| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) { |
| one:i32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %x_31:ptr<function, bool, read_write> = var |
| %x_32_phi:ptr<function, bool, read_write> = var |
| %x_26:bool = let true |
| store %x_32_phi, %x_26 |
| %7:bool = eq %x_26, false |
| if %7 [t: $B3] { # if_1 |
| $B3: { # true |
| %8:ptr<uniform, i32, read> = access %x_5, 0u |
| %9:i32 = load %8 |
| %x_6:i32 = let %9 |
| %11:bool = eq %x_6, 1i |
| store %x_31, %11 |
| %12:bool = load %x_31 |
| store %x_32_phi, %12 |
| exit_if # if_1 |
| } |
| } |
| %13:bool = load %x_32_phi |
| %x_32:bool = let %13 |
| if %x_32 [t: $B4, f: $B5] { # if_2 |
| $B4: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_2 |
| } |
| $B5: { # false |
| store %x_GLF_color, vec4<f32>(1.0f) |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B6: { |
| %16:void = call %main_1 |
| %17:vec4<f32> = load %x_GLF_color |
| %18:main_out = construct %17 |
| ret %18 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |