| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) { |
| one:i32 @offset(0) |
| } |
| |
| S = struct @align(4) { |
| x:i32 @offset(0) |
| y:i32 @offset(4) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %func_struct_S_i1_i11_ = func(%arg:ptr<function, S, read_write>):void { |
| $B2: { |
| %5:ptr<function, i32, read_write> = access %arg, 1u |
| store %5, 1i |
| ret |
| } |
| } |
| %main_1 = func():void { |
| $B3: { |
| %a:ptr<function, f32, read_write> = var |
| %b:ptr<function, array<S, 2>, read_write> = var |
| %param:ptr<function, S, read_write> = var |
| store %a, 5.0f |
| loop [b: $B4, c: $B5] { # loop_1 |
| $B4: { # body |
| %10:ptr<uniform, i32, read> = access %x_10, 0u |
| %11:i32 = load %10 |
| %x_43:i32 = let %11 |
| %13:ptr<function, i32, read_write> = access %b, %x_43, 0u |
| store %13, 1i |
| %14:ptr<function, i32, read_write> = access %b, 1i, 0u |
| %15:i32 = load %14 |
| %16:bool = eq %15, 1i |
| if %16 [t: $B6] { # if_1 |
| $B6: { # true |
| %17:ptr<uniform, i32, read> = access %x_10, 0u |
| %18:i32 = load %17 |
| %19:bool = eq %18, 1i |
| if %19 [t: $B7] { # if_2 |
| $B7: { # true |
| exit_loop # loop_1 |
| } |
| } |
| %20:ptr<function, S, read_write> = access %b, 1i |
| %21:S = load %20 |
| store %param, %21 |
| %22:void = call %func_struct_S_i1_i11_, %param |
| %23:ptr<function, S, read_write> = access %b, 1i |
| %24:S = load %param |
| store %23, %24 |
| %25:ptr<function, i32, read_write> = access %b, 1i, 1u |
| %26:i32 = load %25 |
| %27:f32 = convert %26 |
| store %a, %27 |
| exit_if # if_1 |
| } |
| } |
| store %a, 0.0f |
| continue # -> $B5 |
| } |
| $B5: { # continuing |
| break_if true # -> [t: exit_loop loop_1, f: $B4] |
| } |
| } |
| %28:f32 = load %a |
| %29:bool = eq %28, 5.0f |
| if %29 [t: $B8, f: $B9] { # if_3 |
| $B8: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_3 |
| } |
| $B9: { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B10: { |
| %31:void = call %main_1 |
| %32:vec4<f32> = load %x_GLF_color |
| %33:main_out = construct %32 |
| ret %33 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |