| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, f32, read_write> = var |
| %6:ptr<uniform, f32, read> = access %x_5, 0u, 1i, 0u |
| %7:f32 = load %6 |
| %x_31:f32 = let %7 |
| %9:vec4<f32> = construct %x_31, %x_31, %x_31, %x_31 |
| store %x_GLF_color, %9 |
| %10:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u |
| %11:f32 = load %10 |
| %x_34:f32 = let %11 |
| store %a, %x_34 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %13:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u |
| %14:f32 = load %13 |
| %x_40:f32 = let %14 |
| %16:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u |
| %17:f32 = load %16 |
| %x_43:f32 = let %17 |
| %19:f32 = div %x_40, 0.20000000298023223877f |
| %20:bool = lt %19, %x_43 |
| if %20 [t: $B5] { # if_1 |
| $B5: { # true |
| ret |
| } |
| } |
| %21:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u |
| %22:f32 = load %21 |
| %x_48:f32 = let %22 |
| %24:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u |
| %25:f32 = load %24 |
| %x_51:f32 = let %25 |
| %27:f32 = div %x_48, 0.20000000298023223877f |
| %28:bool = lt %27, %x_51 |
| if %28 [t: $B6] { # if_2 |
| $B6: { # true |
| ret |
| } |
| } |
| %29:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u |
| %30:f32 = load %29 |
| %x_56:f32 = let %30 |
| %32:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u |
| %33:f32 = load %32 |
| %x_59:f32 = let %33 |
| %35:f32 = div %x_56, 0.20000000298023223877f |
| %36:bool = lt %35, %x_59 |
| if %36 [t: $B7] { # if_3 |
| $B7: { # true |
| ret |
| } |
| } |
| %37:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u |
| %38:f32 = load %37 |
| %x_64:f32 = let %38 |
| %40:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u |
| %41:f32 = load %40 |
| %x_67:f32 = let %41 |
| %43:f32 = div %x_64, 0.20000000298023223877f |
| %44:bool = lt %43, %x_67 |
| if %44 [t: $B8, f: $B9] { # if_4 |
| $B8: { # true |
| ret |
| } |
| $B9: { # false |
| store %a, 0.0f |
| exit_if # if_4 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %45:f32 = load %a |
| %x_72:f32 = let %45 |
| %47:bool = eq %x_72, 0.0f |
| %48:bool = eq %47, false |
| break_if %48 # -> [t: exit_loop loop_1, f: $B3] |
| } |
| } |
| %49:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %50:i32 = load %49 |
| %x_75:i32 = let %50 |
| %52:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %53:i32 = load %52 |
| %x_78:i32 = let %53 |
| %55:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %56:i32 = load %55 |
| %x_81:i32 = let %56 |
| %58:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %59:i32 = load %58 |
| %x_84:i32 = let %59 |
| %61:f32 = convert %x_75 |
| %62:f32 = let %61 |
| %63:f32 = convert %x_78 |
| %64:f32 = let %63 |
| %65:f32 = convert %x_81 |
| %66:f32 = let %65 |
| %67:f32 = convert %x_84 |
| %68:vec4<f32> = construct %62, %64, %66, %67 |
| store %x_GLF_color, %68 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B10: { |
| %70:void = call %main_1 |
| %71:vec4<f32> = load %x_GLF_color |
| %72:main_out = construct %71 |
| ret %72 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |