| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 6> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %arr:ptr<function, array<i32, 3>, read_write> = var |
| %index:ptr<function, i32, read_write> = var |
| %x_76:ptr<function, bool, read_write> = var |
| %x_77:ptr<function, bool, read_write> = var |
| %x_86:ptr<function, bool, read_write> = var |
| %x_87:ptr<function, bool, read_write> = var |
| %10:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %11:i32 = load %10 |
| %12:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u |
| %13:i32 = load %12 |
| %14:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %15:i32 = load %14 |
| %16:array<i32, 3> = construct %11, %13, %15 |
| store %arr, %16 |
| store %index, 1i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %x_51:ptr<function, bool, read_write> = var |
| %x_52:ptr<function, bool, read_write> = var |
| store %x_52, true |
| if true [t: $B5] { # if_1 |
| $B5: { # true |
| %19:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %20:i32 = load %19 |
| %21:bool = eq %20, 1i |
| %22:i32 = load %index |
| %23:bool = lte %22, 1i |
| %24:bool = and %21, %23 |
| %25:bool = eq %24, false |
| store %x_51, %25 |
| %26:bool = load %x_51 |
| store %x_52, %26 |
| exit_if # if_1 |
| } |
| } |
| %27:bool = load %x_52 |
| %28:bool = eq %27, false |
| if %28 [t: $B6, f: $B7] { # if_2 |
| $B6: { # true |
| exit_if # if_2 |
| } |
| $B7: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %29:i32 = load %index |
| %x_55:i32 = let %29 |
| %x_56_save:i32 = let %x_55 |
| %32:ptr<function, i32, read_write> = access %arr, %x_56_save |
| %33:ptr<function, i32, read_write> = access %arr, %x_55 |
| %34:i32 = load %33 |
| %35:i32 = add %34, 1i |
| store %32, %35 |
| %36:i32 = load %index |
| %37:i32 = add %36, 1i |
| store %index, %37 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| next_iteration # -> $B3 |
| } |
| } |
| %38:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %39:i32 = load %38 |
| %40:ptr<function, i32, read_write> = access %arr, %39 |
| %41:i32 = load %40 |
| %42:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %43:i32 = load %42 |
| %44:bool = eq %41, %43 |
| %x_67:bool = let %44 |
| store %x_77, %x_67 |
| if %x_67 [t: $B8] { # if_3 |
| $B8: { # true |
| %46:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %47:i32 = load %46 |
| %48:ptr<function, i32, read_write> = access %arr, %47 |
| %49:i32 = load %48 |
| %50:ptr<uniform, i32, read> = access %x_6, 0u, 4i, 0u |
| %51:i32 = load %50 |
| %52:bool = eq %49, %51 |
| store %x_76, %52 |
| %53:bool = load %x_76 |
| store %x_77, %53 |
| exit_if # if_3 |
| } |
| } |
| %54:bool = load %x_77 |
| store %x_87, %54 |
| %55:bool = load %x_77 |
| if %55 [t: $B9] { # if_4 |
| $B9: { # true |
| %56:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %57:i32 = load %56 |
| %58:ptr<function, i32, read_write> = access %arr, %57 |
| %59:i32 = load %58 |
| %60:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %61:i32 = load %60 |
| %62:bool = eq %59, %61 |
| store %x_86, %62 |
| %63:bool = load %x_86 |
| store %x_87, %63 |
| exit_if # if_4 |
| } |
| } |
| %64:bool = load %x_87 |
| if %64 [t: $B10, f: $B11] { # if_5 |
| $B10: { # true |
| %65:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %66:i32 = load %65 |
| %67:f32 = convert %66 |
| %68:f32 = let %67 |
| %69:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %70:i32 = load %69 |
| %71:f32 = convert %70 |
| %72:f32 = let %71 |
| %73:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %74:i32 = load %73 |
| %75:f32 = convert %74 |
| %76:f32 = let %75 |
| %77:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %78:i32 = load %77 |
| %79:f32 = convert %78 |
| %80:vec4<f32> = construct %68, %72, %76, %79 |
| store %x_GLF_color, %80 |
| exit_if # if_5 |
| } |
| $B11: { # false |
| %81:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %82:i32 = load %81 |
| %83:f32 = convert %82 |
| %84:vec4<f32> = construct %83 |
| store %x_GLF_color, %84 |
| exit_if # if_5 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B12: { |
| %86:void = call %main_1 |
| %87:vec4<f32> = load %x_GLF_color |
| %88:main_out = construct %87 |
| ret %88 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |