %41
%43:vec4<f32> = construct %42
store %x_GLF_color, %43
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B11: {
%45:void = call %main_1
%46:vec4<f32> = load %x_GLF_color
%47:main_out = construct %46
ret %47
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************