| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %v1:ptr<function, vec2<f32>, read_write> = var |
| %v2:ptr<function, vec2<f32>, read_write> = var |
| store %v1, vec2<f32>(1.0f, -1.0f) |
| %5:vec2<f32> = load %v1 |
| %6:vec2<f32> = sinh %5 |
| %7:vec2<f32> = step vec2<f32>(0.40000000596046447754f), %6 |
| store %v2, %7 |
| %8:f32 = load_vector_element %v2, 0u |
| %9:f32 = load_vector_element %v2, 1u |
| %10:f32 = load_vector_element %v2, 1u |
| %11:f32 = load_vector_element %v2, 0u |
| %12:vec4<f32> = construct %8, %9, %10, %11 |
| store %x_GLF_color, %12 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B3: { |
| %14:void = call %main_1 |
| %15:vec4<f32> = load %x_GLF_color |
| %16:main_out = construct %15 |
| ret %16 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |